DUBLIN, May 24, 2023 /PRNewswire/ -- The "Visualization and 3D Rendering Software: Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.
The global market for Visualization and 3D Rendering Software estimated at US$3 Billion in the year 2022, is projected to reach a revised size of US$13.3 Billion by 2030, growing at a CAGR of 20.6% over the analysis period 2022-2030.
Standalone, one of the segments analyzed in the report, is projected to record 21.4% CAGR and reach US$9.3 Billion by the end of the analysis period.
Taking into account the ongoing post pandemic recovery, growth in the Plugin segment is readjusted to a revised 18.8% CAGR for the next 8-year period.
The U.S. Market is Estimated at $911.2 Million, While China is Forecast to Grow at 27% CAGR
The Visualization and 3D Rendering Software market in the U.S. is estimated at US$911.2 Million in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$2.8 Billion by the year 2030 trailing a CAGR of 27% over the analysis period 2022 to 2030.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.9% and 20.3% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 18.2% CAGR.
Select Competitors (Total 184 Featured) -
- ABVENT
- Act-3D B.V.
- Altair Engineering, Inc.
- Autodesk, Inc.
- Cebas Visual TechnologyT Inc.
- Chaos group
- Christie Digital Systems USA, Inc.
- Dassault Systemes
- Luxion Inc.
- NewTek Inc.
- NVIDIA Corporation
- OTOY INC.
- SAP SE
- Siemens AG
- Trimble Inc.
Key Topics Covered:
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
- Visualization and 3D Rendering Software - Global Key Competitors Percentage Market Share in 2022 (E)
- Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
- The Era of Digital Immersion Provides the Foundation for the Rise & Rise of Visualization and 3D Rendering Software
- The Race Between the Virus & Vaccines Intensifies. Amidst this Chaotic Battle, Where is the World Economy Headed in 2021?
- These are Times When Questions Abound & Answers Are Few
- So How Fast Or Slow Are We Moving?
- How & When Will the World Be Vaccinated? Global Number of Annual COVID-19 Vaccine Doses (In Million) for Years 2020 through 2025 by Geographic Region/Country
- Split Scenarios Unfold: The Great Vaccine Divide Emerges
- Vaccine Imbalances to Stretch the Pandemic Further into 2022: Global Percentage (%) of Population Administered With Vaccines by Region as of October 2021
- Time is of Essence! What We Know So Far - "Vaccine Efficiency Against New Strains is Decreasing"
- Progress on Vaccinations, Why Should Businesses Care?
- With IMF's Upward Revision of Global GDP Forecasts for 2021, Most Companies Are Bullish About an Economic Comeback Despite a Continuing Pandemic
- A Strong Yet Exceedingly Patchy & Uncertain Recovery Shaped by New Variants Comes Into Play: World Economic Growth Projections (Real GDP, Annual % Change) for 2020 through 2022
- Easing Unemployment Levels in 2021 Although Moderate Will Infuse Hope for Industries Reliant on Consumer Discretionary Incomes: Global Number of Unemployed People (In Million) for Years 2017, 2019, 2020, and 2022
- Visualization and 3D Rendering Software: Definition, Importance, Benefits & Applications Defining 3D Visualization
- Recent Market Activity
- Innovations
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
- Architecting the "Metaverse" to Offer Opportunities for the Growth of 3D Software Engines
- A Simulated, Interactive, Animated & Immersive World, the Concept of Metaverse Opens a New Growth Avenue for Visualization and 3D Rendering Software: Global Metaverse Opportunity (In US$ Billion) for Years 2021, 2025 and 2030
- Rise of Immersive 3D Video-Conferencing &Teleconferencing to Spur Opportunities for Visualization and 3D Rendering Software
- Robustly Growing Videoconferencing Market's Transition to 3D Opens New Growth Avenues for Visualization and 3D Rendering Software: Global Opportunity for Web & Video Conferencing (In US$ Million) for Years 2020, 2022, 2024 & 2026
- Rise of Online Learning & eLearning as the Future of Education Bodes Well for the Adoption of Visualization & 3D Rendering Software
- Digitalization of the Education Industry Opens New Opportunities for in Visualization and 3D Rendering Software in Creating Immersive Learning Content & Experiences: Global Market for eLearning (In US$ Billion) for Years 2021, 2023, 2025 and 2027
- Rise in the Use of Engineering Software for Product Design & Modeling to Benefit Growth in the Market
- Healthcare Industry Emerges as a Major End-User of Advanced Visualization Technologies
- Robust Growth of the Video Games Industry & Preference for Immersive Gaming Content & Experience to Drive Demand for Visualization and 3D Rendering Software
- Visualization in Games is Key to Motivate Players to Keep Playing: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
- Rise of Digital Media, Advertising, Marketing & Entertainment to Turbocharge Adoption Rates of Visualization and 3D Rendering Software
- As Digital Advertising Goes Mainstream, Focus Shifts Towards Immersive Experiences Enabled by Visualization and 3D Rendering Software: Global Opportunity for Digital Advertising and Marketing (In US$ Billion) for Years 2021, 2023, 2025 and 2027
- Growing Investments in Smart City Drives Demand for Visualization and 3D Rendering Software in 3D City Modelling, Architecture & Simulation
- Focus on Reshaping City Resilience to Future Pandemics & Crisis Will Spur Rejuvenated Spending on Smart City Projects in the Post COVID-19 Period, Providing a Goldmine of Opportunities for Virtual 3D Modeling and Simulation: Global Smart City Spending (In US$ Billion) for the Years 2021, 2024 & 2027
- Innovations and Technology Advancements Remain Crucial for Continued Market Growth
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
For more information about this report visit https://www.researchandmarkets.com/r/gatax5
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