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The enhanced features of next-generation gaming consoles, diversified gaming population, and enhanced technological features and product innovations will offer immense growth opportunities. In addition, increasing use of gaming consoles for non-gaming activities, the growing prominence of games-as-a-service (GaaS), and the surging emergence of gamification will aid in accelerating the market's growth during the forecast period.
Gaming Console Market 2021-2025: Segmentation
Gaming Console Market is segmented as below:
- Type
- TV Consoles
- Handheld Consoles
- Application
- Casual Gamers
- Hardcore Gamers
- Geography
- APAC
- North America
- Europe
- MEA
- South America
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Gaming Console Market 2021-2025: Vendor Analysis and Scope
The gaming console market is concentrated, and the degree of concentration will accelerate during the forecast period. Atari Inc, Dell Technologies Inc., Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Razer Inc., Sony Corp., and Valve Corp. are some of the major market participants.
To leverage the current opportunities and help businesses improve their market position, vendors must strengthen their foothold in the fast-growing segments while maintaining their positions in the slow-growing segments. Backed with competitive intelligence and benchmarking, our research reports on the gaming console market are designed to provide entry support, customer profile & M&As as well as go-to-market strategy support.
The report also covers the following areas:
- Gaming Console Market size
- Gaming Console Market trends
- Gaming Console Market industry analysis
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Gaming Console Market 2021-2025: Key Highlights
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will assist gaming console market growth during the next five years
- Estimation of the gaming console market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the gaming console market
- Analysis of the market's competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of gaming console market vendors
Table of Contents
Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market outlook: Forecast for 2020 – 2025
Five Forces Analysis
- Five forces summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Type
- Market segments
- Comparison by Type
- TV consoles - Market size and forecast 2020-2025
- Handheld consoles - Market size and forecast 2020-2025
- Market opportunity by Type
Market Segmentation by type of gamer
- Market segments
- Comparison by type of gamer
- Casual gamers - Market size and forecast 2020-2025
- Hardcore gamers - Market size and forecast 2020-2025
- Market opportunity by type of gamer
Customer Landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- APAC - Market size and forecast 2020-2025
- North America - Market size and forecast 2020-2025
- Europe - Market size and forecast 2020-2025
- MEA - Market size and forecast 2020-2025
- South America - Market size and forecast 2020-2025
- Key leading countries
- Market opportunity by geography
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Overview
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Atari Inc
- Dell Technologies Inc.
- Mad Catz Global Ltd.
- Mattel Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Razer Inc.
- Sony Corp.
- Valve Corp.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
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