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Reportlinker Adds The Video Gaming Industry Outlook


News provided by

Reportlinker

Jun 14, 2011, 06:53 ET

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NEW YORK, June 14, 2011 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

The Video Gaming Industry Outlook

http://www.reportlinker.com/p0553309/The-Video-Gaming-Industry-Outlook.html?utm_source=prnewswire&utm_medium=pr&utm_campaign=Video_Gam

Introduction

This report examines developments across the rapidly evolving video gaming industry. It discusses the emergence of new gaming platforms, provides market sizing and forecasting by segments and geography, underlines the demographic shift and emergence of new video gaming sectors and technologies, and provides actionable insight with regards how to best approach this fast-changing market.

Features and benefits

* Gain a comprehensive understanding of how market trends are impacting on the potential of the video gaming industry.

* Predict the key growth areas in the video gaming industry, arising from changing demographics and gamers' preferences.

* Analyze the video gaming market opportunity, gaining an insight into the business potential of the console, online, mobile, and PC gaming sectors.

* Learn from the strategies of leading video gaming industry stakeholders in order to target future growth sectors effectively.

* Benchmark your performance against major video gaming developers and publishing companies.

Highlights

Business Insights forecasts that the global video gaming market (including both hardware and software segments) will grow at a CAGR of 5.1% during the period 2009–14. Software revenues will contribute the majority share, while hardware revenues will post a CAGR of 0.2% during the forecast period.

The online gaming segment is rapidly gaining traction, and is gradually taking over the PC and console gaming segments. Business Insights forecasts that the online gaming market will post a CAGR of 13.9% over the period 2009–14.

Social gaming is the fastest growing segment of online gaming, posting a CAGR of 27.2% in 2009–14, followed by casual gaming and MMO (Massively multi-player online) gaming. However, MMO gaming is the largest revenue contributor to online gaming in 2009.

Your key questions answered

* Which factors are driving and inhibiting growth of the video gaming market, and what trends will shape the future of the market?

* Which are the fastest growing segments and regions for the video gaming industry?

* Who are the key stakeholders in each segment of the video gaming industry, how have they been performing, and what are their growth strategies?

* How is the changing demographic profile of gamers producing fresh demand for quick, cheap and easy games with built-in social elements?

* What are the emerging sectors and technologies in the video gaming industry, and which are likely to be disruptive and eventually become mainstream?

Executive Summary

The video gaming industry outlook

Video gaming market chain and pricing models

Console gaming market analysis

Online gaming market analysis

Mobile gaming market analysis

PC gaming market analysis

Major video gaming stakeholders

The future of video gaming

[Missing title]

Disclaimer

Introduction

What is this report about?

Who is this report for?

Methodology

The video gaming industry outlook

Summary

Introduction

Global video gaming industry market size by value

Geographic segmentation of the industry

Sub-segments of the video gaming software industry

Global video game publishers – competitive landscape

Drivers of the video gaming industry

Connectivity

Mobile apps hold the key for mobile gaming growth

Portable devices are facilitating increased game consumption

Resistors

Increasing development costs are inhibiting growth

Piracy is a major concern

Concerns over trust and security are increasing

Free games adversely impact premium titles

Platform incompatibility

Key features and trends of the video gaming industry

Entry of more sections of the population driving industry growth

Successful titles contribute to a major proportion of revenues

Multiple gaming platforms generating additional revenues

Outsourcing software development to cut costs

Increasing number of user modified games

Video gaming value chain and pricing models

Summary

Introduction

The video gaming industry value chain

Traditional value chain

Role of various players

Emerging value chain – disruption of the traditional system

Video gaming pricing models

The pricing model is shifting from packaged goods to digital services

Major monetization models

Digital distribution

Microtransactions and virtual goods

In-game advertising

Advergaming

Subscription model

Episodic games

Console gaming market analysis

Summary

Introduction

Evolution of gaming consoles

The console hardware market

Console hardware market size by value

Console hardware market size by volume

The console software market

Console software market size by value

Console software market size by volume

Geographic segmentation of console gaming

Major console hardware manufacturers

Major console software publishers

The online console market

Segments of the online console market

Online console security – the Sony PSN data breach

Online gaming market analysis

Summary

Introduction

Global online gaming market size

Segments of online gaming

Geographic segmentation of online gaming

MMO (Massively multi-player online) gaming

Segments of MMO gaming

Major MMO games and publishers

Major monetization methods in MMO games

Social gaming

Segments of social gaming

Social gaming demographic breakdown

Major social networking platforms

Major social game developers

M&A deals in the social gaming segment

Major monetization methods in social games

Casual gaming

Segments of casual gaming

Major casual games developers

Major monetization methods in casual games

Mobile gaming market analysis

Summary

Introduction

Global mobile gaming market size by value

Mobile gaming market size by segments

Geographic segmentation of the market

Top mobile apps and publishers on Apple's App Store

Android Platform– emerging as a strong contender to iOS

PC gaming market analysis

Summary

Introduction

Global PC gaming market size by value

Geographic segmentation of the market

Top PC games and publishers

Reasons for the decline in PC gaming

Console cannibalization

Growing popularity of online and mobile gaming

What is keeping PC gaming alive?

Major video gaming stakeholders

Summary

Introduction

Profiles of major console game publishers

Nintendo

Sony Computer Entertainment

Microsoft Game Studios

Activision Blizzard

Electronic Arts

Major social and casual games developers

Zynga

Playdom (acquired by Disney)

Big Fish Games

Playfish (acquired by Electronic Arts)

PopCap

CrowdStar

Major mobile game publishers

DeNa

Electronic Arts (EA) Mobile

Gameloft

Glu mobile

G-mode

The future of video gaming

Summary

Introduction

Emerging sectors in video gaming

On-demand gaming

Serious gaming

User-generated content

Thought controlled games

Emerging technologies

Motion sensors

3D technology

Connected TVs

HTML5 technology

Impact of technological advancements

Appendix

Scope

Methodology

Glossary/Abbreviations

To order this report:

Video Game Industry: The Video Gaming Industry Outlook

Video Game Business News

More  Market Research Report

Check our  Company Profile, SWOT and Revenue Analysis!

CONTACT:
Nicolas Bombourg
Reportlinker
Email: [email protected]
US: (805)652-2626
Intl: +1 805-652-2626

SOURCE Reportlinker

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