PARIS, March 23, 2011 /PRNewswire-FirstCall/ -- - 16% Sales Growth - Record Current Operating Income of EUR17.1M, up 64% - Net Profit of EUR13.6M, up 127% - Earnings per Share Reach 0.18EUR 2010 Annual Results Gameloft's financial statement for the year ending 31 December 2010 breaks down as follows: In EUR millions 2010 2009 Sales 141.0 122.0 Other income 0.1 0.3 Cost of sales -19.4 -15.5 Gross margin 121.7 106.8 R&D -65.7 -57.4 Sales & Marketing -26.5 -28.1 Administration -11.3 -9.2 Other operating income and expenses -1.1 -1.6 Current operating income 17.1 10.4 Stock-based compensation -2.3 -2.7 Other income and expenses -0.2 0.0 Operating income 14.6 7.7 Net financial income 1.3 0.4 Tax expense -2.3 -2.2 Net profit/loss (group share) 13.6 6.0 Net profit per basic share 0.18 0.08 Net profit per diluted share 0.17 0.08
In 2010, Gameloft consolidated sales reached EUR141 million, up by 16% year on year. This solid growth was driven by sales in emerging countries and by the massive success of Gameloft games on Smartphone devices around the world. Gameloft has successfully positioned itself as a leading game publisher on Apple's App Store since launch and has seen its sales on iPhone and iPad grow by 63% in 2010.
The robust growth in sales and efficient cost control in the company's three departments, R&D, Sales & Marketing and Administration, have allowed Gameloft to grow its current operating income by 64% in 2010. Therefore the current operating income of fiscal year 2010 stands at EUR17.1 million compared with EUR10.4 million in 2009.
Gameloft continues to benefit from investments in its development and distribution abilities. These investments enabled the company to grow quickly and to position itself as one of the top industry leaders. It has also led to a steady increase of its profitability in the past couple of years: Gameloft's 2010 operating margin stands at 12.1%, compared with 8.6% in 2009 and with 3.0% in 2008.
The annual impact from expensing stock options is EUR2.3 million. Net financial income amounted to EUR1.3 million and is comprised of exchange gains and interest on the company's net cash.
The full year net profit stands at EUR13.6 million, up 127% compared with 2009. The Group's net margin reached 9.6% compared with 4.9% in 2009. Earnings per share and fully diluted earnings per share stand at 0.18EUR and 0.17EUR respectively.
Healthy Financial Position
Gameloft's financial position was very solid on December 31, 2010. The company's equity stood at EUR77.8 million and net cash and cash equivalents totaled EUR25.1 million. Cash generation was strong during 2010: Gameloft's self-financing capacity reached EUR17.2 million compared with EUR10.7 million in 2009 and net cash increased by EUR5.4 million. Therefore, the company has the financial resources necessary to continue its fast growth and take market share around the world.
Outlook for 2011
- Gameloft should continue to win over market share in Java and Brew phones, as a result of the progressive withdrawal of a large number of competitors. Emerging countries should continue to help drive growth as well.
- The recent and future releases of high-performance Smartphones from Apple, Samsung, Nokia, LG, Sony Ericsson, HTC and Google should continue sustaining Gameloft's growth in the upcoming quarters.
- The release of new gaming devices such as tablets, Smart TVs and the next generation of set top boxes should allow Gameloft to continue its diversification on additional platforms.
- The emergence of social gaming on networks such as Facebook could provide the company with interesting growth opportunities. Gameloft aims at becoming one of the major players in social gaming within the next 3 to 5 years. After launching Green Farm, the company's first social game which is present on six different social networks around the world and already profitable, Gameloft plans to release a new slate of social games covering all genres. The games will also be available on mobile phones. The company's knowledge of the mobile industry coupled with its development and deployment capacity, enable Gameloft to be well positioned to make rapid progress in the space.
Therefore, the company is expecting further growth in 2011 in terms of sales, profitability and net cash. In the long term, the company appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on smartphones, tablets, TVs, consoles and social networks.
Sales for the first quarter of 2011 will be published on 27 April 2011.
About Gameloft
A leading developer and publisher of digitally distributed games, Gameloft(R) has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple(R) iOS and Android(R) devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO(R), Spider-Man(R), James Cameron's Avatar(TM), Ferrari(R) and Sonic Unleashed(R). Gameloft also operates its own established franchises, such as Real Football, Asphalt(TM), Modern Combat 2 : Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance(R). Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers.
Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).
P&L (EURK) 2010 2009 Revenue 140 958 121 972 Other revenue from the activity 149 334 Cost of sales -19 434 -15 528 Gross margin 121 673 106 778 R&D -65 687 -57 421 Sales and Marketing -26 469 -28 124 Administration -11 324 -9 164 Other operating income and expenses -1 122 -1 629 Current operating income 17 072 10 439 Stock-based compensation -2 283 -2 686 Other income and expenses -222 -41 Operating income 14 567 7 712 Cost of net financial indebtedness 123 88 Interest income 6 625 2 669 Interest expense -5 437 -2 312 Net financial income 1 312 445 Employee profit-sharing -117 -146 Tax expense -2 197 -2 040 Net profit/loss (group share) 13 566 5 972 Earnings per share 0.18 0.08 Fully diluted earnings per share 0.17 0.08 BALANCE SHEET (EURK) 31/12/2010 31/12/2009 ASSETS Net intangible fixed assets 14 564 12 602 Net tangible fixed assets 5 964 4 579 Non-current financial assets 2 337 1 948 Assets from deferred assets 4 066 2 762 Total non-current assets 26 932 21 892 Inventory 0 457 Clients receivables 42 100 32 626 Cash and cash equivalents 27 038 19 804 Other current assets 10 826 8 674 Total current assets 79 965 61 562 TOTAL 106 896 83 454 LIABILITIES Capital 3 754 3 740 Issue premium 67 452 66 593 Reserves -6 990 -16 368 Result 13 566 5 972 Shareholders' equity 77 783 59 936 Non-current liabilities 2 307 1 639 Current liabilities 26 807 21 878 TOTAL 106 896 83 454 Cash flow statement (EURK) 2010 2009 Operating transactions Net profit/loss 13 566 5 972 Depreciation of tangible and intangible assets 15 055 12 483 Result from stocks options and assimilated 2 283 2 686 Tax paid 95 -165 Sales of assets 186 83 Capitalized R&D expense -8 546 -4 601 License acquisition -5 455 -5 782 Self-financing capacity 17 184 10 675 Change in inventories 457 1 971 Change in trade receivables -11 474 61 Change in operating liabilities 2 767 -3 690 Change in the working capital requirement -8 250 -1 657 Operating cash flow 8 935 9 018 Investment-related cash flow Acquisitions of intangible fixed assets -684 -718 Acquisitions of tangible fixed assets -4 016 -2 362 Acquisition of other fixed financial assets -1 184 -723 Asset sales 65 110 Repayment of loans and other financial assets 138 870 Change in scope 79 80 Other 0 -11 Total transactions linked to investments -5 603 -2 754 Total flows from financing activities 814 2 839 Impact of conversion differentials 1 237 -102 Change in cash 5 384 9 002 Net cash at the beginning of the year 19 749 10 748 Net cash at the end of the year 25 133 19 749 For more information, consult http://www.gameloft.com
SOURCE Gameloft
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