Extended Reality (XR = Augmented Reality + Virtual Reality + Mixed Reality) Marketplace 2018 - 2023
LONDON, Oct. 31, 2018 /PRNewswire/ -- Overview:
The Extended Reality (XR) market represents the convergence of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) in which the best elements of each aspect are utilized and optimized for a given use case scenario and application. While today many apps and services within the XR universe are very device dependent and network constrained, convergence is on the horizon from a device perspective as well as substantial opportunities through untethering via 5G and Mobile Edge Computing (MEC).
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The XR market is enabled by more than just AR, MR, and VR as it also relies upon Artificial Intelligence (AI) and various AI-enabled computational capabilities such as Computer Vision. This is because AI enables XR to be more efficient and effective, such as appearance optimization of virtual objects, allowing the human viewer to experience them as they would appear as a realistic rendering in a real-world setting. In addition, the deployment of 5G will a combination of mobility as well as ultra-low latency required for XR. MEC architectures optimize capacity and ensure low-latency by way of localized computation and storage.
This research assesses the technologies and solutions supporting Extended Reality (XR) including those directly related, such as Augmented, Virtual, and Mixed Reality, as well as supporting capabilities such as artificial intelligence, on-device computing, edge computing, and 5G communications. This research takes a comprehensive approach, evaluating each market component separately, as well as taking into consideration convergence opportunities. It includes detailed forecasts for each area for the 2018 to 2023 including connected devices, AI chipsets, AR/VR/MR equipment, applications, services, and complete solutions. All direct purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.
Target Audience:
• Electronics manufacturers
• Network service providers
• ICT infrastructure providers
• Regulatory and policy groups
• Artificial intelligence providers
• Application and content providers
• Alternative reality solution providers
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