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La historia temprana de G2A
  • Brazil - Português


News provided by

G2A.com

Dec 20, 2015, 10:27 ET

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RZESZÓW, Polonia, LONDRES y HONG KONG, 20 de diciembre de 2015 /PRNewswire/ -- El Director Ejecutivo y cofundador de G2A.COM, Bartosz Skwarczek, se refirió recientemente a la historia temprana de G2A.COM –del cual se dice que es el mercado de juegos digitales de más rápido crecimiento en el ámbito mundial. De acuerdo al Similarweb Report (2015), G2A ostenta la posición mundial número uno con una oferta de más de 25.000 juegos digitales y más de 5 millones de clientes, a la vez que todos los meses da la bienvenida a 250.000 nuevos clientes con 67 millones de visitas de escritorio.

(Foto: http://photos.prnewswire.com/prnh/20151218/297328 )

(Foto: http://photos.prnewswire.com/prnh/20151218/297329 )

(Foto: http://photos.prnewswire.com/prnh/20151218/297330 )

Fundada en 2010, G2A combina la pasión por los juegos con el impulso empresarial y emplea a jugadores apasionados con una edad promedio de 23 años.

La política de la compañía fue ofrecer los precios más bajos con los menores márgenes de ganancia, ya que los jugadores jóvenes no cuentan con grandes presupuestos. Asimismo, G2A deseaba jugadores para tener todo bajo un mismo techo, en lugar de tener que comprar a diferentes sitios Web.

Bartosz quería que G2A fuera un revendedor oficial de Triple A Developers y comenzó a aproximarse a los desarrolladores en diversos eventos tales como el Gamescom, E3 y G-Star, solicitándoles una cita de negocios. Bartosz dejó en el umbral de Triple A Developers cartas que decían: "Estimados Sres. de Triple A Developers, somos G2A y nos gustaría cooperar con ustedes oficialmente, nos gustaría vender sus productos en calidad de revendedores. Tengan a bien reunirse con nosotros". Nunca se recibió una respuesta, a pesar del hecho de que G2A estaba creciendo rápidamente hasta convertirse en uno de los mayores vendedores de sus productos en Europa.

"Desafortunadamente, los desarrolladores no quisieron hablar con G2A. Quizás sintieron que la empresa era demasiado joven como para interesarse por ella, o demasiado pequeña como para tomarla en serio", agregó Bartosz. Sin embargo, el equipo de G2A persistió y decidió crear un mercado para los jugadores jóvenes. Decidieron redefinir la compañía y dar una oportunidad a todos los jugadores del mundo que tuvieran el mismo nivel de frustración que ellos respecto al costo de los juegos. Asimismo, invitaron a los vendedores a poner muchos juegos en su sitio Web. Pusieron el destino en sus propias manos y crearon el G2A.COM Marketplace.

Bartosz manifestó: "Estaba totalmente convencido de que llegaría el día en que a los desarrolladores finalmente les interesaría tener una reunión con G2A y que más temprano que tarde llegarían a golpear nuestras puertas diciendo: 'Hola chicos, ¿qué tal si nos reunimos?'". Y finalmente sucedió. Bartosz y Dawid acordaron que los clientes felices crearan el mercado G2A donde ahora hay más de 140.000 vendedores y un 99,4% de comentarios positivos en eBay.

Los fundadores de G2A expresaron su humilde reconocimiento a los clientes, colaboradores y asociados, manifestando: "Deseamos darles las gracias a todos, ya que de algún modo nos vieron, de algún modo les gustamos y nos dieron la oportunidad de servirles. Son ustedes quienes crearon a G2A".

FUENTE G2A.com

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