KongZhong Corporation Reports Unaudited Second Quarter 2013 Financial Results
BEIJING, Aug. 19, 2013 /PRNewswire/ -- KongZhong Corporation (NASDAQ: KONG), a leading provider of digital entertainment services for consumers in the PRC, today announced its unaudited financial results for the second quarter 2013 financial results.
Second Quarter 2013 Financial Highlights:
- Revenues inline with guidance - Total revenues for the second quarter of 2013 decreased 12.8% from the same period last year and 9.1% from the first quarter of 2013 to US$ 43.58 mn, inline with guidance range of US$ 43.5 mn to US$ 44.5 mn.
- Gross profit inline with guidance - Total gross profit declined 4.0% from the first quarter of 2013 to US$ 17.85 mn, inline with guidance range of US$ 17 mn to US$ 18 mn.
- Net income exceeds guidance - Net income declined 4.3% from the first quarter of 2013 to US$ 6.51 mn, exceeding the guidance range of US$ 5.5 mn to US$ 6.5 mn. Basic net income per American Depositary Shares ("ADS") was US$ 0.16.
- Non-GAAP net income exceeds guidance - Non-GAAP net income decreased 12.1% from the first quarter of 2013 to US$ 7.82 mn, exceeding the guidance range of US$ 6.5 mn to US$ 7.5 mn. Non-GAAP diluted net income per ADS was US$ 0.18 (Non-GAAP Financial Measures are described and reconciled to the corresponding GAAP measures in the section titled "Non-GAAP Financial Measures").
- Cash and cash equivalents - As of June 30, 2013, the Company had US$ 191.16 mn in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash or US$ 4.56 per ADS in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash.
The Company's Chairman and Chief Executive Officer, Leilei Wang said, "Second quarter operating results came inline with our expectations. In the third quarter, we will invest significantly in the promotion of a new content update for World of Tanks and begin building marketing activities around the upcoming beta tests for Guild Wars 2, World of Warplanes and Master of the Meteor Blades. Additionally, we will ramp up our marketing spend around our self-developed smartphone games, with around 8 new games to be commercially launched or entering beta testing in the 2nd half of this year. We expect to deliver revenue growth in the following quarters from these new marketing activities. Lastly, we will continue to drive our long-term strategy to become a leading games Company in China. For Internet games, we will concentrate our efforts on the self-development and licensing of high-quality AAA online games with a focus on e-sports and military games. For smartphone games, we will focus on the self-development, promotion and operation of AAA smartphone games, based on our in-house smartphone game engine."
For the Three Months Ended June 30, 2012 (US$ in thousands) |
For the Three Months Ended March 31, 2013 (US$ in thousands) |
For the Three Months Ended June 30, 2013 (US$ in thousands) |
|||
Revenues |
$49,997 |
$47,937 |
$43,581 |
||
WVAS |
20,936 |
15,850 |
16,228 |
||
Mobile Games |
6,201 |
3,706 |
3,737 |
||
Internet Games |
22,860 |
28,381 |
23,616 |
||
Sales Tax |
$1,539 |
$1,822 |
$1,582 |
||
WVAS |
303 |
211 |
204 |
||
Mobile Games |
66 |
41 |
41 |
||
Internet Games |
1,170 |
1,570 |
1,337 |
||
Cost of Revenue |
$26,822 |
$27,522 |
$24,149 |
||
WVAS |
13,852 |
12,024 |
10,848 |
||
Mobile Games |
3,372 |
1,803 |
2,186 |
||
Internet Games |
9,598 |
13,695 |
11,115 |
||
Gross Profit |
$21,636 |
$18,593 |
$17,850 |
||
WVAS |
6,781 |
3,615 |
5,176 |
||
Mobile Games |
2,763 |
1,862 |
1,510 |
||
Internet Games |
12,092 |
13,116 |
11,164 |
||
Gross Profit ratio |
43% |
39% |
41% |
||
WVAS |
32% |
23% |
32% |
||
Mobile Games |
45% |
50% |
40% |
||
Internet Games |
53% |
46% |
47% |
Revenues
WVAS Revenues
WVAS revenues in 2Q13 were US$ 16.23 mn, a 22.5% decrease from the same period as last year, but a 2.4% increase from 1Q13. The WVAS operating environment stabilized compared to prior periods, but we continue to expect the WVAS operating environment to remain difficult for the remainder of 2013.
WVAS made up 37.2% of total revenues in 2Q13.
Mobile Games Revenues
Total mobile game revenues in 2Q13 were US$ 3.74 mn, a 39.7% decrease from the same period last year but a 0.8% increase from 1Q13.
Feature phone mobile games revenues in 2Q13 were US$ 2.85 mn, compared to US$ 2.37 mn in 1Q13 or a 20.5% QoQ increase. Our mobile operator partners continued to implement strict operating policies and continued their de-emphasis of marketing feature phone mobile games. However, we saw a rebound in feature phone mobile game revenues as business volumes normalized from 1Q13 levels. We continue to see these policy and marketing difficulties continuing in 2013 for our legacy feature-phone mobile game business.
Smartphone mobile game revenues in 2Q13 were US$ 0.89 mn, a 33.9% decrease from 1Q13, and representing 23.8% of total mobile game revenues. The decrease in smartphone mobile games revenues was due to a pause in new smartphone game launches in the 2nd quarter of 2013 as we continue to transition a portion of our PC MMO game development team onto our internal smartphone game engine. We expect to launch a number of new smartphone games in the 3Q and 4Q 2013 period.
Total mobile game revenues made up 8.6% of total revenues in 2Q13.
Internet Games Revenues
Internet Game ("Net Game") revenues were US$ 23.62 mn in 2Q13, a 3.3% increase from the same period last year and a decrease of 16.8% from 1Q13. Revenues from self-developed games and overseas game revenues continued to decline as the Company has re-focused our efforts on domestic game development towards more differentiated Internet game genres.
Domestic Net game revenues were US$ 23.16 mn, a 16.8% decrease from 1Q13 but a 10.7% increase from the same period last year. Domestic Net game revenues consisted primarily of revenues from World of Tanks. The normalization in 2Q13 Net Game revenues compared to 1Q13 was due to the commercial release of the Chinese tank series in 1Q13 which saw the frontloading of virtual items sales in 1Q13 compared to the 2Q13 period.
Overseas net game revenues were US$ 0.46 mn, an 18.2% decrease from 1Q13.
For the 2Q13 3-month period, mainland China online game operations achieved average concurrent users ("ACUs") of 377k and aggregated paying accounts ("APAs") of 838k with quarterly average revenue per user ("ARPU") of RMB 172. ACUs in 2Q13 were up 25% from the same period last year.
For the Three Months Ended June 30, 2012 |
For the Three Months Ended March 31, 2013 |
For the Three Months Ended 2013 |
|||
ACU |
302k |
364k |
377k |
||
APA |
821k |
950k |
838k |
||
ARPU(RMB/Q) |
161 |
184 |
172 |
Net game revenues made up 54.2% of total revenues in 2Q13.
Gross Profit
Total gross profit was US$17.85 mn in 2Q13, a decline of 4.0% from 1Q13. Total gross margin was 41.0% in 2Q13.
WVAS Gross Profit
WVAS gross profit in 2Q13 was US$ 5.18 mn, a 43.2% increase from 1Q13. 2Q13 WVAS gross margin was 31.9% compared to 22.8% in 1Q13.
Mobile Game Gross Profit
Mobile games gross profit in 2Q13 was US$ 1.51 mn, an 18.9% decrease from 1Q13. The decrease in smartphone mobile games gross profits was due to a pause in new smartphone game launches in 2Q13 as we continue to transition a portion of our PC MMO game development team onto our internal smartphone game engine. We expect to launch a number of new smartphone games in the 3Q and 4Q 2013 period. 2Q13 mobile games gross margin was 40.4% compared to 44.6% in the same period last year and 50.2% in 1Q13.
Internet Game Gross Profit
Internet game gross profit in 2Q13 was US$ 11.16 mn, a 7.7% decrease from the same period last year and a 14.9% decrease from 1Q13. 2Q13 Internet game gross margin was 47.3% compared to 52.9% in the same period last year and 46.2% in 1Q13.
Operating Expenses
For the Three June 30, 2012 (US$ in thousands) |
For the Three March 31, 2013 (US$ in thousands) |
For the Three June 30, 2013 (US$ in thousands) |
|||
Product development |
$4,424 |
$6,136 |
$6,455 |
||
Sales and marketing |
7,147 |
4,568 |
4,644 |
||
General and administrative |
2,715 |
2,426 |
2,166 |
||
Total operating expenses |
$ 14,286 |
$13,130 |
$13,265 |
Total operating expenses in 2Q13 were US$ 13.27 mn compared to US$13.13 mn in 1Q13.
Product development expenses in 2Q13 were US$ 6.46 mn compared to US$6.14 mn in 1Q13. The increase in product development expenses was due to additional resources and investments made towards our 2013 game pipeline, including our Guild Wars 2 China team.
Sales and marketing expenses in 2Q13 were US$ 4.64 mn compared to US$ 4.57 mn in 1Q13.
General and administrative expenses in 2Q13 were US$ 2.17 mn compared to US$ 2.43 mn in 1Q13. The decrease in general and administration expenses was mainly due to a decrease in share based compensation expenses.
The Company's total headcount increased in 2Q13 to 1,140 compared to 1,132 at the end of 1Q13.
Operating Income
Operating income for 2Q13 was US$ 5.24 mn compared to US$ 5.62 mn operating income in 1Q13 and US$ 7.51 mn in the same period last year. 2Q13 operating margin was 12.0% compared to 11.7% in 1Q13.
Earnings
Net income and Non-GAAP net income in 2Q13 were US$ 6.51 mn and US$ 7.82 mn, respectively. Diluted income per ADS and diluted Non-GAAP earnings per ADS were US$ 0.15 and US$ 0.18 in 2Q13, respectively.
Total ADS on a diluted basis outstanding during 2Q13 were 42.96 mn, compared to 41.85 mn outstanding during 1Q13.
For the purpose of earnings |
Number during three March 31, 2013 |
Number during three June 30, 2013 |
ADS (in mns) |
40.74 |
41.93 |
Add: Dilution impact from options and nonvested shares |
0.50 |
0.48 |
Warrants issued to business partners |
0.61 |
0.55 |
ADS on diluted basis |
41.85 |
42.96 |
Balance Sheet
As of June 30, 2013, the Company had US$ 191.16 mn in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash or US$ 4.56 per ADS in cash and cash equivalents, term deposits, held-to-maturity securities and restricted cash.
Stock Repurchase:
In October 2012, the Board of Directors authorized the Company to repurchase up to another US$ 20 million worth of the Company's ADSs. The share repurchase plan calls for the ADSs to be acquired in the open market from time to time depending upon market conditions, the market price of Company's ADSs and the management's assessment of the Company's liquidity and cash flow needs. The repurchase plan is intended to increase shareholder value and reduce the dilutive effect of the Company's equity incentive plans.
As of April 9, 2013, 1,955k ADSs, representing 78.21 mn ordinary shares of the Company, were repurchased at an average price of US$ 6.14 per ADS for a total repurchase amount of US$ 12.00 mn.
Business Outlook (For the 3-month period ending September 30, 2013):
The Company expects total revenues for 3Q13 to be within the range of US$ 43mn to US$ 44 mn, with business unit revenues at the mid-point expected to roughly consist of WVAS revenues of US$ 16 mn, mobile game revenues of US$ 6mn and Net Game revenues of US$ 21.5mn.
The Company expects total gross profit to be within the range of US$ 19 mn to US$ 20 mn, total operating expenses to be US$ 19 mn to US$ 20 mn, net profit to be US$ 0.5 mn to US$ 1.5 mn, and Non-GAAP net profit is expected to be US$ 1.5 mn to US$ 2.5 mn.
The increased level of operating expenses expected in 3Q13 reflects an increase in sales and marketing activities for the Company's smartphone and Internet games.
Conference Call:
The Company's management team will conduct a conference call at 7:30 am Beijing time on August 20, 2013 (19:30 pm Eastern time and 16:30 pm Pacific time on August 19, 2013). A webcast of this conference call will be accessible on the Company's web site at http://ir.kongzhong.com.
KongZhong Corporation |
|||||||
Condensed Consolidated Statements of Comprehensive Income |
|||||||
(US$ in thousands, except per share and share data) |
|||||||
(Unaudited) |
|||||||
For the Three Months Ended 2012 |
For the Three Months Ended 2013 |
For the Three Months Ended 2013 |
|||||
Revenues |
$49,997 |
$47,937 |
$43,581 |
||||
Sales tax |
1,539 |
1,822 |
1,582 |
||||
Cost of revenues(including impairment on intangible assets 2012, three months ended March 31, 2013, and three months ended June 30, 2013, respectively) |
26,822 |
27,522 |
24,149 |
||||
Gross profit |
21,636 |
18,593 |
17,850 |
||||
Operating expenses |
|||||||
Product development |
4,424 |
6,136 |
6,455 |
||||
Sales and marketing |
7,147 |
4,568 |
4,644 |
||||
General and administrative |
2,715 |
2,426 |
2,166 |
||||
Total operating expenses |
14,286 |
13,130 |
13,265 |
||||
Government subsidy |
159 |
153 |
652 |
||||
Operating income |
7,509 |
5,616 |
5,237 |
||||
Interest income |
1,524 |
1,452 |
1,431 |
||||
Interest expense |
- |
57 |
36 |
||||
Imputed interest on long-term payables |
- |
150 |
150 |
||||
Exchange gain |
- |
158 |
221 |
||||
Investment income |
18 |
- |
- |
||||
Income before tax expense |
9,051 |
7,019 |
6,703 |
||||
Income tax expense |
1,159 |
214 |
191 |
||||
Net income |
$7,892 |
$6,805 |
$6,512 |
||||
Basic earnings per ADS |
$0.19 |
$0.17 |
$0.16 |
||||
Diluted earnings per ADS |
$0.18 |
$0.16 |
$0.15 |
||||
Weighted average ADS outstanding (million) |
42.17 |
40.74 |
41.93 |
||||
Weighted average ADS used in diluted EPS calculation (million) |
43.87 |
41.85 |
42.96 |
||||
Net income |
$7,892 |
$6,805 |
$6,512 |
||||
Other comprehensive (loss) income |
(602) |
903 |
4,084 |
||||
Total comprehensive income |
$7,290 |
$7,708 |
$10,596 |
KongZhong Corporation |
|||
Condensed Consolidated Statements of Cash Flows |
|||
(US$ in thousands) |
|||
(Unaudited) |
|||
For the Six Months |
For the Six Months |
||
Cash Flows From Operating Activities |
|||
Net income |
$14,750 |
$ 13,317 |
|
Adjustments to reconcile net income to net cash |
|||
provided by operating activities |
|||
Depreciation and amortization |
2,753 |
3,042 |
|
Gain on disposal of property and equipment |
(6) |
- |
|
Share-based compensation |
2,300 |
1,000 |
|
Amortization of the debt discount |
36 |
- |
|
Impairment loss on intangible assets |
- |
251 |
|
Imputed interest on long-term payables |
- |
300 |
|
Changes in operating assets and liabilities |
5,390 |
1,425 |
|
Net Cash Provided by Operating Activities |
25,223 |
19,335 |
|
Cash Flows From Investing Activities |
|||
Acquisition of business |
(10,058) |
- |
|
Purchase of property and equipment |
(728) |
(2,521) |
|
Purchase intangible assets |
- |
(1,080) |
|
Loans repayment from third party |
22,190 |
- |
|
Purchase of term deposits |
- |
(16,583) |
|
Purchase of held-to-maturity securities |
(55,981) |
(162,117) |
|
Proceeds from disposal of held-to-maturity securities |
- |
122,358 |
|
Long-term investment |
(2,000) |
- |
|
Restricted cash |
- |
(10,351) |
|
Proceeds from disposal of property and equipment |
6 |
- |
|
Net Cash Used in Investing Activities |
(46,571) |
(70,294) |
|
Cash Flows From Financing Activities |
|||
Proceeds from exercise of share options |
107 |
55 |
|
Proceeds from exercise of warrants |
- |
17,820 |
|
Deferred payments for acquisition of business |
- |
(3,000) |
|
Deferred payments for purchase of intangible assets |
- |
(5,463) |
|
Stock repurchase |
(8,276) |
(10,124) |
|
Proceeds from bank borrowing |
- |
9,000 |
|
Repayment of bank borrowing |
- |
(9,057) |
|
Net Cash Used in Financing Activities |
(8,169) |
(769) |
|
Effect of foreign exchange rate changes |
39 |
709 |
|
Net decrease in Cash and Cash Equivalents |
(29,478) |
(51,019) |
|
Cash and Cash Equivalents, Beginning of Period |
129,512 |
120,695 |
|
Cash and Cash Equivalents, End of Period |
100,034 |
69,676 |
KongZhong Corporation |
|||||||
Condensed Consolidated Balance Sheets |
|||||||
(US$ in thousands) |
|||||||
(Unaudited) |
|||||||
As of June 30, 2012 |
As of March 31, 2013 |
As of June 30, 2013 |
|||||
Cash and cash equivalents |
$100,034 |
$108,132 |
$69,676 |
||||
Term deposits |
- |
16,441 |
16,851 |
||||
Held-to-maturity securities |
72,991 |
14,396 |
57,694 |
||||
Trading securities |
1 |
- |
- |
||||
Accounts receivable (net) |
24,389 |
20,952 |
19,246 |
||||
Restricted cash |
- |
10,369 |
10,520 |
||||
Other current assets |
4,669 |
5,223 |
6,157 |
||||
Total current assets |
202,084 |
175,513 |
180,144 |
||||
Rental deposits |
495 |
738 |
517 |
||||
Intangible assets (net) |
12,728 |
76,896 |
80,633 |
||||
Property and equipment (net) |
3,341 |
3,584 |
4,699 |
||||
Long-term investments |
2,000 |
4,000 |
4,000 |
||||
Goodwill |
87,028 |
87,843 |
89,140 |
||||
Restricted cash |
- |
35,891 |
36,415 |
||||
Total assets |
$307,676 |
$384,465 |
$395,548 |
||||
Accounts payable (including accounts |
$14,161 |
$49,215 |
$42,605 |
||||
Deferred revenue (including deferred |
4,071 |
3,744 |
3,057 |
||||
Short term bank loan |
- |
9,057 |
- |
||||
Other current liabilities (including other |
26,092 |
21,779 |
20,972 |
||||
Total current liabilities |
44,324 |
83,795 |
66,634 |
||||
Non-current deferred tax liability |
43 |
3 |
- |
||||
Other long-term liabilities(including |
- |
18,814 |
18,984 |
||||
Total liabilities |
$44,367 |
$102,612 |
$85,618 |
||||
Shareholders' equity |
$263,309 |
$281,853 |
$309,930 |
||||
Total liabilities and shareholders' equity |
$307,676 |
$384,465 |
$395,548 |
Non-GAAP Financial Measures
To supplement the unaudited condensed statements of comprehensive income presented in accordance with US GAAP, the Company uses non-GAAP financial measures (Non-GAAP Financial Measures) of net income and net income per diluted ADS, which are adjusted from results based on GAAP to exclude certain infrequent or unusual or non-cash based expenses, gains and losses. The Non-GAAP Financial Measures are provided as additional information to help both management and investors compare business trends among different reporting periods on a consistent and more meaningful basis and enhance investors' overall understanding of the Company's current financial performance and prospects for the future.
The Non-GAAP Financial Measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for or superior to GAAP results. In addition, the Company's calculation of the Non-GAAP Financial Measures may be different from the calculation used by other companies, and therefore comparability may be limited.
For the periods presented, the Company's non-GAAP net income and non-GAAP net income per diluted ADS exclude, as applicable, the amortization of intangibles, share-based compensation expense, imputed interest on long-term payables, as well as is adjusted for the dilution impact on ADS numbers from stock options, non-vested shares and warrants.
Reconciliation of the Company's Non-GAAP financial measures to the GAAP financial measures is set forth below.
For the Three Months Ended June 30, 2012 (US$ in thousands, except per share and share data) |
For the Three Months Ended March 31, 2013 (US$ in thousands, except per share and share data) |
For the Three Months Ended June 30, 2013 (US$ in thousands, except per share and share data) |
|||
GAAP net income |
$7,892 |
$6,805 |
$6,512 |
||
Share-based compensation |
1,150 |
556 |
444 |
||
Imputed interest on |
- |
150 |
150 |
||
Amortization of intangibles |
1,059 |
1,386 |
717 |
||
Non-GAAP net income |
$10,101 |
$8,897 |
$7,823 |
||
Weighted average ADS used in diluted |
43.87 |
41.85 |
42.96 |
||
Non-GAAP diluted net income per ADS |
$0.23 |
$0.21 |
$0.18 |
About KongZhong:
We are one of the leading providers of digital entertainment services for consumers in the PRC. We operate three main business units, namely WVAS, mobile games and Internet games. We are one of the leading providers of WVAS to mobile phone users and have been in cooperation with all major telecommunications operators in the PRC since 2002. In 2005, we began providing feature-phone mobile games on the networks of China Mobile with the acquisition of Tianjin Mammoth, a feature phone mobile games developer. To further expand our mobile games development capabilities, we acquired Noumena in 2013 in order to develop smartphone mobile games on smartphone mobile operating systems, such as iOS and Android. We commenced our Internet games business in 2010 through our acquisition of Dacheng, a developer and operator of Internet games in the PRC. In addition to developing and operating our self-developed Internet games, such as Loong, Demon Code and Kung Fu Hero, we are the exclusive operator of the popular World of Tanks game for the PRC Internet games market. In May 2013, KONG entered into a strategic partnership with Wargaming.net's granting KONG exclusive rights to all of Wargaming.net's future games in mainland China, including but not limited to World of Tanks, World of Warplanes and World of Warships. In addition, KONG is also the the exclusive China partner for Guild War 2 from ArenaNet, Offensive Combat from U4iA Games and Hawken from Meteor Entertainment.
Safe Harbor Statements
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding trends in the wireless value-added services, wireless media, mobile games and online games industries and our future results of operations, financial condition and business prospects. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends and our results may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, continued competitive pressure in China's wireless value-added services, wireless media, mobile games and online games industries and the effect of such pressure on revenues; our ability to develop new products that are commercially successful; unpredictable changes in technology, consumer demand and usage preferences in the markets we operate; our ability to protect our intellectual property rights; the short operating history of certain of our business segments, in particular the online games segment; the state of and any change in our relationship with China's telecommunications operators; our dependence on the billing systems of telecommunications operators for our performance; the outcome of our investment of operating income generated from the WVAS segment into the development of our wireless Internet, mobile games and online games segments; changes in the regulations or policies of the Ministry of Industry and Information Technology and other government authorities relevant to our businesses; and changes in political, economic, legal and social conditions in China, including the Chinese government's policies with respect to economic growth, foreign exchange, foreign investment and entry by foreign companies into China's telecommunications and online games markets. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.
SOURCE KongZhong Corporation
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