KongZhong Corporation Reports Unaudited Third Quarter 2013 Financial Results
BEIJING, Nov. 20, 2013 /PRNewswire/ -- KongZhong Corporation (NASDAQ: KONG), a leading provider of digital entertainment services for consumers in the PRC, today announced its unaudited financial results for the third quarter 2013 financial results.
Third Quarter 2013 Financial Highlights:
- Revenues exceed guidance - Total revenues for the third quarter of 2013 increased 1.2% from the second quarter of 2013 but a 11.7% decline from the same period last year to US$ 44.08 mn, exceeding the guidance range of US$ 43.0 mn to US$ 44.0 mn.
- Gross profit inline with guidance - Total gross profit increased 7.0% from the second quarter of 2013 and flat from the same period last year to US$ 19.10 mn, inline with the guidance range of US$ 19.0 mn to US$ 20.0 mn.
- Net loss in 3Q13 was US$2.68 mn, which included a $1.56 mn impairment loss on intangible assets and $ 2.0 mn impairment loss on long term investments. Excluding these impairment losses, net income in 3Q13 was US$ 0.88 mn, inline with the Company's guidance range of US$ 0.5 mn to US$ 1.5 mn. Basic net loss per American Depositary Shares ("ADS") was US$ 0.06.
- Non-GAAP net income inline with guidance - Non-GAAP net income was US$ 1.50 mn, inline with the guidance range of US$ 1.5 mn to US$ 2.5 mn. Non-GAAP diluted net income per ADS was US$ 0.03 (Non-GAAP Financial Measures are described and reconciled to the corresponding GAAP measures in the section titled "Non-GAAP Financial Measures").
- Cash and cash equivalents - As of September 30, 2013, the Company had US$ 204.81 mn in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash or US$ 4.71 per ADS in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash.
The Company's Chairman and Chief Executive Officer, Leilei Wang said, "The Company significantly increased our marketing efforts in the 3rd quarter of 2013 in three main areas to support future growth in our games business. Namely, user acquisition for our new smartphone games, new user acquisition and increased branding for World of Tanks and raising the overall branding of KongZhong as a leading game publisher in China. I believe we were successful during the quarter in these goals and have set a good foundation for strong growth in our Internet games business and smartphone game business for the coming year. This includes the upcoming launches of World of Warplanes and Guild Wars 2 as well as an expected average of 2 new smartphone games to be released to the China market in the hardcore segment of the market each quarter."
For the Three |
For the Three |
For the Three |
|||
Revenues |
$49,911 |
$43,581 |
$44,084 |
||
WVAS |
23,095 |
16,228 |
18,012 |
||
Mobile Games |
5,260 |
3,737 |
4,702 |
||
Internet Games |
21,556 |
23,616 |
21,370 |
||
Sales Tax |
$1,461 |
$1,582 |
$1,506 |
||
WVAS |
294 |
204 |
278 |
||
Mobile Games |
38 |
41 |
37 |
||
Internet Games |
1,129 |
1,337 |
1,191 |
||
Cost of Revenue |
$29,377 |
$24,149 |
$23,483 |
||
WVAS |
15,819 |
10,848 |
11,277 |
||
Mobile Games |
2,692 |
2,186 |
2,355 |
||
Internet Games |
10,866 |
11,115 |
9,851 |
||
Gross Profit |
$19,073 |
$17,850 |
$19,095 |
||
WVAS |
6,982 |
5,176 |
6,457 |
||
Mobile Games |
2,530 |
1,510 |
2,310 |
||
Internet Games |
9,561 |
11,164 |
10,328 |
||
Gross Profit ratio |
38% |
41% |
43% |
||
WVAS |
30% |
32% |
36% |
||
Mobile Games |
48% |
40% |
49% |
||
Internet Games |
44% |
47% |
48% |
Revenues
WVAS Revenues
WVAS revenues in 3Q13 were US$ 18.01 mn, a 22.0% decrease from the same period as last year, but an 11.0% increase from 2Q13. The WVAS operating environment stabilized compared to prior periods, but we continue to expect the WVAS operating environment to remain difficult for the remainder of 2013.
WVAS made up 40.8 % of total revenues in 3Q13.
Mobile Games Revenues
Total mobile game revenues in 3Q13 were US$ 4.70 mn, a 10.6% decrease from the same period last year but a 25.8% increase from 2Q13.
Feature phone mobile games revenues in 3Q13 were US$ 3.21 mn, compared to US$ 2.85 mn in 2Q13 or a 12.7% QoQ increase. Our mobile operator partners continued to implement strict operating policies and continued their de-emphasis of marketing feature phone mobile games.
Smartphone mobile game revenues in 3Q13 were US$ 1.49 mn, a 68.0% increase from 2Q13, and representing 31.8% of total mobile game revenues. We expect to launch a number of new smartphone games in the 4Q 2013 / 1Q 2014 period.
For the 3Q13 3-month period, smartphone game operations achieved average monthly active users ("MAUs") of 1.03 mn and aggregated paying accounts ("APAs") of 46k with quarterly average revenue per user ("ARPU") of RMB 198. We also achieved 1.19 mn new registered users in September for our smartphone games as the bulk of our 3Q marketing expenses for smartphone game users were mainly towards the end of 3Q13.
Total mobile game revenues made up 10.7% of total revenues in 3Q13.
Internet Games Revenues
Internet Game ("Net Game") revenues were US$ 21.37 mn in 3Q13, a 0.9% decrease from the same period last year and a decrease of 9.5% from 2Q13.
Domestic Net Game revenues were US$ 20.78 mn, a 10.3% decrease from 2Q13 but a 2.2% increase from the same period last year. Domestic Net game revenues consisted primarily of revenues from World of Tanks. Domestic Net Game revenues declined sequentially due to seasonal factors and a pause in major content updates which are not expected until 4Q13.
Overseas net game revenues were US$ 0.59 mn, a 27.6% increase from 2Q13 but a 52% decrease from the same period last year.
For the 3Q13 3-month period, mainland China online game operations achieved average concurrent users ("ACUs") of 399k and aggregated paying accounts ("APAs") of 763k with quarterly average revenue per user ("ARPU") of RMB 168. ACUs in 3Q13 were up 39.5% from the same period last year.
For the Three September 30, 2012 |
For the Three |
For the Three |
|||
ACU |
286k |
377k |
399k |
||
APA |
781k |
838k |
763k |
||
ARPU(RMB/Q) |
165 |
172 |
168 |
Internet game revenues made up 48.5% of total revenues in 3Q13.
Gross Profit
Total gross profit was US$19.10 mn in 3Q13, an increase of 7.0% from 2Q13. Total gross margin was 43.3% in 3Q13.
WVAS Gross Profit
WVAS gross profit in 3Q13 was US$ 6.46 mn, a 24.8 % increase from 2Q13. 3Q13 WVAS gross margin was 35.9% compared to 31.9% in 2Q13.
Mobile Game Gross Profit
Mobile games gross profit in 3Q13 was US$ 2.31 mn, a 53.0% increase from 2Q13. The increase in mobile games gross profits was due mainly to new smartphone games launched at the end of 2Q13. We released 2 new games in 3Q13 and expect to launch a number of new smartphone games in the 4Q 2013 / 1Q 2014 period. 3Q13 mobile games gross margin was 49.1% compared to 48.1% in the same period last year and 40.4% in 2Q13.
Internet Game Gross Profit
Internet game gross profit in 3Q13 was US$ 10.33 mn, an 8.0% increase from the same period last year but a 7.5% decrease from 2Q13. 3Q13 Internet game gross margin was 48.3% compared to 44.4% in the same period last year and 47.3% in 2Q13.
Operating Expenses
For the Three |
For the Three |
For the Three |
|||
Product development |
$4,544 |
$6,455 |
$6,991 |
||
Sales and marketing |
5,802 |
4,644 |
10,942 |
||
General and administrative |
2,872 |
2,166 |
2,029 |
||
Total operating expenses |
$ 13,228 |
$13,265 |
$19,962 |
Total operating expenses in 3Q13 were US$ 19.96 mn compared to US$13.27 mn in 2Q13.
Product development expenses in 3Q13 were US$ 6.99 mn compared to US$6.46 mn in 2Q13. The increase in product development expenses was due to additional resources and investments made towards our 2013 game pipeline, including our Guild Wars 2 China team.
Sales and marketing expenses in 3Q13 were US$ 10.94 mn compared to US$ 4.64 mn in 2Q13. The sharp increase in sales and marketing expense was primarily in 3 main areas, (1) user acquisition for our new smartphone games (2) new user acquisition and increased branding for World of Tanks and (3) raising the overall branding of KongZhong as a leading game publisher in China.
General and administrative expenses in 3Q13 were US$ 2.03 mn compared to US$ 2.17 mn in 2Q13.
The Company's total headcount increased in 3Q13 to 1,166 compared to 1,140 at the end of 2Q13.
Earnings (Loss)
Net loss andNon-GAAP net income in 3Q13 were US$ 2.68 mn and US$ 1.50 mn, respectively. Diluted loss per ADS and diluted Non-GAAP earnings per ADS were US$ 0.06 and US$ 0.03 in 3Q13, respectively.
Total ADS on a diluted basis outstanding during 3Q13 were 43.50 mn, compared to 42.96 mn outstanding during 2Q13.
For the purpose of earnings per share calculation |
Number during three |
Number during three |
ADS (in mns) |
41.93 |
43.50 |
Add: Dilution impact from options and nonvested shares |
0.48 |
- |
Warrants issued to business partners |
0.55 |
- |
ADS on diluted basis |
42.96 |
43.50 |
Note : The options, warrants, non-vested shares were excluded from the computation of diluted net loss per share for three months ended September 30, 2013 because their effect would be anti-dilutive.
Balance Sheet
As of September 30, 2013, the Company had US$ 204.81 mn in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash or US$ 4.71 per ADS in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash.
Business Outlook (For the 3-month period ending December 31, 2013):
The Company expects total revenues for 4Q13 to be within the range of US$ 41mn to US$ 42 mn, with business unit revenues at the mid-point expected to roughly consist of WVAS revenues of US$ 13mn, feature phone mobile game revenues of US$ 2mn, smartphone game revenues of US$ 3.5 mn and Net Game revenues of US$ 23mn.
The Company expects total gross profit to be within the range of US$ 20 mn to US$ 21 mn, net profit to be US$ 8 mn to US$ 9 mn, and Non-GAAP net profit is expected to be US$ 9 mn to US$ 10 mn.
Conference Call:
The Company's management team will conduct a conference call at 8:30 am Beijing time on November 21, 2013 (19:30 pm Eastern time and 16:30 pm Pacific time on November 20, 2013). A webcast of this conference call will be accessible on the Company's web site at http://ir.kongzhong.com.
KongZhong Corporation
|
|||||
For the Three |
For the Three |
For the Three |
|||
Revenues |
$49,911 |
$43,581 |
$44,084 |
||
Sales tax |
1,461 |
1,582 |
1,506 |
||
Cost of revenues (including impairment on intangible assets of $nil, $251 and $nil for the three months ended September 30, 2012, three months ended June 30, 2013, and three months ended September 30, 2013, respectively) |
29,377 |
24,149 |
23,483 |
||
Gross profit |
19,073 |
17,850 |
19,095 |
||
Operating expenses |
|||||
Product development |
4,544 |
6,455 |
6,991 |
||
Sales and marketing |
5,802 |
4,644 |
10,942 |
||
General and administrative |
2,872 |
2,166 |
2,029 |
||
Total operating expenses |
13,228 |
13,265 |
19,962 |
||
Government subsidy |
- |
652 |
- |
||
Impairment loss on intangible assets |
- |
- |
1,562 |
||
Interest income |
1,255 |
1,431 |
1,685 |
||
Interest expense |
- |
36 |
- |
||
Impairment loss on cost method investment |
- |
- |
2,000 |
||
Imputed interest on long-term payables |
50 |
150 |
150 |
||
Exchange gain |
- |
221 |
210 |
||
Investment income |
66 |
- |
26 |
||
Income (loss) before tax expense |
7,116 |
6,703 |
(2,658) |
||
Income tax expense |
896 |
191 |
23 |
||
Net income (loss) |
$6,220 |
$6,512 |
($2,681) |
||
Basic earnings (loss) per ADS |
$0.15 |
$0.16 |
($0.06) |
||
Diluted earnings (loss) per ADS |
$0.14 |
$0.15 |
($0.06) |
||
Weighted average ADS outstanding (million) |
41.41 |
41.93 |
43.50 |
||
Weighted average ADS used in diluted EPS calculation (million) |
43.95 |
42.96 |
43.50 |
||
Net income (loss) |
$6,220 |
$6,512 |
($2,681) |
||
Other comprehensive (loss) income |
(1,371) |
4,084 |
1,915 |
||
Total comprehensive income (loss) |
$4,849 |
$10,596 |
$(766) |
KongZhong Corporation
|
|||
For the Nine Months Ended September 30, 2012 |
For the Nine Months Ended September 30, 2013 |
||
Cash Flows From Operating Activities |
|||
Net income |
$20,970 |
$ 10,635 |
|
Adjustments to reconcile net income to net cash |
|||
provided by operating activities |
|||
Depreciation and amortization |
5,289 |
3,924 |
|
Gain on disposal of property and equipment |
(6) |
- |
|
Share-based compensation |
3,443 |
1,283 |
|
Amortization of the debt discount |
36 |
- |
|
Impairment loss on cost method investment |
- |
2,000 |
|
Impairment loss on intangible assets |
- |
1,813 |
|
Imputed interest on long-term payables |
- |
450 |
|
Changes in operating assets and liabilities |
9,844 |
3,715 |
|
Net Cash Provided by Operating Activities |
39,576 |
23,820 |
|
Cash Flows From Investing Activities |
|||
Acquisition of business |
(8,413) |
- |
|
Purchase of property and equipment |
(843) |
(4,906) |
|
Purchase of intangible assets |
(3,334) |
(1,565) |
|
Loans repayment from third party |
22,190 |
- |
|
Purchase of term deposits |
- |
(18,803) |
|
Purchase of held-to-maturity securities |
(279,945) |
(211,193) |
|
Proceeds from disposal of held-to-maturity securities |
249,636 |
180,124 |
|
Proceeds from disposal of term deposits |
- |
15,232 |
|
Long-term investment |
(2,000) |
- |
|
Restricted cash |
(35,510) |
(10,351) |
|
Proceeds from disposal of property and equipment |
6 |
- |
|
Net Cash Used in Investing Activities |
(58,213) |
(51,462) |
|
Cash Flows From Financing Activities |
|||
Proceeds from exercise of share options |
215 |
815 |
|
Proceeds from exercise of warrants |
- |
27,820 |
|
Deferred payments for acquisition of business |
- |
(3,000) |
|
Deferred payments for purchase of intangible assets |
- |
(5,463) |
|
Stock repurchase |
(12,518) |
(10,124) |
|
Proceeds from bank borrowing |
- |
9,000 |
|
Repayment of bank borrowing |
- |
(9,057) |
|
Net Cash (Used in) Provided by Financing Activities |
(12,303) |
9,991 |
|
Effect of foreign exchange rate changes |
(301) |
1,484 |
|
Net decrease in Cash and Cash Equivalents |
(31,241) |
(16,167) |
|
Cash and Cash Equivalents, Beginning of Period |
129,512 |
120,695 |
|
Cash and Cash Equivalents, End of Period |
98,271 |
104,528 |
|
KongZhong Corporation
|
|||||||
As of |
As of |
As of |
|||||
Cash and cash equivalents |
$ 98,271 |
$69,676 |
$104,528 |
||||
Term deposits |
- |
16,851 |
3,873 |
||||
Held-to-maturity securities |
47,153 |
57,694 |
49,248 |
||||
Trading securities |
6 |
- |
- |
||||
Accounts receivable (net) |
24,454 |
19,246 |
22,690 |
||||
Restricted cash |
- |
10,520 |
10,570 |
||||
Other current assets |
4,454 |
6,157 |
6,993 |
||||
Total current assets |
174,338 |
180,144 |
197,902 |
||||
Rental deposits |
698 |
517 |
557 |
||||
Intangible assets (net) |
76,340 |
80,633 |
78,545 |
||||
Property and equipment (net) |
2,989 |
4,699 |
6,498 |
||||
Long-term investments |
2,000 |
4,000 |
2,000 |
||||
Goodwill |
86,805 |
89,140 |
89,568 |
||||
Restricted cash |
35,483 |
36,415 |
36,588 |
||||
Total assets |
$378,653 |
$395,548 |
$411,658 |
||||
Accounts payable (including accounts payable of the consolidated variable interest entities ("VIE") without recourse to KongZhong Corporation of $54,039, $42,505 and $43,198 as of September 30, 2012, June 30, 2013 and September 30, 2013, respectively) |
$54,076 |
$42,605 |
$43,307 |
||||
Deferred revenue (including deferred revenue of the consolidated VIE without recourse to KongZhong Corporation of $4,065, $2,854 and $ 3,212 as of September 30, 2012, June 30, 2013 and September 30, 2013, respectively) |
4,387 |
3,057 |
3,245 |
||||
Other current liabilities (including other current liabilities of the consolidated VIE without recourse to KongZhong Corporation of $10,966, $9,932 and $13,478 as of September 30, 2012, June 30, 2013 and September 30, 2013, respectively) |
28,998 |
20,972 |
25,790 |
||||
Total current liabilities |
87,461 |
66,634 |
72,342 |
||||
Non-current deferred tax liability (including non-current deferred tax liability of the consolidated VIE without recourse to KongZhong Corporation of $27, nil and nil as of September 30, 2012, June 30, 2013 and September 30, 2013, respectively) |
27 |
- |
- |
||||
Other long-term liabilities (including other long-term liabilities of the consolidated VIE without recourse to KongZhong Corporation of $18,510, $18,984 and $19,110 as of September 30, 2012, June 30, 2013 and September 30, 2013, respectively) |
18,510 |
18,984 |
19,110 |
||||
Total liabilities |
$105,998 |
$85,618 |
$91,452 |
||||
Shareholders' equity |
$272,655 |
$309,930 |
$320,206 |
||||
Total liabilities and shareholders' equity |
$378,653 |
$395,548 |
$411,658 |
||||
Non-GAAP Financial Measures
To supplement the unaudited condensed statements of comprehensive income presented in accordance with US GAAP, the Company uses non-GAAP financial measures (Non-GAAP Financial Measures) of net income and net income per diluted ADS, which are adjusted from results based on GAAP to exclude certain infrequent or unusual or non-cash based expenses, gains and losses. The Non-GAAP Financial Measures are provided as additional information to help both management and investors compare business trends among different reporting periods on a consistent and more meaningful basis and enhance investors' overall understanding of the Company's current financial performance and prospects for the future.
The Non-GAAP Financial Measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for or superior to GAAP results. In addition, the Company's calculation of the Non-GAAP Financial Measures may be different from the calculation used by other companies, and therefore comparability may be limited.
For the periods presented, the Company's non-GAAP net income and non-GAAP net income per diluted ADS exclude, as applicable, the amortization of intangibles, share-based compensation expense, impairment loss on cost method investment, impairment loss on intangible assets, imputed interest on long-term payables, as well as is adjusted for the dilution impact on ADS numbers from stock options, non-vested shares and warrants.
Reconciliation of the Company's Non-GAAP financial measures to the GAAP financial measures is set forth below.
For the Three |
For the Three |
For the Three and share data) |
|||
GAAP net income (loss) |
$6,220 |
$6,512 |
($2,681) |
||
Share-based compensation |
1,143 |
444 |
284 |
||
Impairment loss on cost method investment |
- |
- |
2,000 |
||
Impairment loss on intangible assets |
- |
- |
1,562 |
||
Imputed interest on long-term payables |
50 |
150 |
150 |
||
Amortization of intangibles |
2,010 |
717 |
185 |
||
Non-GAAP net income |
$9,423 |
$7,823 |
$1,500 |
||
Weighted average ADS used in diluted |
43.95 |
42.96 |
43.50 |
||
Non-GAAP diluted net income per ADS |
$0.21 |
$0.18 |
$0.03 |
About KongZhong:
We are one of the leading providers of digital entertainment services for consumers in the PRC. We operate three main business units, namely WVAS, mobile games and Internet games. We are one of the leading providers of WVAS to mobile phone users and have been in cooperation with all major telecommunications operators in the PRC since 2002. In 2005, we began providing feature-phone mobile games on the networks of China Mobile with the acquisition of Tianjin Mammoth, a feature phone mobile games developer. To further expand our mobile games development capabilities, we acquired Noumena in 2013 in order to develop smartphone mobile games on smartphone mobile operating systems, such as iOS and Android. We commenced our Internet games business in 2010 through our acquisition of Dacheng, a developer and operator of Internet games in the PRC. In addition to developing and operating our self-developed Internet games, such as Loong, Demon Code and Kung Fu Hero, we are the exclusive operator of the popular World of Tanks game for the PRC Internet games market. In May 2013, KONG entered into a strategic partnership with Wargaming.net's granting KONG exclusive rights to all of Wargaming.net's future games in mainland China, including but not limited to World of Tanks, World of Warplanes and World of Warships. In addition, KONG is also the the exclusive China partner for Guild War 2 from ArenaNet and Hawken from Meteor Entertainment.
Safe Harbor Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding trends in the wireless value-added services, wireless media, mobile games and online games industries and our future results of operations, financial condition and business prospects. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends and our results may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, continued competitive pressure in China's wireless value-added services, wireless media, mobile games and online games industries and the effect of such pressure on revenues; our ability to develop new products that are commercially successful; unpredictable changes in technology, consumer demand and usage preferences in the markets we operate; our ability to protect our intellectual property rights; the short operating history of certain of our business segments, in particular the online games segment; the state of and any change in our relationship with China's telecommunications operators; our dependence on the billing systems of telecommunications operators for our performance; the outcome of our investment of operating income generated from the WVAS segment into the development of our wireless Internet, mobile games and online games segments; changes in the regulations or policies of the Ministry of Industry and Information Technology and other government authorities relevant to our businesses; and changes in political, economic, legal and social conditions in China, including the Chinese government's policies with respect to economic growth, foreign exchange, foreign investment and entry by foreign companies into China's telecommunications and online games markets. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.
SOURCE KongZhong Corporation
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