Majesco Entertainment Announces 'Monster Tale' for Nintendo DS(TM)
Genre-Bending Exclusive Game Pairs Unlikely Duo in Monstrous Adventure
EDISON, N.J., May 12 /PRNewswire-FirstCall/ -- Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, today announced Monster Tale for Nintendo DS™ in collaboration with developer DreamRift. Developed by the key leads behind the critically acclaimed Henry Hatsworth and the Puzzling Adventure, Monster Tale (previously known as Project Monster), mixes platform game play on the top screen with a deep pet-raising game on the Touch Screen to create a dynamic, one-of-a-kind adventure. The heroes of this intriguing tale are little Ellie and a mysterious young monster named Chomp who together set out to reclaim the Monster World from the Kid Kings and their enslaved creature pets.
"Monster Tale defies traditional gaming genres and brings a truly unique play mechanic to Nintendo DS™," said Gui Karyo, EVP Operations, Majesco. "We believe this accessible tale of friendship offers the kind of depth and challenge that players of all ages and skill sets will enjoy."
Players control both Ellie and Chomp as they explore and battle through five non-linear kingdoms in the Monster World, including the Wicked Treehouse, Monster Express Train, Ancient Ruins and Monster Nightclub. The Touch Screen serves as Chomp's Pet Sanctuary where he evolves with new abilities as he eats and plays with what Ellie provides from the top screen or buys for him in the store. But when Ellie needs some brute force or protective defense, she can summon Chomp to the top screen to back her up in her quest to save the Monster World. As Chomp gains new attributes he can evolve into approximately 30 unique forms with new attacks, shields, bombs and even the ability to transform into useful objects. Together Ellie and Chomp will take on scores of baddies that threaten to end their Monster Tale mid-adventure.
Monster Tale is expected to launch this December. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
About DreamRift, LLC.
DreamRift, LLC. is a new independent video game developer comprised of veteran professionals who make innovative, high-quality and successful games. The company's team members have worked on titles collectively selling over 20 million units on all major game consoles in conjunction with high profile publishers and licensors. DreamRift focuses on creating world-class products that appeal to a broad audience through combining pickup-and-play accessibility for beginners with challenging depth of gameplay for experts. For more information about DreamRift, please visit www.dreamrift.com.
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on Wii™, Nintendo DS™ and other leading systems. Product highlights include Cooking Mama™, TETRIS® Party Deluxe, Alvin and the Chipmunks: The Squeakquel and Jillian Michaels' Fitness Ultimatum. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com. @Majesco is on twitter or at www.twitter.com/majesco.
Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
SOURCE Majesco Entertainment Company
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