NEW YORK, Feb. 10, 2023 /PRNewswire/ -- According to Technavio, the gaming hardware market size in Europe is estimated to grow by USD 3,577.97 million from 2022 to 2027. The market is estimated to grow at a CAGR of 4.81% during the forecast period. The report includes historic market data from 2017 to 2021. In 2017, the market was valued at USD 9,614.72 million. For more Insights on market size Request a sample report
Gaming hardware market in Europe - Five Forces
The cloud data warehouse market is fragmented, and the five forces analysis covers–
- Bargaining Power of Buyers
- The threat of New Entrants
- Threat of Rivalry
- Bargaining Power of Suppliers
- Threat of Substitutes
- Interpretation of porter's five models helps to strategize the business, for entire details – buy the report!
Gaming hardware market in Europe – Customer Landscape
The report includes the market's adoption lifecycle, from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.
Gaming hardware market in Europe - Segmentation Assessment
Segment Overview
Technavio has segmented the market based on Product (Consoles, PC, and Accessories).
- The market growth will be significant in the consoles segment during the forecast period. The segment is primarily driven by the growing popularity of e-sports. In addition, the introduction of innovative features in gaming consoles such as touch controls, voice recognition, and gesture control are fueling the growth of the segment.
For further highlights on the segment analysis, Download a Sample Report
Gaming hardware market in Europe – Market Dynamics
Key factor driving market growth
- The market is driven by the rising popularity of e-sports games in Europe.
- The number of viewers for e-sports such as League of Legends, Call of Duty: Warzone, and others is continuously increasing in Europe.
- The growth in viewership is leading to an increase in the number of aspiring professional gamers.
- The rise in the number of professional gamers is increasing the demand for gaming peripherals, which, in turn, is driving the growth of the market.
Leading trends influencing the market
- The rising popularity of multiplayer video games is a key trend in the market.
- Multiplayer video games allow players to connect with other players and interact over the network or dial-up connections.
- Multiplayer games allow players to play at the same time on one system or on different systems.
- The rising popularity of multiplayer games is increasing the adoption of various gaming hardware including consoles, PC, and other gaming hardware.
Major challenges hindering the market growth
- The easy availability of counterfeit products is a major challenge hindering market growth.
- Many vendors in the market are exploring ways to avoid the use of counterfeit gaming hardware and peripheral devices.
- Counterfeit products put a huge toll on innovations and affect the sales of vendors.
- These products are posing a serious threat to the revenue generation of vendors as well as the growth of the market in focus.
What are the key data covered in this gaming hardware market in Europe report?
- CAGR of the market during the forecast period
- Detailed information on factors that will drive the growth of the gaming hardware market in Europe between 2023 and 2027
- Precise estimation of the size of the gaming hardware market in Europe and its contribution to the parent market
- Accurate predictions about upcoming trends and changes in consumer behavior
- Growth of the gaming hardware market across Europe
- A thorough analysis of the market's competitive landscape and detailed information about vendors
- Comprehensive analysis of factors that will challenge the growth of gaming hardware market vendors in Europe
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Gaming Hardware Market in Europe Scope |
|
Report Coverage |
Details |
Page number |
135 |
Base year |
2022 |
Historic period |
2017-2021 |
Forecast period |
2023-2027 |
Growth momentum & CAGR |
Accelerate at a CAGR of 4.81% |
Market growth 2023-2027 |
USD 3577.97 million |
Market structure |
Fragmented |
YoY growth 2022-2023 (%) |
4.54 |
Key countries |
Germany, UK, France, and Rest of Europe |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Antec Inc., Apple Inc., Biostar Microtech Int'l Corp., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co. Ltd., and Zotac Technology Ltd. |
Market dynamics |
Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of contents:
1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Country Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
- Exhibit 06: Executive Summary – Chart on Incremental Growth
- Exhibit 07: Executive Summary – Data Table on Incremental Growth
- Exhibit 08: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 09: Parent market
- Exhibit 10: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 11: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 12: Market segments
- 3.3 Market size 2022
- 3.4 Market outlook: Forecast for 2022-2027
- Exhibit 13: Chart on Europe - Market size and forecast 2022-2027 ($ million)
- Exhibit 14: Data Table on Regional - Market size and forecast 2022-2027 ($ million)
- Exhibit 15: Chart on Europe: Year-over-year growth 2022-2027 (%)
- Exhibit 16: Data Table on Regional - Market size and forecast 2022-2027 ($ million)
4 Historic Market Size
- 4.1 Gaming hardware market in Europe 2017 - 2021
- Exhibit 17: Historic Market Size – Data Table on Gaming hardware market in Europe 2017 - 2021 ($ million)
- 4.2 Product Segment Analysis 2017 - 2021
- Exhibit 18: Historic Market Size – Product Segment 2017 - 2021 ($ million)
- 4.3 Geography Segment Analysis 2017 - 2021
- Exhibit 19: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
5 Five Forces Analysis
- 5.1 Five forces summary
- Exhibit 20: Five forces analysis - Comparison between 2022 and 2027
- 5.2 Bargaining power of buyers
- Exhibit 21: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
- 5.3 Bargaining power of suppliers
- Exhibit 22: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
- 5.4 Threat of new entrants
- Exhibit 23: Threat of new entrants – Impact of key factors in 2022 and 2027
- 5.5 Threat of substitutes
- Exhibit 24: Threat of substitutes – Impact of key factors in 2022 and 2027
- 5.6 Threat of rivalry
- Exhibit 25: Threat of rivalry – Impact of key factors in 2022 and 2027
- 5.7 Market condition
- Exhibit 26: Chart on Market condition - Five forces 2022 and 2027
6 Market Segmentation by Product
- 6.1 Market segments
- Exhibit 27: Chart on Product - Market share 2022-2027 (%)
- Exhibit 28: Data Table on Product - Market share 2022-2027 (%)
- 6.2 Comparison by Product
- Exhibit 29: Chart on Comparison by Product
- Exhibit 30: Data Table on Comparison by Product
- 6.3 Consoles - Market size and forecast 2022-2027
- Exhibit 31: Chart on Consoles - Market size and forecast 2022-2027 ($ million)
- Exhibit 32: Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
- Exhibit 33: Chart on Consoles - Year-over-year growth 2022-2027 (%)
- Exhibit 34: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
- 6.4 PC - Market size and forecast 2022-2027
- Exhibit 35: Chart on PC - Market size and forecast 2022-2027 ($ million)
- Exhibit 36: Data Table on PC - Market size and forecast 2022-2027 ($ million)
- Exhibit 37: Chart on PC - Year-over-year growth 2022-2027 (%)
- Exhibit 38: Data Table on PC - Year-over-year growth 2022-2027 (%)
- 6.5 Accessories - Market size and forecast 2022-2027
- Exhibit 39: Chart on Accessories - Market size and forecast 2022-2027 ($ million)
- Exhibit 40: Data Table on Accessories - Market size and forecast 2022-2027 ($ million)
- Exhibit 41: Chart on Accessories - Year-over-year growth 2022-2027 (%)
- Exhibit 42: Data Table on Accessories - Year-over-year growth 2022-2027 (%)
- 6.6 Market opportunity by Product
- Exhibit 43: Market opportunity by Product ($ million)
7 Customer Landscape
- 7.1 Customer landscape overview
- Exhibit 44: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
8 Geographic Landscape
- 8.1 Geographic segmentation
- Exhibit 45: Chart on Market share by geography - 2022-2027 (%)
- Exhibit 46: Data Table on Market share by geography - 2022-2027 (%)
- 8.2 Geographic comparison
- Exhibit 47: Chart on Geographic comparison
- Exhibit 48: Data Table on Geographic comparison
- 8.3 Germany - Market size and forecast 2022-2027
- Exhibit 49: Chart on Germany - Market size and forecast 2022-2027 ($ million)
- Exhibit 50: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
- Exhibit 51: Chart on Germany - Year-over-year growth 2022-2027 (%)
- Exhibit 52: Data Table on Germany - Year-over-year growth 2022-2027 (%)
- 8.4 UK - Market size and forecast 2022-2027
- Exhibit 53: Chart on UK - Market size and forecast 2022-2027 ($ million)
- Exhibit 54: Data Table on UK - Market size and forecast 2022-2027 ($ million)
- Exhibit 55: Chart on UK - Year-over-year growth 2022-2027 (%)
- Exhibit 56: Data Table on UK - Year-over-year growth 2022-2027 (%)
- 8.5 France - Market size and forecast 2022-2027
- Exhibit 57: Chart on France - Market size and forecast 2022-2027 ($ million)
- Exhibit 58: Data Table on France - Market size and forecast 2022-2027 ($ million)
- Exhibit 59: Chart on France - Year-over-year growth 2022-2027 (%)
- Exhibit 60: Data Table on France - Year-over-year growth 2022-2027 (%)
- 8.6 Rest of Europe - Market size and forecast 2022-2027
- Exhibit 61: Chart on Rest of Europe - Market size and forecast 2022-2027 ($ million)
- Exhibit 62: Data Table on Rest of Europe - Market size and forecast 2022-2027 ($ million)
- Exhibit 63: Chart on Rest of Europe - Year-over-year growth 2022-2027 (%)
- Exhibit 64: Data Table on Rest of Europe - Year-over-year growth 2022-2027 (%)
- 8.7 Market opportunity by geography
- Exhibit 65: Market opportunity by geography ($ million)
9 Drivers, Challenges, and Trends
- 9.1 Market drivers
- 9.2 Market challenges
- 9.3 Impact of drivers and challenges
- Exhibit 66: Impact of drivers and challenges in 2022 and 2027
- 9.4 Market trends
10 Vendor Landscape
- 10.1 Overview
- 10.2 Vendor landscape
- Exhibit 67: Overview on Criticality of inputs and Factors of differentiation
- 10.3 Landscape disruption
- Exhibit 68: Overview on factors of disruption
- 10.4 Industry risks
- Exhibit 69: Impact of key risks on business
11 Vendor Analysis
- 11.1 Vendors covered
- Exhibit 70: Vendors covered
- 11.2 Market positioning of vendors
- Exhibit 71: Matrix on vendor position and classification
- 11.3 Antec Inc.
- Exhibit 72: Antec Inc. - Overview
- Exhibit 73: Antec Inc. - Product / Service
- Exhibit 74: Antec Inc. - Key offerings
- 11.4 Apple Inc.
- Exhibit 75: Apple Inc. - Overview
- Exhibit 76: Apple Inc. - Business segments
- Exhibit 77: Apple Inc. - Key news
- Exhibit 78: Apple Inc. - Key offerings
- Exhibit 79: Apple Inc. - Segment focus
- 11.5 Corsair Gaming Inc.
- Exhibit 80: Corsair Gaming Inc. - Overview
- Exhibit 81: Corsair Gaming Inc. - Business segments
- Exhibit 82: Corsair Gaming Inc. - Key news
- Exhibit 83: Corsair Gaming Inc. - Key offerings
- Exhibit 84: Corsair Gaming Inc. - Segment focus
- 11.6 Dell Technologies Inc.
- Exhibit 85: Dell Technologies Inc. - Overview
- Exhibit 86: Dell Technologies Inc. - Business segments
- Exhibit 87: Dell Technologies Inc. - Key news
- Exhibit 88: Dell Technologies Inc. - Key offerings
- Exhibit 89: Dell Technologies Inc. - Segment focus
- 11.7 Electronic Arts Inc.
- Exhibit 90: Electronic Arts Inc. - Overview
- Exhibit 91: Electronic Arts Inc. - Product / Service
- Exhibit 92: Electronic Arts Inc. - Key offerings
- 11.8 GAMDIAS Technology Co. Ltd.
- Exhibit 93: GAMDIAS Technology Co. Ltd. - Overview
- Exhibit 94: GAMDIAS Technology Co. Ltd. - Product / Service
- Exhibit 95: GAMDIAS Technology Co. Ltd. - Key offerings
- 11.9 HTC Corp.
- Exhibit 96: HTC Corp. - Overview
- Exhibit 97: HTC Corp. - Product / Service
- Exhibit 98: HTC Corp. - Key offerings
- 11.10 Lenovo Group Ltd.
- Exhibit 99: Lenovo Group Ltd. - Overview
- Exhibit 100: Lenovo Group Ltd. - Business segments
- Exhibit 101: Lenovo Group Ltd. - Key offerings
- Exhibit 102: Lenovo Group Ltd. - Segment focus
- 11.11 Logitech International SA
- Exhibit 103: Logitech International SA - Overview
- Exhibit 104: Logitech International SA - Product / Service
- Exhibit 105: Logitech International SA - Key offerings
- 11.12 Meta Platforms Inc.
- Exhibit 106: Meta Platforms Inc. - Overview
- Exhibit 107: Meta Platforms Inc. - Product / Service
- Exhibit 108: Meta Platforms Inc. - Key offerings
- 11.13 Microsoft Corp.
- Exhibit 109: Microsoft Corp. - Overview
- Exhibit 110: Microsoft Corp. - Business segments
- Exhibit 111: Microsoft Corp. - Key news
- Exhibit 112: Microsoft Corp. - Key offerings
- Exhibit 113: Microsoft Corp. - Segment focus
- 11.14 Nintendo Co. Ltd.
- Exhibit 114: Nintendo Co. Ltd. - Overview
- Exhibit 115: Nintendo Co. Ltd. - Product / Service
- Exhibit 116: Nintendo Co. Ltd. - Key offerings
- 11.15 Sony Group Corp.
- Exhibit 117: Sony Group Corp. - Overview
- Exhibit 118: Sony Group Corp. - Business segments
- Exhibit 119: Sony Group Corp. - Key news
- Exhibit 120: Sony Group Corp. - Key offerings
- Exhibit 121: Sony Group Corp. - Segment focus
- 11.16 Tencent Holdings Ltd.
- Exhibit 122: Tencent Holdings Ltd. - Overview
- Exhibit 123: Tencent Holdings Ltd. - Business segments
- Exhibit 124: Tencent Holdings Ltd. - Key offerings
- Exhibit 125: Tencent Holdings Ltd. - Segment focus
- 11.17 Zotac Technology Ltd.
- Exhibit 126: Zotac Technology Ltd. - Overview
- Exhibit 127: Zotac Technology Ltd. - Product / Service
- Exhibit 128: Zotac Technology Ltd. - Key offerings
12 Appendix
- 12.1 Scope of the report
- 12.2 Inclusions and exclusions checklist
- Exhibit 129: Inclusions checklist
- Exhibit 130: Exclusions checklist
- 12.3 Currency conversion rates for US$
- Exhibit 131: Currency conversion rates for US$
- 12.4 Research methodology
- Exhibit 132: Research methodology
- Exhibit 133: Validation techniques employed for market sizing
- Exhibit 134: Information sources
- 12.5 List of abbreviations
- Exhibit 135: List of abbreviations
About Us
Technavio is a leading technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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