GAMELOFT Results for the First Half of 2012 Record Sales of €95.2M
PARIS, September 4, 2012 /PRNewswire/ --
Results for the First Half of 2012
Record Sales of €95.2M
Current Operating Result of €6.7M and Net Result of €4.6M
Record Net Cash of €43.7M
Full-Year Sales Guidance Increased to €205M in 2012
Gameloft's financial statements for the first half-year ending June 30, 2012, break down as follows:
In millions of EUR H1 2012 H1 2011 Sales 95.2 76.8 Cost of sales -13.7 -8.9 Gross profit 81.5 67.9 R&D -49.9 -37.0 Sales & Marketing -17.4 -14.4 Administration -8.5 -7.1 Other operating income and expenses 0.9 -0.5 Current operating income 6.7 8.9 Stock-based compensation -1.2 -1.0 Other income and expenses -1.0 0.0 Operating income 4.4 7.9 0.4 -1.3 Net financial income Tax -0.2 -1.3 Net profit/loss (group share) 4.6 5.3 Net profit per basic share 0.06 0.07 Net profit per diluted share 0.05 0.07
Over the first half of 2012, Gameloft achieved consolidated sales of €95.2 million, up 24% year on year. North America represented 32% of first-half sales; EMEA, 26%; APAC, 22%; and LATAM, 21%. Sales were driven by the massive success of Gameloft games on the fast-growing smartphone and tablet segment. Gameloft's second-quarter sales on smartphones and tablets grew by 119% year on year and represented, for the first time, more than 50% of total sales. The strong growth enjoyed by Gameloft's smartphone activity is also related to the success of the freemium and paymium models put in place in 2011. Gameloft's number of monthly active users currently stands at 57 million and more than 60% of Gameloft's smartphone revenue is now derived from in-app purchases and advertising revenues.
Gross profit reached €81.5M, up 20% year on year. The gross margin was 86%, compared with 88% in the first half of 2011. This decrease is mostly due to the success of the company's third-party licensed games launched during the first six months of 2012 such as IceAgeVillage.
The current operating income stood at €6.7 million in the first half of 2012. The amount of R&D costs expensed on the P&L increased in the first half following the replacement of console and PC development projects (that are capitalized on the balance sheet) by mobile and tablet developments (that are expensed directly on the P&L). This had a non-cash impact of €3.9 million on the 2012 first-half results compared with the same period in 2011. The current operating income before R&D capitalization was therefore actually up 26% and reached €8.2 million in the first half of 2012 compared with €6.5 million in the first half of 2011. This solid growth is logically reflected in the self-financing capacity of the company which was up 41% year-on-year and stood at €8.6 million in the first half of 2012. Sales and Marketing, and Administration costs were kept well under control and were both down in terms of percentage of total sales.
The cost of stock-based compensation was €1.2 million. A non-recurring charge of €1.0 million was booked following the restructuring of Gameloft's Chinese development studios. The company has decided to focus its Chinese R&D on high value-added activities and closed down its Shanghai studio as well as its QA and porting departments in Beijing and Cheng Du in the first half of 2012.
Net financial income amounted to €0.4 million and is essentially comprised of interest earned on cash. The company recorded a tax charge of only €0.2 million mostly due to the recognition of tax loss carry-forwards. The amount of unrecognized consolidated tax loss carry-forwards at the end of June 2012 was €13.7 million.
The net profit for the first half of 2012 stands at €4.6 million, down 13% year on year. However, before R&D capitalization, the net result was actually up 115% compared with the first half of 2011. Earnings per share and fully diluted earnings per share stand at €0.06 and €0.05 respectively.
Solid Cash Flows and a Healthy Financial Position
Cash generation was strong in the first half of 2012. Operating cash flow reached €5.7 million, up 118% year on year and Gameloft's net cash increased by €6.7 million in the first six months of 2012. Gameloft's financial position is very solid. The company has all the financial means necessary to continue to grow rapidly; Gameloft's equity stood at €114.9 million and its net cash position reached an all-time high of €43.7 million at the end of June 2012.
An Ambitious Strategy for the Future
The momentum of the smartphone and tablet market should continue to sustain Gameloft's growth in the upcoming quarters. Gameloft invests heavily in this segment and these investments should continue to bear fruit. The company intends to launch around twenty new games targeting all audiences in the second half of 2012 including the highly anticipated Wild Blood, Gameloft's first Unreal game, Modern Combat 4, Playmobil Pirates, My Littlest Petshop, Zombiewood and Heroes of Order & Chaos. As a comparison, the company launched eleven new smartphone and tablet games in the first half of 2012.
In addition, the landmark and enduring success enjoyed by recently launched games such as IceAgeVillage, Kingdoms & Lords, The Amazing Spider Man, Asphalt 7: Heat and The Dark Knight Rises, should allow for solid top-line growth in the second half of the year.
Therefore, the company is now targeting €205 million in sales for the full year of 2012, up 25% year on year. Gameloft previously targeted €200 million in sales for 2012.
Sales for the third quarter of 2012 will be published on November 5, 2012 after the market closes.
About Gameloft
A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Real Football®, Modern Combat, and N.O.V.A.: Near Orbit Vanguard Alliance®, and also partners with major rights holders including Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,000 developers.
Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft's sponsored Level 1 ADR (ticker: GLOFY) is traded OTC in the US.
For more information. consult http://www.gameloft.com.
P&L (EURK) H1 2012 H1 2011 Revenue 95,191 76,803 Cost of sales -13,734 -8,885 Gross margin 81,457 67,919 R&D -49,903 -37,010 Sales and Marketing -17,369 -14,414 Administration -8,456 -7,064 Net Provisions -48 -62 Other operating income and expenses 989 -458 Current operating income 6,670 8,910 Stock-based compensation -1,246 -965 Other income and expenses -983 0 Operating income 4,441 7,945 Cost of net financial indebtedness 529 32 Interest income 3,077 1,679 Interest expenses -3,218 -3,038 Net financial income 388 -1,326 Employee profit-sharing -102 -108 Tax expense -170 -1,261 Net profit/loss (group share) 4,558 5,250 Earnings per share 0.06 0.07 Fully diluted earnings per share 0.05 0.07
BALANCE SHEET (EURK) 30/06/12 31/12/11 ASSETS Net intangible fixed assets 11,371 11,856 Net tangible fixed assets 8,754 7,509 Non-current financial assets 2,547 2,211 Assets from deferred assets 17,665 14,863 Total non-current assets 40,337 36,439 Inventory 0 0 Client receivables 54,952 50,609 Cash and cash equivalents 44,055 38,034 Other current assets 17,571 13,417 Total current assets 116,577 102,060 TOTAL 156,914 138,499 LIABILITIES Capital 3,976 3,855 Reserves 106,391 80,834 Result 4,558 18,225 Shareholders' equity 114,925 102,914 Non-current liabilities 3,306 3,086 Current liabilities 38,683 32,499 TOTAL 156,914 138,499 Cash flow statement (EURK) H1 2012 H1 2011 Operating transactions Net profit 4,558 5,250 Depreciation and provisions 2,379 2,114 Net capitalized R&D expenses 1,496 -2,431 Net license acquisitions 1,121 157 Result from stocks options and assimilated 1,246 965 Deferred tax -2,249 -23 Sales of assets 65 68 Self-financing capacity 8,616 6,101 Change in inventories 0 0 Change in trade receivables -8,357 -6,934 Change in operating liabilities 5,454 3,455 Change in the working capital requirement -2,903 -3,479 Operating cash flow 5,713 2,622 CAPEX Acquisitions of intangible fixed assets -472 -499 Acquisitions of tangible fixed assets -3,086 -3,209 Acquisition of other fixed financial assets -380 -568 Sales of assets 16 11 Repayment of loans and other financial assets 83 415 Total transactions linked to investments -3,839 -3,850 Capital increase and other financing flows 5,919 3,359 Change in cash 7,793 2,131 Net cash at the beginning of the year 36,948 25,133 Effect of exchange rate changes -1,050 -1,142 Net cash at the end of the year 43,690 26,122
For further information:
Jessica W. Lewinstein - PR Manager
Tel: +1-415-615-0520
Email: [email protected]
SOURCE Gameloft
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