Gameloft: Results for the First Half of 2014, Sales of €111.3M
PARIS, September 10, 2014 /PRNewswire/ --
Current operating income of €1.6M
Net loss of €0.1M
Net cash of €58.5M
Gameloft's financial statements for the first half-year ending June 30, 2014; breakdown as follows:
In millions of EUR H1 2014 % of sales H1 2013 % of sales Sales 111.3 100% 109.4 100% Cost of sales -19.7 -18% -19.1 -17% Gross profit 91.6 82% 90.3 83% R&D -56.1 -50% -51.6 -47% Sales and marketing -20.2 -18% -17.8 -16% Administration -13.2 -12% -9.2 -8% Other operating income and expenses -0.5 0% -0.4 0% Current operating income 1.6 1% 11.2 10% Stock-based compensation -2.0 -2% -1.7 -2% Other income and expenses -0.2 0% -1.1 -1% Operating income -0.6 -1% 8.4 8% Financial income 2.9 3% -2.7 -2% Net income before tax 2.3 2% 5.7 5% Tax expense -2.4 -2% -3.9 -4% Net income -0.1 0% 1.8 2%
Over the first half of 2014, Gameloft achieved consolidated sales of €111.3 million, up 10% year on year on a constant-exchange-rate basis, and up 2% on a current-exchange-rate basis. EMEA represented 33% of first-half sales; North America, 30%; APAC, 19%; and LATAM, 18%. Gameloft's organic growth remained strong during the first half in the absence of major project launches. Of the twelve to fifteen new games currently expected to be released in 2014 by the company, only four were launched during the first half. More than 95% of first-half sales were therefore generated from the back catalogue titles, whose lifespan is progressively increasing thanks to the groundwork completed on game updates.
The gross profit reached €91.6 million, up 1%. The gross margin for the period remained relatively stable at 82% compared with the gross margin of 83% achieved in the first half of 2013.
The low number of new game releases in the first-half combined with maintaining R&D investments at an ambitious level did not allow the company to benefit from a leverage effect on sales. R&D, Sales and Marketing, and Administration expenses represented 50%, 18%, and 12% respectively of first-half sales in 2014. The current operating margin of the first half stood at 1.4%, compared to 10.3% for the first half of 2013. The coming months should witness improved synchronization between the frequency of new game releases and the company's investments.
Stock-based compensation reached €2.0 million in the first half of 2014, compared to €1.7 million for the same period in 2013. Stock-based compensation costs do not negatively impact the company's equity and cash level. The operating income was -€0.6 million, representing an operating margin of -0.5% compared to 7.7% from the first half of 2013.
Gameloft's financial income reached €2.9 million, a strong increase compared to the first half of 2013, and was driven mostly by interest income earned on cash and currency exchange gains. Net income before tax stood at €2.3 million and net loss at €0.1 million.
The amount of unrecognized consolidated tax loss carry-forwards reached €15.1 million on June 30, 2014.
Sound financial situation
On June 30, 2014, the company's equity capital reached €139.4 million and net cash was €58.5 million. Operational cash flow generation was relatively solid during the first six months of the year, which allowed the company to continue to invest in IT infrastructure. Operational cash flow stood at €8.6 million, of which close to €8.0 million was re-invested in purchasing IT equipment and software. These investments allow Gameloft to manage the build-up in the number of users for its smartphone and tablet games. The company currently supports an average of over 20 million players per day on its game servers.
Outlook for 2014 and 2015
Gameloft was ranked the second largest publisher in the world in July 2014 in terms of game downloads on smartphones and tablets, according to the App Annie index. With over 20 million daily users and 1.7 billion Gameloft games downloaded to date, the company is a key and leading player in the mobile game market.
Gameloft has the in-house development teams necessary to launch over fifteen games on smartphones and tablets per year and to maintain services for over 25 games. These games are marketed in 15 different languages and on over 4,500 smartphone models. To our knowledge there are no other companies in the mobile game sector that have production and distribution capacities that rival Gameloft.
In 2014, 1.25 billion smartphones are expected to be sold, compared to 1 billion in 2013[1]. Sales growth of smartphones and tablets combined with the forthcoming releases of many new high-quality games are expected to drive Gameloft's growth in the coming quarters. Michel Guillemot, CEO of Gameloft, states, "After several quarters with a low number of releases, Gameloft will return to releasing new games at a regular and brisk pace starting from the fourth quarter of 2014, which should result in accelerated growth for the company."
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1. IDC, August 2014
The company targets 2014 sales and current operating expenses of close to €245 million and €230 million respectively. Sales for the third quarter of 2014 will be published on November 4, 2014, after the market closes.
About Gameloft
A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including feature phones, smartphones, tablets, set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Real Football®, Modern Combat and Order & Chaos®, and also partners with major rights holders including Marvel®, Hasbro®, FOX®, Mattel® and Disney®. Gameloft is present on all continents, distributes its games in over 120 countries and employs over 5,200 developers.
Gameloft is listed on NYSE Euronext Paris (NYSE Euronext: GFT.PA, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft's sponsored Level 1 ADR (ticker: GLOFY) is traded OTC in the US.
For more information, consult http://www.gameloft.com.
PROFIT & LOSS ACCOUNT (KEUR) H1 2014 H1 2013 Revenue 111,277 109,374 Cost of sales -19,705 -19,118 Gross margin 91,572 90,256 R&D -56,085 -51,586 Sales and Marketing -20,200 -17,827 Administration -13,177 -9,210 Other operating income and expenses -518 -418 Current operating income 1,593 11,215 Stock-based compensation -1,974 -1,708 Other income and expenses -206 -1,134 Operating income -587 8,373 Cost of net financial indebtedness 1,362 963 Exchange rate gains 2,680 1,988 Exchange rate losses -1,187 -5,630 Net financial income 2,855 -2,679 Net income before tax 2,268 5,694 Tax expense -2,410 -3,868 Net profit (group share) -142 1,826 Earnings per share -0.00 0.02 Fully diluted earnings per share -0.00 0.02
BALANCE SHEET (KEUR) 30/06/2014 31/12/2013 ASSETS Net intangible fixed assets 8,268 8,146 Net tangible fixed assets 21,254 16,445 Non-current financial assets 6,145 6,749 Tax assets 13,986 11,163 Total non-current assets 49,653 42,503 Client receivables 58,345 62,802 Other receivables 23,750 20,572 Cash and cash equivalents 58,968 61,797 Total current assets 141,063 145,171 TOTAL 190,715 187, 675
LIABILITIES Capital 4,255 4,201 Issue premium 92,076 88,553 Reserves 43,197 35,973 Net income -142 7,526 Shareholder equity 139,386 136,253 Non-current liabilities 6,691 4,286 Current liabilities 44,638 47,135 TOTAL 190,715 187,675
CASH FLOW STATEMENT (KEUR) H1 2014 H1 2013 Net income -142 1,826 Amortization and provisions 8,032 7,298 Stock-based compensation 1,974 1,708 Deferred tax -2,083 14 Asset sales 36 91 Other 56 97 Self-financing capacity 7,872 11,034 Change in trade receivables 1,062 -6,042 Change in operating liabilities -303 8,431 Change in working capital 759 2,389 Operating cash flow 8,631 13,424 License acquisitions -3,912 -3,202 Acquisitions of intangible fixed assets -1,090 -975 Acquisitions of tangible fixed assets -9,084 -4,587 Acquisitions of other fixed financial assets -723 -359 Repayment of loans and other financial assets 567 146 Asset sales 34 45 Total cash flows linked to investments -14,208 -8,932 Free Cash-Flow -5,576 4,491 Medium and long term debt 1,414 0 Capital increase related to stock options and bonus shares 2,920 3,330 Share buyback -522 -3,763 Total cash flows from financing activities 3,812 -434 Effect of exchange rate changes -23 949 Change in cash -1,787 5,006 Net cash at the beginning of the period 60,329 55,606 Net cash at the end of the period 58,542 60,612
SOURCE Gameloft
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