NEW YORK, April 18, 2024 /PRNewswire/ -- The global gaming console market size is estimated to grow by USD 17071.59 million from 2023-2027, according to Technavio. The market is estimated to grow at a CAGR of over 6.63% during the forecast period. ai_driving_factor
For more insights on the historic (2017 - 2021) and forecast market size- Request a sample report
Gaming Console Market Scope |
|
Report Coverage |
Details |
Base year |
2022 |
Historic period |
2017 - 2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 6.63% |
Market growth 2023-2027 |
USD 17071.59 million |
Market structure |
Fragmented |
YoY growth 2022-2023 (%) |
6.16 |
Regional analysis |
APAC, North America, Europe, Middle East and Africa, and South America |
Performing market contribution |
APAC at 51% |
Key countries |
US, China, South Korea, Germany, and UK |
Key companies profiled |
Amkette, Analogue Enterprises Ltd., Atari Inc., Bluestack Systems Inc., Hyperkin Inc., Intellivision Entertainment LLC, Logitech International SA, Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., PlayJam Ltd., PLAYMAJI Inc., Razer Inc., Sega Corp., SNK Corp., Sony Group Corp., Tommo Inc., and Valve Corp. |
Segment Overview
This gaming console market report extensively covers market segmentation by Type (TV consoles and Handheld consoles ) Usage (Casual gamers and Hardcore gamers ) Geography (APAC, North America, Europe, Middle East and Africa, South America)
Market segmentation by Type
ai_market_segmentation_by
Geography Overview
ai_geographic_landscape
Insights on the market contribution of various segments including country and region wise, historic (2017 - 2021) and forecast market size- Download a Sample Report
- ai_trending_factor
- ai_dominating_segment_factor
Insights on Market Drivers, trends, & Challenges, historic period(2017 - 2021) and forecast period(2023-2027)- Request a sample report!
Research Analysis
ai_research_analysis
Market Research Overview
ai_research_analyst_overview
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Type
- TV Consoles And Handheld Consoles
- Usage
- Casual Gamers And Hardcore Gamers
- Geography
- APAC
- North America
- Europe
- Middle East And Africa
- South America
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/
SOURCE Technavio
WANT YOUR COMPANY'S NEWS FEATURED ON PRNEWSWIRE.COM?
Newsrooms &
Influencers
Digital Media
Outlets
Journalists
Opted In
Share this article