DUBLIN, July 23, 2018 /PRNewswire/ --
The "Virtual and Augmented Reality: Technologies and Global Markets" report has been added to ResearchAndMarkets.com's offering.
The scope of this study includes market information on virtual and augmented reality technologies and their key segments, including components, technologies, sectors and regions. It includes overall VR and AR device revenue, including software.
By component, the virtual and augmented reality technologies market is segmented into hardware and software. The technology segment is bifurcated by fully-immersive, non-immersive, semi-immersive and distributed for VR; and mobile-based, wearable, vision and spatial for AR. Based on sector, the market is segmented into healthcare, gaming, education, military, industrial training, engineering and others. Finally, by region, the market is segmented into North America, Europe, Asia-Pacific and Rest of World (ROW). Revenue forecasts from 2018 to 2023 are given for all of the above-mentioned segments in the virtual and augmented technologies market with estimated values derived from solution providers' total revenue.
The report also includes a discussion of the major players across each regional market. Further, it explains the major drivers, restraints/challenges and opportunities of the market. The report concludes with a special focus on patents and the vendor landscape which includes detailed profiles of the major vendors in the global virtual and augmented reality technologies market.
Some of the companies profiled in the report include Microsoft, Alphabet Inc. (Google), Sony Corp, HTC, Oculus, Daqri, Vuzix, Eon Reality and Osterhout Design Group.
The report also focuses on the major drivers, restraints and opportunities that affect the market and the supplier landscape. The research estimates the global virtual and augmented reality market in 2017 and 2018 and includes forecasts for 2023.
Key Topics Covered:
1 Introduction
2 Summary And Highlights
3 Virtual And Augmented Reality Technologies: Market Overview
4 Market Breakdown By Component
5 Market Breakdown By Technology
6 Market Breakdown By Application
7 Market Breakdown By Region
8 Competitive Analysis
9 Company Profiles
10 Appendix: List Of Abbreviations
Companies Mentioned
- 7D Vision
- Alphabet, Inc. (Google)
- Apple, Inc.
- Christie Digital Systems Usa, Inc.
- Cinoptics
- Daqri, Llc
- Dpvr (Shanghai Lexiang Technology Co., Ltd.)
- Emagin Corp.
- Eon Reality, Inc.
- Gravity Jack
- HTC Corp.
- Huawei Culture Co., Ltd.
- Jaunt
- Magic Leap Inc.
- Marxent Labs, Llc
- Merge Labs, Inc.
- Meta Company
- Microsoft Corp.
- Nintendo Co., Ltd.
- Nvidia Corp.
- Octagon Studio Ltd.
- Oculus Vr, Llc (Facebook)
- Osterhout Design Group (Odg)
- Pico Technology Ltd.
- Qualcomm, Inc.
- Samsung Electronics Co., Ltd.
- Sony Corp.
- Tpcast
- Unity Technologies
- Virtalis Ltd.
- Vuzix Corp.
- Worldviz
- Zeiss Group
For more information about this report visit https://www.researchandmarkets.com/research/4vkvlt/global_virtual?w=5
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Research and Markets
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SOURCE Research and Markets
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