- Type - Casual gaming and professional gaming
- Platform - Online and offline
- Device - Mobile gaming, console gaming, and PC gaming
- Geography - APAC, North America, Europe, Middle East, and Africa, and South America
For more insights on YOY and CAGR, Read Sample Report
Vendor Insights
The gaming market is fragmented, and the vendors are deploying various organic and inorganic growth strategies to compete in the market.
The growing competition in the market is compelling vendors to adopt various growth strategies such as promotional activities and spending on advertisements to improve the visibility of their services. Some vendors are also adopting inorganic growth strategies such as M&As to remain competitive in the market.
The report analyzes the market's competitive landscape and offers information on several market vendors, including:
- Activision Blizzard Inc.
- Alphabet Inc.
- Apple Inc.
- Bandai Namco Holdings Inc.
- DeNA Co. Ltd.
- Electronic Arts Inc.
- Epic Games Inc.
- GungHo Online Entertainment Inc.
- Jam City Inc.
- Kunlun Wanwei Technology Co. Ltd.
- Microsoft Corp.
- NetEase Inc.
- Niantic Inc.
Find additional highlights on the growth strategies adopted by vendors and their product offerings, Read Sample Report.
Geographical Market Analysis
APAC will account for 56% of market growth. The main gaming markets in APAC are South Korea (Republic of Korea), China, and Japan. The market in APAC will expand more quickly than the industry in other regions. During the projection period, the gaming market in APAC will expand due to the rising popularity of e-sports in emerging nations like Taiwan, Malaysia, and Singapore.
Furthermore, countries such as the US, China, Japan, South Korea, and Germany are expected to emerge as prominent markets for gaming markets during the forecast period.
Know more about this market's geographical distribution along with a detailed analysis of the top regions and get a sample report.
Key Segment Analysis
During the anticipated timeframe, the casual gaming segment's market share will expand significantly. In the upcoming years, segment growth will be driven by rising smartphone adoption. The lockdowns brought on by the epidemic forced the closure of the physical gaming locations for a number of weeks. As a result, more professional and recreational players adopted online gaming solutions.
View Sample Report: to know additional highlights and key points on various market segments and their impact in coming years.
Key Market Drivers & Challenges:
The increasing popularity of AR and VR games is one of the main drivers fueling the expansion of the worldwide gaming industry. Traditional gaming devices are not a priority for AR and VR device developers. One of the major developments in the gaming business that is anticipated to have a beneficial effect on the sector in the next years is the rising popularity of cloud gaming. Cloud gaming is expanding as a result of social media's and mobile gaming's rising popularity. The content is sent to gaming devices using grid computing over wired or wireless broadband connections. Although factors such as regulation of loot boxes may impede the market growth.
Download sample for highlights on market Drivers & Challenges affecting the Gaming Market.
Customize Your Report
Don't miss out on the opportunity to speak to our analyst and know more insights about this market report. Our analysts can also help you customize this report according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.
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Related Reports:
Online Smartphone and Tablet Games Market by Device and Geography - Forecast and Analysis 2022-2026
Massive Multiplayer Online Role-playing Game (MMORPG) Market by Device and Geography - Forecast and Analysis 2022-2026
Gaming Market Scope |
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.31% |
Market growth 2022-2026 |
$ 74.93 billion |
Market structure |
Fragmented |
YoY growth (%) |
6.52 |
Regional analysis |
APAC, North America, Europe, Middle East and Africa, and South America |
Performing market contribution |
APAC at 56% |
Key consumer countries |
US, China, Japan, South Korea, and Germany |
Competitive landscape |
Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled |
Activision Blizzard Inc., Alphabet Inc., Apple Inc., Bandai Namco Holdings Inc., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Jam City Inc., Kunlun Wanwei Technology Co. Ltd., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Square Enix Holdings Co. Ltd., Sony Group Corp., The Walt Disney Co., Ubisoft Entertainment, and ZeptoLab UK Ltd. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of Contents
1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Global Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
- Exhibit 06: Executive Summary – Chart on Market Segmentation by Platform
- Exhibit 07: Executive Summary – Chart on Market Segmentation by Type
- Exhibit 08: Executive Summary – Chart on Incremental Growth
- Exhibit 09: Executive Summary – Data Table on Incremental Growth
- Exhibit 10: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 11: Parent market
- Exhibit 12: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 13: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 14: Market segments
- 3.4 Market outlook: Forecast for 2021-2026
- Exhibit 15: Chart on Global - Market size and forecast 2021-2026 ($ billion)
- Exhibit 16: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
- Exhibit 17: Chart on Global Market: Year-over-year growth 2021-2026 (%)
- Exhibit 18: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
4 Five Forces Analysis
- 4.1 Five forces summary
- Exhibit 19: Five forces analysis - Comparison between 2021 and 2026
- 4.2 Bargaining power of buyers
- Exhibit 20: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
- 4.3 Bargaining power of suppliers
- Exhibit 21: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
- 4.4 Threat of new entrants
- Exhibit 22: Threat of new entrants – Impact of key factors in 2021 and 2026
- 4.5 Threat of substitutes
- Exhibit 23: Threat of substitutes – Impact of key factors in 2021 and 2026
- 4.6 Threat of rivalry
- Exhibit 24: Threat of rivalry – Impact of key factors in 2021 and 2026
- 4.7 Market condition
- Exhibit 25: Chart on Market condition - Five forces 2021 and 2026
5 Market Segmentation by Device
- 5.1 Market segments
- Exhibit 26: Chart on Device - Market share 2021-2026 (%)
- Exhibit 27: Data Table on Device - Market share 2021-2026 (%)
- 5.2 Comparison by Device
- Exhibit 28: Chart on Comparison by Device
- Exhibit 29: Data Table on Comparison by Device
- 5.3 Mobile gaming - Market size and forecast 2021-2026
- Exhibit 30: Chart on Mobile gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 31: Data Table on Mobile gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 32: Chart on Mobile gaming - Year-over-year growth 2021-2026 (%)
- Exhibit 33: Data Table on Mobile gaming - Year-over-year growth 2021-2026 (%)
- 5.4 Console gaming - Market size and forecast 2021-2026
- Exhibit 34: Chart on Console gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 35: Data Table on Console gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 36: Chart on Console gaming - Year-over-year growth 2021-2026 (%)
- Exhibit 37: Data Table on Console gaming - Year-over-year growth 2021-2026 (%)
- 5.5 PC gaming - Market size and forecast 2021-2026
- Exhibit 38: Chart on PC gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 39: Data Table on PC gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 40: Chart on PC gaming - Year-over-year growth 2021-2026 (%)
- Exhibit 41: Data Table on PC gaming - Year-over-year growth 2021-2026 (%)
- 5.6 Market opportunity by Device
- Exhibit 42: Market opportunity by Device ($ billion)
6 Market Segmentation by Platform
- 6.1 Market segments
- Exhibit 43: Chart on Platform - Market share 2021-2026 (%)
- Exhibit 44: Data Table on Platform - Market share 2021-2026 (%)
- 6.2 Comparison by Platform
- Exhibit 45: Chart on Comparison by Platform
- Exhibit 46: Data Table on Comparison by Platform
- 6.3 Online - Market size and forecast 2021-2026
- Exhibit 47: Chart on Online - Market size and forecast 2021-2026 ($ billion)
- Exhibit 48: Data Table on Online - Market size and forecast 2021-2026 ($ billion)
- Exhibit 49: Chart on Online - Year-over-year growth 2021-2026 (%)
- Exhibit 50: Data Table on Online - Year-over-year growth 2021-2026 (%)
- 6.4 Offline - Market size and forecast 2021-2026
- Exhibit 51: Chart on Offline - Market size and forecast 2021-2026 ($ billion)
- Exhibit 52: Data Table on Offline - Market size and forecast 2021-2026 ($ billion)
- Exhibit 53: Chart on Offline - Year-over-year growth 2021-2026 (%)
- Exhibit 54: Data Table on Offline - Year-over-year growth 2021-2026 (%)
- 6.5 Market opportunity by Platform
- Exhibit 55: Market opportunity by Platform ($ billion)
7 Market Segmentation by Type
- 7.1 Market segments
- Exhibit 56: Chart on Type - Market share 2021-2026 (%)
- Exhibit 57: Data Table on Type - Market share 2021-2026 (%)
- 7.2 Comparison by Type
- Exhibit 58: Chart on Comparison by Type
- Exhibit 59: Data Table on Comparison by Type
- 7.3 Casual gaming - Market size and forecast 2021-2026
- Exhibit 60: Chart on Casual gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 61: Data Table on Casual gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 62: Chart on Casual gaming - Year-over-year growth 2021-2026 (%)
- Exhibit 63: Data Table on Casual gaming - Year-over-year growth 2021-2026 (%)
- 7.4 Professional gaming - Market size and forecast 2021-2026
- Exhibit 64: Chart on Professional gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 65: Data Table on Professional gaming - Market size and forecast 2021-2026 ($ billion)
- Exhibit 66: Chart on Professional gaming - Year-over-year growth 2021-2026 (%)
- Exhibit 67: Data Table on Professional gaming - Year-over-year growth 2021-2026 (%)
- 7.5 Market opportunity by Type
- Exhibit 68: Market opportunity by Type ($ billion)
8 Customer Landscape
- 8.1 Customer landscape overview
- Exhibit 69: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
- 9.1 Geographic segmentation
- Exhibit 70: Chart on Market share by geography 2021-2026 (%)
- Exhibit 71: Data Table on Market share by geography 2021-2026 (%)
- 9.2 Geographic comparison
- Exhibit 72: Chart on Geographic comparison
- Exhibit 73: Data Table on Geographic comparison
- 9.3 APAC - Market size and forecast 2021-2026
- Exhibit 74: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
- Exhibit 75: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
- Exhibit 76: Chart on APAC - Year-over-year growth 2021-2026 (%)
- Exhibit 77: Data Table on APAC - Year-over-year growth 2021-2026 (%)
- 9.4 North America - Market size and forecast 2021-2026
- Exhibit 78: Chart on North America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 79: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 80: Chart on North America - Year-over-year growth 2021-2026 (%)
- Exhibit 81: Data Table on North America - Year-over-year growth 2021-2026 (%)
- 9.5 Europe - Market size and forecast 2021-2026
- Exhibit 82: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
- Exhibit 83: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
- Exhibit 84: Chart on Europe - Year-over-year growth 2021-2026 (%)
- Exhibit 85: Data Table on Europe - Year-over-year growth 2021-2026 (%)
- 9.6 Middle East and Africa - Market size and forecast 2021-2026
- Exhibit 86: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
- Exhibit 87: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
- Exhibit 88: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- Exhibit 89: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- 9.7 South America - Market size and forecast 2021-2026
- Exhibit 90: Chart on South America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 91: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 92: Chart on South America - Year-over-year growth 2021-2026 (%)
- Exhibit 93: Data Table on South America - Year-over-year growth 2021-2026 (%)
- 9.8 China - Market size and forecast 2021-2026
- Exhibit 94: Chart on China - Market size and forecast 2021-2026 ($ billion)
- Exhibit 95: Data Table on China - Market size and forecast 2021-2026 ($ billion)
- Exhibit 96: Chart on China - Year-over-year growth 2021-2026 (%)
- Exhibit 97: Data Table on China - Year-over-year growth 2021-2026 (%)
- 9.9 US - Market size and forecast 2021-2026
- Exhibit 98: Chart on US - Market size and forecast 2021-2026 ($ billion)
- Exhibit 99: Data Table on US - Market size and forecast 2021-2026 ($ billion)
- Exhibit 100: Chart on US - Year-over-year growth 2021-2026 (%)
- Exhibit 101: Data Table on US - Year-over-year growth 2021-2026 (%)
- 9.10 Japan - Market size and forecast 2021-2026
- Exhibit 102: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
- Exhibit 103: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
- Exhibit 104: Chart on Japan - Year-over-year growth 2021-2026 (%)
- Exhibit 105: Data Table on Japan - Year-over-year growth 2021-2026 (%)
- 9.11 South Korea - Market size and forecast 2021-2026
- Exhibit 106: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
- Exhibit 107: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
- Exhibit 108: Chart on South Korea - Year-over-year growth 2021-2026 (%)
- Exhibit 109: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
- 9.12 Germany - Market size and forecast 2021-2026
- Exhibit 110: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
- Exhibit 111: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
- Exhibit 112: Chart on Germany - Year-over-year growth 2021-2026 (%)
- Exhibit 113: Data Table on Germany - Year-over-year growth 2021-2026 (%)
- 9.13 Market opportunity by geography
- Exhibit 114: Market opportunity by geography ($ billion)
10 Drivers, Challenges, and Trends
- 10.3 Impact of drivers and challenges
- Exhibit 115: Impact of drivers and challenges in 2021 and 2026
11 Vendor Landscape
- 11.2 Vendor landscape
- Exhibit 116: Overview on Criticality of inputs and Factors of differentiation
- 11.3 Landscape disruption
- Exhibit 117: Overview on factors of disruption
- 11.4 Industry risks
- Exhibit 118: Impact of key risks on business
12 Vendor Analysis
- 12.1 Vendors covered
- Exhibit 119: Vendors covered
- 12.2 Market positioning of vendors
- Exhibit 120: Matrix on vendor position and classification
- 12.3 Activision Blizzard Inc.
- Exhibit 121: Activision Blizzard Inc. - Overview
- Exhibit 122: Activision Blizzard Inc. - Business segments
- Exhibit 123: Activision Blizzard Inc. - Key news
- Exhibit 124: Activision Blizzard Inc. - Key offerings
- Exhibit 125: Activision Blizzard Inc. - Segment focus
- 12.4 Apple Inc.
- Exhibit 126: Apple Inc. - Overview
- Exhibit 127: Apple Inc. - Business segments
- Exhibit 128: Apple Inc. - Key news
- Exhibit 129: Apple Inc. - Key offerings
- Exhibit 130: Apple Inc. - Segment focus
- 12.5 Bandai Namco Holdings Inc.
- Exhibit 131: Bandai Namco Holdings Inc. - Overview
- Exhibit 132: Bandai Namco Holdings Inc. - Business segments
- Exhibit 133: Bandai Namco Holdings Inc. - Key offerings
- Exhibit 134: Bandai Namco Holdings Inc. - Segment focus
- 12.6 Electronic Arts Inc.
- Exhibit 135: Electronic Arts Inc. - Overview
- Exhibit 136: Electronic Arts Inc. - Product / Service
- Exhibit 137: Electronic Arts Inc. - Key offerings
- 12.7 GungHo Online Entertainment Inc.
- Exhibit 138: GungHo Online Entertainment Inc. - Overview
- Exhibit 139: GungHo Online Entertainment Inc. - Product / Service
- Exhibit 140: GungHo Online Entertainment Inc. - Key offerings
- 12.8 Microsoft Corp.
- Exhibit 141: Microsoft Corp. - Overview
- Exhibit 142: Microsoft Corp. - Business segments
- Exhibit 143: Microsoft Corp. - Key news
- Exhibit 144: Microsoft Corp. - Key offerings
- Exhibit 145: Microsoft Corp. - Segment focus
- 12.9 NetEase Inc.
- Exhibit 146: NetEase Inc. - Overview
- Exhibit 147: NetEase Inc. - Product / Service
- Exhibit 148: NetEase Inc. - Key offerings
- 12.10 Sony Group Corp.
- Exhibit 149: Sony Group Corp. - Overview
- Exhibit 150: Sony Group Corp. - Business segments
- Exhibit 151: Sony Group Corp. - Key offerings
- Exhibit 152: Sony Group Corp. - Segment focus
- 12.11 The Walt Disney Co.
- Exhibit 153: The Walt Disney Co. - Overview
- Exhibit 154: The Walt Disney Co. - Business segments
- Exhibit 155: The Walt Disney Co. - Key offerings
- Exhibit 156: The Walt Disney Co. - Segment focus
- 12.12 Ubisoft Entertainment
- Exhibit 157: Ubisoft Entertainment - Overview
- Exhibit 158: Ubisoft Entertainment - Business segments
- Exhibit 159: Ubisoft Entertainment - Key news
- Exhibit 160: Ubisoft Entertainment - Key offerings
- Exhibit 161: Ubisoft Entertainment - Segment focus
13 Appendix
- 13.2 Inclusions and exclusions checklist
- Exhibit 162: Inclusions checklist
- Exhibit 163: Exclusions checklist
- 13.3 Currency conversion rates for US$
- Exhibit 164: Currency conversion rates for US$
- 13.4 Research methodology
- Exhibit 165: Research methodology
- Exhibit 166: Validation techniques employed for market sizing
- Exhibit 167: Information sources
- 13.5 List of abbreviations
- Exhibit 168: List of abbreviations
About Us:
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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