Market Dynamics
The market is driven by factors such as the penetration of HMDS in the gaming and entertainment sector, rising demand for virtual training across industries, and rising investments in advanced hardware offerings. However, the requirement of high speed and computation power is hindering market growth.
Company Profiles
The virtual reality market report includes information on the product launches, sustainability, and prospects of leading vendors including Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc.
Some Companies Mentioned with offerings
- Alphabet Inc. - The company offers products such as Earth VR and Cardboard VR.
- Facebook Inc - The company offers products such as Quest 2 under the brand Oculus.
- Firsthand Technology Inc. - The company offers VR for health and wellness such as Cool and Glow.
Competitive Analysis
The report includes the competitive analysis, a proprietary tool to analyze and evaluate the position of companies based on their industry position score and market performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.
Market Segmentation
- By End-user, the market is classified into segments Enterprise and Consumer. The virtual reality market share growth by the enterprise segment has been significant.
- By Geography, the market is classified as North America, APAC, Europe, MEA, and South America. APAC will have the largest share of the market.
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Virtual Reality Market Scope |
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 55.34% |
Market growth 2021-2025 |
USD 75.57 billion |
Market structure |
Fragmented |
YoY growth (%) |
33.76 |
Regional analysis |
North America, APAC, Europe, MEA, and South America |
Performing market contribution |
APAC at 33% |
Key consumer countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. |
Market Dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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