NEW YORK, April 21, 2021 /PRNewswire/ --
"One of the primary growth drivers for this market is the increasing adoption of gamification in E-learning," says a senior analyst for the Information Technology industry at Technavio.
NEW YORK, April 21, 2021 /PRNewswire/ --
"One of the primary growth drivers for this market is the increasing adoption of gamification in E-learning," says a senior analyst for the Information Technology industry at Technavio.
The increasing adoption of gamification in e-learning will also be a significant factor contributing to the growth of the market. Multinational corporations are increasingly adopting e-learning platforms to enhance employee engagement and learning experience and minimize learning and development costs. The use of goals/levels and rewards concept in gamification helps in improving engagement, information retention, motivation, and productivity of learners by evoking game-like reactions. These factors have resulted in an increase in the adoption of gamification solutions in e-learning. The integration of gamification in e-learning will also help in promoting team-building and in providing a better learning environment.
As the markets recover, Technavio expects the gamification market size to grow by USD 17.56 billion during the period 2020-2024.
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Gamification Market Segment Highlights for 2020
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Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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Technavio Research
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Website: www.technavio.com/
Report: https://www.technavio.com/report/gamification-market-size-industry-analysis
SOURCE Technavio
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