DUBLIN, Aug. 18, 2022 /PRNewswire/ -- The "Player Tracking Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ResearchAndMarkets.com's offering.
The global player tracking market reached a value of US$ 3.94 Billion in 2021. Looking forward, the publisher expects the market to reach a value of US$ 14.19 Billion by 2027, exhibiting a CAGR of 23.81% during 2021-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
Player tracking is used to track and record the location of players, the ball, or sports equipment via camera or chip-based technologies. It is also utilized for curating tactics and decisions and augmenting the performance of individuals and the overall team.
Additionally, it provides basic information on important events that occurred during a game, including players involved, event time, and player substitution. At present, key players are innovating player tracking devices by integrating advanced technologies like global positioning systems (GPS) that can track, analyze, and improve the performance of athletics with personalized insights and training exercises.
The increasing number of sporting events and tournaments worldwide, in confluence with the escalating demand for real-time information to improve the decision-making process of the games, represents one of the key factors strengthening the growth of the market.
Besides this, sports associations are adopting advanced technological solutions and services to analyze and monitor the player performance and health and help team management keep track of fraudulent activities during the game. Moreover, the rising adoption of fitness tracking wearable devices, such as smartwatches and fitness bands, which can monitor fitness-related activities of the professionals is contributing to the market growth.
Apart from this, leading players operating in the industry are launching customizable player tracking applications integrated with radio frequency identification (RFID) technology. These devices also allow trainers to enhance the performance of athletes by using real-time data for developing training plans based on individual metrics and fatigue thresholds.
Such innovations undertaken by market players are anticipated to offer lucrative opportunities for player tracking market growth across the globe in the coming years.
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Catapult Group International Limited, JOHAN Sports (Demcon), Kinexon, PlayGineering Systems Ltd, Polar Electro Oy, SPT Group Pty Ltd, Stats Perform, STATSports Group, The Chyron Corporation, Xampion and Zebra Technologies Corporation.
Key Questions Answered in This Report:
- How has the global player tracking market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global player tracking market?
- What are the key regional markets?
- What is the breakup of the market based on the component?
- What is the breakup of the market based on the type?
- What is the breakup of the market based on the application?
- What is the breakup of the market based on the end user?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global player tracking market and who are the key players?
- What is the degree of competition in the industry?
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Player Tracking Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Solutions
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Services
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Type
7.1 Wearables
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Optical
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Application-Based
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Application
8.1 Fitness Tracking
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Performance Tracking
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Fraud Detection
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Player Safety
8.4.1 Market Trends
8.4.2 Market Forecast
9 Market Breakup by End User
9.1 Team Sport
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Individual Sport
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
11 SWOT Analysis
12 Value Chain Analysis
13 Porters Five Forces Analysis
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Catapult Group International Limited
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.1.3 Financials
15.3.2 JOHAN Sports (Demcon)
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Kinexon
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 PlayGineering Systems Ltd
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 Polar Electro Oy
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 SPT Group Pty Ltd
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Stats Perform
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 STATSports Group
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.9 The Chyron Corporation
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Xampion
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.11 Zebra Technologies Corporation
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.11.3 Financials
15.3.11.4 SWOT Analysis
For more information about this report visit https://www.researchandmarkets.com/r/rb6d4l
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