DUBLIN, Oct. 12, 2021 /PRNewswire/ -- Market to recover and reach $89.17 billion by 2025 according to the "Amusement Parks Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.
This report describes and evaluates the market for amusement parks globally. It covers two five-year periods, 2015 to 2020, termed the historic period and 2020 through 2025, the forecast period, along with further forecasts for the period 2025-2030. The report evaluates the market across each region and for the major economies within each region.
The market for amusement parks reached a value of nearly $51,674.3 million in 2020, having grown at compound annual growth rate (CAGR) of -0.3% since 2015 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% to reach nearly $89,174.7 million by 2025.
Growth factors in the historic period include improved earning capacity, growth of the experience economy, increase in reinvesting, and travel and tourism. Factors that negatively affected growth in the historic period are harsh weather conditions, political instability, COVID impact, and increased input costs and decline in margins.
Going forward, economic growth in developed nations and increase in use of social media will drive growth. Factors that could hinder the growth of this market in future are demographic changes, threat from home entertainment, and experience fatigue felt by visitors.
The market can be segmented by type into theme parks, water parks, and amusement arcades. Theme park segment accounted for the largest share of the amusement parks market in 2020 at 82.7%. Going forward, theme park segment is expected to be the fastest growing segment in the amusement parks market at a CAGR of 7.5% during 2020-2025.
The market can be segmented by revenue source into tickets, food & beverages, hotels & resorts, and merchandise and others. Ticket's segment accounted for the largest share of the amusement parks market in 2020 at 62.3%. Going forward, tickets segment is expected to be the fastest growing segment in the amusement parks market at a CAGR of 12.3% during 2020-2025.
The market can be segmented by age group into Below 25, 25 - 39, 40 - 59, 60 - 74, and 75 and Above. Below 25 segment accounted for the largest share of the amusement parks market in 2020 at 42.3%. Going forward, 75 and above segment is expected to be the fastest growing segment in the amusement parks market at a CAGR of 14.2% during 2020-2025.
The market can be segmented by gender into male and female. Male segment accounted for the largest share of the amusement parks market in 2020 at 50.8%. Going forward, male segment is expected to be the fastest growing segment in the amusement parks market at a CAGR of 11.7% during 2020-2025.
North America region is the largest market for amusement parks companies, accounting for 33.2% of the global market in 2020. It was followed by Asia-Pacific, Western Europe, and other regions. Going forward, South America and Middle East will be the fastest growing markets in the amusement parks market, where growth will be at a CAGR of 16.1% and 15.2% respectively during 2020-2025. This is followed by the Africa and Eastern Europe, where the market is expected to grow at a CAGR of 14.4% and 13.2% respectively during 2020-2025.
The amusement park market is highly concentrated with a small number of large players dominating the market. The top ten competitors in the market made up to 55.65% of the total market in 2019. The key players in the market includes The Walt Disney Company (Walt Disney Parks And Resorts), Comcast Corporation (Universal Parks And Resorts), Oriental Land Company Ltd., Merlin Entertainment Group, and Cedar Fair Entertainment Company.
Key Topics Covered:
1. Amusement Parks Market Executive Summary
2. Table of Contents
3. List of Figures
4. List of Tables
5. Report Structure
6. Introduction
6.1. Segmentation By Geography
6.2. Segmentation By Type
6.3. Segmentation By Revenue Source
6.4. Segmentation By Age Group
6.5. Segmentation By Gender
7. Amusement Parks Market Characteristics
7.1. Market Definition
7.2. Segmentation By Type
7.2.1. Theme Parks
7.2.2. Water Parks
7.2.3. Amusement Arcades
7.3. Segmentation By Revenue Source
7.3.1. Tickets
7.3.2. Food & Beverages
7.3.3. Hotels & Resorts
7.3.4. Merchandise Others
7.4. Segmentation By Age Group
7.4.1. Below 25 Years
7.4.2. 25 To 39 Years
7.4.3. 40 To 59 Years
7.4.4. 60 To 74 Years
7.4.5. 5 Years Above
7.5. Segmentation By Visitors' Gender
7.5.1. Female
7.5.2. Male
8. Amusement Parks Market Supply Chain Analysis
8.1. Resources
8.2. Amusement Parks Arcades Operators
8.3. Other Service Providers
8.4. End Users
9. Amusement Parks Market Product/Service Analysis - Product Examples
10. Amusement Parks Major Attractions
11. Amusement Parks Market, Customer Information
11.1. Visitor Hesitation Due To Coronavirus Pandemic
11.2. Venue Cleanliness/Sanitation At The Top For Consumers Returning To Theme Parks
11.3. Theme Parks Outranking Other Leisure Activities
11.4. Millennials Are More Likely To Visit Theme Parks
11.5. Queuing Is The Biggest Inconvenience
11.6. Visitor Satisfaction Impacts Their Loyalty Towards The Theme Park
12. Amusement Parks Market Trends Strategies
12.1. Use Of IoT Technology Improves Efficiency Guest Experience
12.2. Rising Investments In Overhauling Of Old Coasters
12.3. Interactive Experience
12.4. Adoption of Green Energy in Amusement Parks
12.5. Cost Effective Retractable Roofs For Water Parks
12.6. Virtual Reality (VR) Augmented Reality (AR) In Amusement Parks
12.7. Theme Parks Creating Movie Cartoon Themes
12.8. Sustainable Practices Within Operations
12.9. Personal Devices Self Service To Eliminate Queues
12.10. Bots In Theme Parks
12.11. Touchless Rapid Park Entrance Screening
13. Amusement Parks COVID-19 Impact
13.1. Impact On Rides Theme Parks
13.2. Reopening Amusement Parks
13.3. Second (Further) Wave Future Outlooks
Companies Mentioned
- The Walt Disney Company (Walt Disney Parks And Resorts)
- Comcast Corporation (Universal Parks And Resorts)
- Oriental Land Company Ltd
- Merlin Entertainment Group
- Cedar Fair Entertainment Company
For more information about this report visit https://www.researchandmarkets.com/r/5zubbf
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