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Parent Market Analysis
The slot machine market has been categorized as a part of the global casinos and gaming market within the global consumer discretionary market. In order to optimize profit margins and evaluate business plans, an end-to-end understanding of value chains is required. During the projected period, the data in our value chain analysis segment can assist vendors to reduce costs and improve customer service.
The value chain of the casinos and gaming market includes the following core components:
- Inputs
- Operations
- Services
- Marketing and sales
- Support activities
- Innovation
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Slot Machine Market: Major regions and key countries:
- Europe (UK, Italy and France)
- North America (US)
- APAC (China)
- South America
- MEA
Slot Machine Market: Key Vendors and Their Offerings
AMATIC Industries GmbH, APEX pro gaming AS, APOLLO SOFT s.r.o., Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. are some of the key vendors operating in the slot machines market. The key offerings of some of these vendors are mentioned below:
- AMATIC Industries GmbH - The company offers CX 30 upright slot machines for games.
- APEX pro gaming AS - The company offers slot machines under the brand name of Pinnacle and Apex.
- APOLLO SOFT s.r.o. - The company offers gaming solutions that can play in slot machines.
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Slot Machine Market: Segmentation
- Product: By product, the slot machines market has been classified into digital and mechanical segments. The digital segment will have significant market share growth during the forecast period. Digital slot machines are user-friendly. As a result, the demand for these machines has increased in casinos.
- Geography: By geography, the slot machines market has been classified into Europe, North America, APAC, South America, and MEA. 35% of the market's growth will originate from Europe during the forecast period. The UK, Italy, and France are the key countries for the slot machines market in Europe. However, the market growth rate in Europe will be slower than the growth of the market in other regions. The changing regulatory landscape in European countries will drive the slot machine market growth in Europe during the forecast period.
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Slot Machine Market: Customization
Technavio's market forecast report on the slot machines market covers all the key aspects of market research, from the latest drivers and trends to the key vendors impacting the market growth. But, if you still have queries, have all your questions answered by expert analysts at Technavio. Get in touch with us, and we will customize the report according to your requirements.
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Slot Machine Market Scope |
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 12.14% |
Market growth 2021-2025 |
$ 8.91 billion |
Market structure |
Fragmented |
YoY growth (%) |
9.07 |
Regional analysis |
Europe, North America, APAC, South America, and MEA |
Performing market contribution |
Europe at 35% |
Key consumer countries |
US, China, UK, Italy, and France |
Competitive landscape |
Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled |
AMATIC Industries GmbH, APEX pro gaming AS, APOLLO SOFT s.r.o., Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of Contents
Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Product
- Market segments
- Comparison by Product
- Digital - Market size and forecast 2020-2025
- Mechanical - Market size and forecast 2020-2025
- Market opportunity by Product
Customer landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- Europe - Market size and forecast 2020-2025
- North America - Market size and forecast 2020-2025
- APAC - Market size and forecast 2020-2025
- South America - Market size and forecast 2020-2025
- MEA - Market size and forecast 2020-2025
- Key leading countries
- Market opportunity by geography
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Overview
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- AMATIC Industries GmbH
- APEX pro gaming AS
- APOLLO SOFT s.r.o.
- Aristocrat Leisure Ltd.
- Eclipse Gaming Systems LLC
- International Game Technology plc
- KONAMI HOLDINGS CORP.
- NOVOMATIC AG
- Scientific Games Corp.
- Universal Entertainment Corp.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
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SOURCE Technavio
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