DUBLIN, Sept. 10, 2018 /PRNewswire/ --
The "Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023" report has been added to ResearchAndMarkets.com's offering.
The global virtual reality gaming market reached a value of US$ 8.2 Billion in 2017. Looking forward, the market is projected to reach a value of US$ 32.8 Billion by 2023, expanding at a CAGR of around 26% during 2017-2023.
Virtual reality gaming refers to applications where a person can experience being in a three-dimensional (3-D) environment and interact with it during a game. Virtual reality (VR) environments help the user in experiencing the game as reality. To generate realistic images, sounds and other sensations that simulate a user's physical presence in an imaginary world, virtual reality technology uses virtual reality headsets, game controllers and motion capture methods or multi-projected setup.
Global Virtual Reality Gaming Market: Drivers
Virtual reality in gaming delivers 360 degrees vision, excellent sound, full immersion and increased realism to the gamer. The availability of controllers has also enhanced the interaction of users with virtual reality surroundings allowing gamers to control and modify the game environment according to their requirements.
Virtual reality headsets still remain expensive for a common user. In order to overcome this challenge, companies have established gaming clubs or special areas at malls and business centers for children and adults to get familiar and try out these games. As a result, the consumer base of virtual reality games has been witnessing a strong growth.
Driven by technological advancements, it is now possible to transform most of the computer games into a virtual reality format allowing users to experience new and better interaction. With the large variety of virtual reality headsets now available, companies are continuously launching new games and content.
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
5 Global Virtual Reality in Gaming Market
6 Market Breakup by Segment
7 Market Breakup by Device
8 Market Breakup by Age Group
9 Market Breakup by Types of Games
10 Market Breakup by Region
11 Competitive Landscape
- Fove
- HTC
- Razor
- Samsung
- Sony
- Zeiss International
- AMD
- GoPro
- Largan Precision
- Nvidia
- Qualcomm.
For more information about this reportvisit
https://www.researchandmarkets.com/research/gz85x5/global_virtual?w=5
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SOURCE Research and Markets
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