Tencent Announces 2018 First Quarter Results
HONG KONG, May 16, 2018 /PRNewswire/ -- Tencent Holdings Limited ("Tencent" or the "Company", 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the first quarter of 2018 ("1Q2018").
1Q2018 Key Highlights
Revenues: +48% YoY, non-GAAP Profit attributable to equity holders of the Company: +29% YoY
- Total revenues were RMB73,528 million (USD11,693 million[1]), an increase of 48% over the first quarter of 2017 ("YoY").
- Operating profit was RMB30,692 million (USD4,881 million), an increase of 59% YoY. Operating margin increased to 42% from 39% last year.
- Profit for the period was RMB23,973 million (USD3,812 million), an increase of 65% YoY. Net margin increased to 33% from 29% last year.
- Profit attributable to equity holders of the Company for the quarter was RMB23,290 million (USD3,704 million), an increase of 61% YoY.
- Basic earnings per share were RMB2.470. Diluted earnings per share were RMB2.435.
- On a non-GAAP[2] basis, which excludes certain non-cash items and certain impact of M&A transactions:
- Operating profit was RMB25,272 million (USD4,019 million), an increase of 36% YoY. Operating margin decreased to 34% from 37% last year.
- Profit for the period was RMB19,130 million (USD3,042 million), an increase of 33% YoY. Net margin decreased to 26% from 29% last year.
- Profit attributable to equity holders of the Company for the quarter was RMB18,313 million (USD2,912 million), an increase of 29% YoY.
- Basic earnings per share were RMB1.942. Diluted earnings per share were RMB1.915.
Mr. Ma Huateng, Chairman and CEO of Tencent, said, "In the first quarter of 2018, we launched the popular tactical tournament mobile games and enhanced the capabilities of widely-used services such as our Weixin Mini Programs, deepening engagement across our social, games and media platforms. We drove adoption of our infrastructure services, seeing notable progress in areas such as mobile payment, cloud services, online financial services, and smart retail. We will continue to invest in improving our own products as well as enabling services for our partners, in order to fulfill our mission of enhancing the quality of life through Internet services."
[1] Figures stated in USD are based on USD1 to RMB6.2881 |
[2] Non-GAAP adjustments excludes share-based compensation and M&A related impact such as net (gains)/losses from investee companies, amortisation of intangible assets and impairment provision |
1Q2018 Financial Review
Revenues from our VAS business increased by 34% to RMB46,877 million for the first quarter of 2018 on a year-on-year basis. Online games revenues grew by 26% to RMB28,778 million. The increase was mainly driven by revenue growth from our smart phone games, including existing titles such as Honour of Kings, and newly launched titles such as MU Awakening and QQ Speed Mobile. Revenues from our PC client games were broadly stable. Social networks revenues increased by 47% to RMB18,099 million. The increase primarily reflected growth in revenues from digital content services such as live broadcast, video streaming subscriptions and our music service namely WeSing, as well as from in-game virtual item sales.
Revenues from our online advertising business increased by 55% to RMB10,689 million for the first quarter of 2018 on a year-on-year basis. Social and others advertising revenues grew by 69% to RMB7,390 million, mainly benefiting from an expanded advertiser base boosting advertising fill rates in Weixin Moments, and higher CPC for our mobile advertising network. Media advertising revenues increased by 31% to RMB3,299 million, primarily driven by revenue growth from Tencent Video due to an increase in video views, and new advertising formats within original productions.
Revenues from our other businesses increased by 111% to RMB15,962 million for the first quarter of 2018 on a year-on-year basis. The increase primarily reflected contributions from our payment related and cloud services as a result of the expansion of our business scale.
Other Key Financial Information for 1Q2018
Share-based compensation was RMB1,632 million, up 22% YoY.
EBITDA was RMB29,247 million, up 46% YoY. Adjusted EBITDA was RMB30,856 million, up 45% YoY.
Capital expenditure was RMB6,318 million, up 200% YoY.
Free cash flow was RMB13,000 million, down 46% YoY.
As at March 31, 2018, net debt position totalled RMB14,533 million. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB212.6 billion as at 31 March 2018.
Business Review and Outlook
Operating Information
- Monthly active user accounts ("MAU") of QQ was 805.5 million, a decrease of 6.4% YoY.
- Smart device MAU of QQ was 694.1 million, an increase of 2.4% YoY.
- Combined MAU of Weixin and WeChat were 1,040.0 million, an increase of 10.9% YoY.
- MAU of Qzone was 562.3 million, a decrease of 11.0% YoY.
- Smart device MAU of Qzone was 550.0 million, a decrease of 9.0% YoY.
- Fee-based VAS registered subscriptions were 147.1 million, an increase of 23.6% YoY
Communications and Social
- QQ: Smart device MAU was up by 2.4% year-on-year to 694.1 million and smart device MAU for users aged 21 years or below also increased year-on-year as we enriched chat features and entertainment-driven content appealing for young users. QQ KanDian, our news feed service within QQ, achieved over 80 million DAU. It enhanced recommendation for short videos, driving video views to increase by 300% year-on-year.
- Weixin and WeChat: Combined MAU was 1,040.0 million, representing year-on-year growth of 10.9%. The launch of Mini Games has achieved significant success, benefiting the overall Mini Program ecosystem as a whole. We opened up the platform to third-party game developers in late March and over 500 Mini Games are now available. The increased popularity of Mini Programs has encouraged more retailers and other developers to embrace Mini Programs. For merchants, we introduced a Scan-to-Buy solution, as one of our smart retail initiatives. This solution integrates Mini Programs with Weixin Pay, allowing customers to skip the check-out queue, boosting transaction efficiency during peak hours. Supermarkets are among the early adopters of this innovative solution which enables them to achieve higher transactional efficiency.
Online Games
Together with our investee companies, we have established global leadership in the tactical tournament genre. We developed 2 mobile titles leveraging the licensed IP of PUBG game of which the initial PC and Xbox version have been launched by its licensor. The two games achieved breakout popularity in China but have yet to be monetized and we have just started to monetize in overseas markets. Fortnite, a tactical tournament game developed by our investee company Epic Games, is a global phenomenon with over 40 million MAU across PC and console. After the launch of its mobile version on the iOS platform in March, it soon jumped to be the highest grossing game in the iOS App Store in the U.S. In China, we have started the pre-registration of Fortnite's local PC version. We are cooperating with the PUBG's licensor in preparing to publish a localized PC version in China, which is currently pending government approval.
Smart phone games achieved approximately RMB21.7 billion revenues (including smart phone games revenues attributable to our social networks business), up 68% year-on-year, driven by in-house mobile titles such as Honour of Kings and QQ Speed Mobile. Revenues increased 28% sequentially due to seasonal promotional activities and new games. Honour of Kings remained as the highest grossing smart phone game in China's iOS Top Grossing Chart. Its metrics were healthy with double-digit growth in DAU and strong growth in revenues on year-on-year basis. Our new title QQ Speed Mobile became the second-highest smart phone game in China's iOS Top Grossing Chart during the first quarter. QQ Speed Mobile appealed to the existing players of the PC version, and also pulled in a substantial number of users new to the franchise, demonstrating our ability to extend successful game franchises from PC to mobile, and to expand their user base in that process. In the most recent months, our platform has been focused on growing the user bases for our non-monetized tactical tournament games. The delay in China monetization and heavy marketing expenses is expected to impact our mobile games revenues in short term.
PC client games achieved approximately RMB14.1 billion revenues, flat compared with the prior year period. Active users declined due to the continued time shift to mobile devices while core user engagement remained largely stable. Revenues grew 10% sequentially, driven by seasonal content updates and marketing activities held during the Chinese New Year. DnF, which will celebrate the 10th anniversary of its China launch in June, delivered record quarterly revenues in the first quarter, demonstrating our capability to manage game franchises for the long term. We will seek to expand our PC game franchises through the launch of new titles including the China PC versions tactical tournament games plus several sandbox games. We also have upgraded versions for soccer and basketball games in our pipeline. To further enhance our user engagement, we are deepening game promotions with live broadcast platforms, such as Douyu and Huya.
Digital Content
Total fee-based VAS subscriptions grew by 24% year-on-year to 147 million, primarily driven by video and music streaming services. Tencent Video reinforced its industry leadership in China by mobile DAU and subscriptions. We strengthened user engagement of our video platform, where the number of DAU and per user time spent on mobile grew rapidly year-on-year. Mobile daily video views increased by over 60% year-on-year, driven by the premium quality content from our self-commissioned and licensed productions. Total video revenues were up 75% year-on-year. Our investment in self-commissioned content successfully enhanced Tencent Video's user engagement, contributing to increased conversion to subscription rates and subscriber retention rates. We grew our video subscription revenues by 85% year-on-year.
We offered a mini video sharing app, WeiShi, to serve our users' short-session entertainment needs. WeiShi offers users a wide range of high quality PUGC (professional user generated content) from the market as well as our licensed digital content libraries covering music, games, sports and variety shows. It also distributes the content across our feed verticals, such as QQ KanDian and Mobile QQ Browser.
Online Advertising
Our online advertising business achieved 55% year-on-year growth in revenues. For media advertising, revenues grew by 31% year-on-year. Within which, video ad revenues increased 64% year-on-year due to more pre-roll ads benefiting from the growth in video views, and our enhanced capability to develop creative ad formats within original productions. Video and news revenues decreased quarter-to-quarter due to the low seasonality for advertising activity in the first quarter.
For social and others advertising, the 69% year-on-year increase in revenues was driven by an expanded advertiser base boosting ad fill rates in Weixin Moments, and higher CPC for our Mobile Ad Network. The sequential decrease in revenues was mainly due to the low seasonality in the first quarter. Amid the low seasonality, QQ KanDian revenues increased due to fast growth in traffic. To cater to the strong demand for social advertising on our platforms, Weixin Moments increased its maximum ad load to two advertisements per user day in late March. Given our ad loads for social and feeds products are only small fractions of those of industry peers, we believe there is a long runway for continued growth of our social and others advertising.
Others
Our other businesses grew revenues by 111% year-on-year, driven by our payment solution business and related financial services, as well as our cloud services business. The growth in our payment solution business was mainly contributed by the rapidly increasing offline commercial transaction volumes and consumer cash withdrawal fees.
Our cloud services revenues more than doubled on a year-on-year basis, which was driven by the growth in games video, eCommerce and O2O industries. We rolled out new customized cloud products targeting financial, municipal and retail clients. Utilizing our advanced data analytics and AI technologies, we offered customized cloud solutions to large financial institutions, supermarkets, chain stores and leading fashion retailers, enabling them to achieve rapid sales growth and enhanced security. We will strengthen our core competencies in game and video cloud services, and our presence in categories such as financial, municipal and retail services. We will expand our global cloud infrastructure to support the overseas expansion of our external clients and internal businesses such as games.
For other detailed disclosure, please refer to our website www.tencent.com/ir, or follow us via Weixin Official Account (Weixin ID: Tencent_IR).
About Tencent
Tencent uses technology to enrich the lives of Internet users. Our social products Weixin and QQ link our users to a rich digital content catalogue including games, video, music and books. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners' business growth. Tencent invests heavily in people and innovation, enabling us to evolve with the Internet.
Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are traded on the Main Board of the Stock Exchange of Hong Kong.
For investor and media enquiries, please contact:
Catherine Chan |
Tel: (86) 755 86013388 ext. 88369 |
(852) 3148 5100 |
|
Jane Yip |
Tel: (86) 755 86013388 ext. 68961 |
(852) 3148 5100 |
|
Stella Lui |
Tel: (86) 755 86013388 ext. 68870 |
(852) 3148 5100 |
|
PH Cheung |
Tel: (86) 755 86013388 ext. 68919 |
(852) 3148 5100 |
Non-GAAP Financial Measures
To supplement the consolidated results of the Group prepared in accordance with IFRS, certain additional non-GAAP financial measures (in terms of, operating profit, operating margin, profit for the period, net margin, profit attributable to equity holders of the Company, basic EPS and diluted EPS), have been presented in this press release. These unaudited non-GAAP financial measures should be considered in addition to, not as a substitute for, measures of the Group's financial performance prepared in accordance with IFRS. In addition, these non-GAAP financial measures may be defined differently from similar terms used by other companies.
The Company's management believes that the non-GAAP financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impacts of M&A transactions. In addition, non-GAAP adjustments include relevant non-GAAP adjustments for the Group's material associates based on available published financials of the relevant material associates, or estimates made by the Company's management based on available information, certain expectations, assumptions and premises.
Forward-Looking Statements
This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a large number of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.
CONSOLIDATED INCOME STATEMENT |
|||||
RMB in million, unless specified |
|||||
Unaudited |
Unaudited |
||||
1Q2018 |
1Q2017 |
1Q2018 |
4Q2017 |
||
Revenues |
73,528 |
49,552 |
73,528 |
66,392 |
|
VAS |
46,877 |
35,108 |
46,877 |
39,947 |
|
Online advertising |
10,689 |
6,888 |
10,689 |
12,361 |
|
Others |
15,962 |
7,556 |
15,962 |
14,084 |
|
Cost of revenues |
(36,486) |
(24,109) |
(36,486) |
(34,897) |
|
Gross profit |
37,042 |
25,443 |
37,042 |
31,495 |
|
Gross margin |
50% |
51% |
50% |
47% |
|
Interest income |
1,065 |
808 |
1,065 |
1,156 |
|
Other gains, net |
7,585 |
3,191 |
7,585 |
7,906 |
|
Selling and marketing expenses |
(5,570) |
(3,158) |
(5,570) |
(6,022) |
|
General and administrative expenses |
(9,430) |
(7,012) |
(9,430) |
(8,811) |
|
Operating profit |
30,692 |
19,272 |
30,692 |
25,724 |
|
Operating margin |
42% |
39% |
42% |
39% |
|
Finance costs, net |
(654) |
(691) |
(654) |
(859) |
|
Share of profit/(loss) of associates and joint ventures |
(319) |
(375) |
(319) |
(120) |
|
Profit before income tax |
29,719 |
18,206 |
29,719 |
24,745 |
|
Income tax expense |
(5,746) |
(3,658) |
(5,746) |
(3,123) |
|
Profit for the period |
23,973 |
14,548 |
23,973 |
21,622 |
|
Net margin |
33% |
29% |
33% |
33% |
|
Attributable to: |
|||||
Equity holders of the Company |
23,290 |
14,476 |
23,290 |
20,797 |
|
Non-controlling interests |
683 |
72 |
683 |
825 |
|
Non-GAAP profit attributable to equity holders of the Company |
18,313 |
14,211 |
18,313 |
17,454 |
|
Earnings per share for profit attributable to |
|||||
- basic |
2.470 |
1.540 |
2.470 |
2.206 |
|
- diluted |
2.435 |
1.522 |
2.435 |
2.177 |
CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME |
||
RMB in million, unless specified |
||
Unaudited |
||
1Q2018 |
1Q2017 |
|
Profit for the period |
23,973 |
14,548 |
Other comprehensive income, net of tax: |
||
Items that may be subsequently reclassified to profit or loss |
||
Share of other comprehensive income of associates and joint ventures |
95 |
111 |
Net gains from changes in fair value of available-for-sale financial assets |
- |
7,226 |
Transfer to profit or loss upon disposal of available-for-sale financial assets |
- |
(1,832) |
Currency translation differences |
(5,379) |
(985) |
Other fair value gains |
861 |
59 |
Items that may not be subsequently reclassified to profit or loss |
1,070 |
- |
Other fair value losses |
(41) |
(343) |
(3,394) |
4,236 |
|
Total comprehensive income for the period |
20,579 |
18,784 |
Attributable to: |
||
Equity holders of the Company |
20,144 |
18,717 |
Non-controlling interests |
435 |
67 |
OTHER FINANCIAL INFORMATION |
|||
RMB in million, unless specified |
|||
Unaudited |
|||
1Q2018 |
4Q2017 |
1Q2017 |
|
EBITDA (a) |
29,247 |
23,278 |
19,995 |
Adjusted EBITDA (a) |
30,856 |
25,127 |
21,300 |
Adjusted EBITDA margin (b) |
42% |
38% |
43% |
Interest expense |
1,067 |
839 |
667 |
Net (debt)/ cash (c) |
(14,533) |
16,332 |
27,572 |
Capital expenditures (d) |
6,318 |
4,975 |
2,108 |
Note: |
|
(a) |
EBITDA consists of operating profit less interest income and other gains/losses, net, and plus depreciation of property, plant and equipment as well as investment properties, and amortisation of intangible assets. Adjusted EBITDA consists of EBITDA plus equity-settled share-based compensation expenses. |
(b) |
Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues. |
(c) |
Net (debt)/ cash represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, minus borrowings and notes payable. |
(d) |
Capital expenditures consist of additions (excluding business combinations) to property, plant and equipment, construction in progress, investment properties, land use rights and intangible assets (excluding media contents, game licenses and other contents). |
CONSOLIDATED STATEMENT OF FINANCIAL POSITION |
|||
RMB in million, unless specified |
|||
Unaudited |
Audited |
||
31-Mar-18 |
31-Dec-17 |
||
ASSETS |
|||
Non-current assets |
|||
Property, plant and equipment |
25,884 |
23,597 |
|
Construction in progress |
3,325 |
3,163 |
|
Investment properties |
771 |
800 |
|
Land use rights |
6,883 |
5,111 |
|
Intangible assets |
41,239 |
40,266 |
|
Investments in associates |
135,118 |
113,779 |
|
Investments in redeemable instruments of associates |
- |
22,976 |
|
Investments in joint ventures |
5,598 |
7,826 |
|
Financial assets at fair value through profit or loss |
111,471 |
- |
|
Financial assets at fair value through other comprehensive |
70,622 |
- |
|
Available-for-sale financial assets |
- |
127,218 |
|
Prepayments, deposits and other assets |
12,977 |
11,173 |
|
Other financial assets |
2,118 |
5,159 |
|
Deferred income tax assets |
10,369 |
9,793 |
|
Term deposits |
5 |
5,365 |
|
426,380 |
376,226 |
||
Current assets |
|||
Inventories |
285 |
295 |
|
Accounts receivable |
20,627 |
16,549 |
|
Prepayments, deposits and other assets |
22,349 |
17,110 |
|
Other financial assets |
466 |
465 |
|
Financial assets at fair value through profit or loss |
5,022 |
- |
|
Term deposits |
20,287 |
36,724 |
|
Restricted cash |
1,694 |
1,606 |
|
Cash and cash equivalents |
117,072 |
105,697 |
|
187,802 |
178,446 |
||
Total assets |
614,182 |
554,672 |
CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued) |
|||
RMB in million, unless specified |
|||
Unaudited |
Audited |
||
31-Mar-18 |
31-Dec-17 |
||
EQUITY |
|||
Equity attributable to equity holders of the Company |
|||
Share capital |
- |
- |
|
Share premium |
23,551 |
22,204 |
|
Shares held for share award schemes |
(4,095) |
(3,970) |
|
Other reserves |
15,937 |
35,158 |
|
Retained earnings |
242,150 |
202,682 |
|
277,543 |
256,074 |
||
Non-controlling interests |
23,512 |
21,019 |
|
Total equity |
301,055 |
277,093 |
|
LIABILITIES |
|||
Non-current liabilities |
|||
Borrowings |
78,695 |
82,094 |
|
Notes payable |
59,528 |
29,363 |
|
Long-term payables |
4,939 |
3,862 |
|
Other financial liabilities |
1,898 |
2,154 |
|
Deferred income tax liabilities |
8,808 |
5,975 |
|
Deferred revenue |
3,592 |
2,391 |
|
157,460 |
125,839 |
||
Current liabilities |
|||
Accounts payable |
53,890 |
50,085 |
|
Other payables and accruals |
27,433 |
29,433 |
|
Borrowings |
18,037 |
15,696 |
|
Notes payable |
799 |
4,752 |
|
Current income tax liabilities |
8,748 |
8,708 |
|
Other tax liabilities |
1,552 |
934 |
|
Deferred revenue |
45,208 |
42,132 |
|
155,667 |
151,740 |
||
Total liabilities |
313,127 |
277,579 |
|
Total equity and liabilities |
614,182 |
554,672 |
RECONCILIATIONS OF IFRS TO NON-GAAP RESULTS |
||||||||
As reported |
Adjustments |
Non-GAAP |
||||||
RMB in million, unless specified |
Share-based compensation (a) |
Net (gains)/losses from investee companies (b) |
Amortisation of intangible assets (c) |
Impairment provision (d) |
||||
Unaudited three months ended March 31, 2018 |
||||||||
Operating profit |
30,692 |
1,632 |
(7,788) |
100 |
636 |
25,272 |
||
Profit for the period |
23,973 |
1,682 |
(7,765) |
531 |
709 |
19,130 |
||
Profit attributable to equity holders |
23,290 |
1,585 |
(7,766) |
495 |
709 |
18,313 |
||
Operating margin |
42% |
34% |
||||||
Net margin |
33% |
26% |
||||||
Unaudited three months ended December 31, 2017 |
||||||||
Operating profit |
25,724 |
1,874 |
(6,281) |
112 |
424 |
21,853 |
||
Profit for the period |
21,622 |
2,146 |
(6,229) |
474 |
358 |
18,371 |
||
Profit attributable to equity holders |
20,797 |
2,084 |
(6,189) |
442 |
320 |
17,454 |
||
Operating margin |
39% |
33% |
||||||
Net margin |
33% |
28% |
||||||
Unaudited three months ended March 31, 2017 |
||||||||
Operating profit |
19,272 |
1,339 |
(2,747) |
153 |
503 |
18,520 |
||
Profit for the period |
14,548 |
1,530 |
(2,717) |
500 |
511 |
14,372 |
||
Profit attributable to equity holders |
14,476 |
1,483 |
(2,717) |
458 |
511 |
14,211 |
||
Operating margin |
39% |
37% |
||||||
Net margin |
29% |
29% |
Note: |
|
(a) |
Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group, and other incentives |
(b) |
Including net (gains)/losses on deemed disposals, disposals of investee companies and businesses, and fair value changes arising from investments |
(c) |
Amortisation of intangible assets resulting from acquisitions, net of related deferred tax |
(d) |
Impairment provision for associates, joint ventures, AFS and intangible assets arising from acquisitions |
SOURCE Tencent Holdings Limited
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