James Baldwin named World's Fastest Gamer - earns real-world US$1 million race drive
- British gamer dominates finale in Las Vegas to earn the crown
- Formula 1 legends Juan Pablo Montoya and Rubens Barrichello on site as judges and coaches.
- Baldwin set to begin intensive driver development program.
LAS VEGAS, Oct. 30, 2019 /PRNewswire/ -- Torque Esports Corp. ("Torque" or the "Company,") (TSX VENTURE: GAME) (OTCQB: MLLLF) – After a dominating performance in the final race in Las Vegas, British racer James Baldwin has been crowned as World's Fastest Gamer.
The 22-year-old gamer started from second and passed polesitter Mitchell de Jong before building a 10-second lead.
The victory, combined with his sim racing win in downtown Los Angeles, fast lap times throughout the competition and willingness to learn and work within a team made the decision an easy one for judges – two-time Indy 500 winner, Juan Pablo Montoya; World's Fastest Gamer Season One winner, Rudy van Buren; Japanese Super GT star and former gamer Jann Mardenborough; World's Fastest Gamer founder, Darren Cox; plus surprise guest judge, F1 legend Rubens Barrichello.
As the World's Fastest Gamer, Baldwin earns a real-world race drive 2020. He will soon begin an intensive driver development program in the UK to prepare for his professional race debut next season.
"It feels surreal to be the World's Fastest Gamer," James Baldwin said.
"I don't believe it yet, and I won't believe it for a few days. My whole career, my whole life almost have revolved around racing. This makes it all worth it.
"The last 12 days have been an absolute pressure cooker. But, that's the point of it, to train you to be a racing driver. It's also been amazing even off track because I was able to meet some amazing people, the other competitors of course, and the production team and everyone involved in World's Fastest Gamer, plus meeting my hero, Juan Pablo Montoya, it's just been a dream come true."
Baldwin was the only remaining member of Rudy van Buren's orange team, with Mardenborough's blue team members Mitchell de Jong, Sebastian Job and Max Benecke making up the rest of the final four.
Though he had prior racing experience in karting and Formula Ford, Baldwin had shifted his focus to sim racing full time after being unable to raise the funds necessary to continue his on-track career. But, his lifelong dream of being a professional racing driver never subsided.
"One of the things that really drove me, personally, to decide on James personally is that he was just a little more complete," head judge Juan Pablo Montoya explained of his decision.
"He's grown a lot over the course of this competition. The big thing with him is that he really wanted to learn. He takes advantage of everything you tell him and applies it and that made a big difference."
The 2019 World's Fastest Gamer competition took 10 gamers from PC, console and mobile platforms with the goal of finding the quickest racer - regardless of the platform. This year's competition was the first to have the winner graduate to a real-world race seat.
World's Fastest Gamer season one winner Rudy van Buren became a full-time simulator driver with McLaren in 2017.
About Torque Esports Corp.
Torque Esports Corp. (TEC) recently restructured its business and leadership team. TEC now focuses exclusively on two areas – esports racing and esports data provision. With publishing, IP, content, and data expertise in its portfolio, combined with a new board and management team, TEC is ready to lead the rush to profitability in the esports industry.
TEC aims to revolutionise esports racing and the racing gaming genre via its industry-leading gaming studio Eden Games (Lyon, France) which focuses on mobile racing games and its unique motorsport IP, including World's Fastest Gamer (created and managed by wholly-owned subsidiary IDEAS+CARS, Silverstone UK).
Building on the leading position of Stream Hatchet (a Barcelona, Spain-based wholly-owned subsidiary) TEC provides robust esports data and management information to brands, sponsors, and industry leaders. This data allows the esports industry to use this data to monetize the huge number of eyeballs in the gaming and esports space.
SOURCE Torque Esports Corp.
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