CHICAGO, Feb. 21, 2023 /PRNewswire/ -- According to Arizton's latest research report, the digital health and wellness market will grow at a CAGR of 22% from 2022 to 2028. The increasing adoption of telehealth, the growing reign of artificial intelligence (AI), and data analytics increasingly driving wellness spaces are significant factors driving the market.
As people become more independent, they will take more ownership of their health, increasing interest in physical and mental wellness and boosting popularity. They are pursuing a change in behavior that is sustainable and is anticipated to increase the efficiency of digital health & wellness programs. With the rise in the usage of digital technologies such as mHealth and telemedicine, people are more relaxed and focusing on their health & wellness through such technologies. Such self-improvement or care factor is anticipated to contribute toward the growth of the digital health & wellness market. Digital health & wellness have made a seismic shift by bringing in a new era of customized education and solutions that tend to each individualized well-being through AI. Using AI aids in scaling up wellness without relying heavily on resources. It can also help circumvent numerous health hurdles by triggering behavioral change after analyzing personality traits and habits.
Also, in recent years, wearable devices are creating a buzz worldwide. The shrinking of electronic devices enables the development of more dependable and flexible wearables, contributing to a global shift in the health monitoring method. Wearables, such as implanted devices, have the advantage of being able to be designed as smart equipment that can offer digital health data and assist telemedicine. The demand for advanced wearable medical devices and their components will continue to rise as telemedicine, and patient-centric healthcare becomes more popular.
Digital Health and Wellness Market Report Scope
Report Attributes |
Details |
Market Size (2028) |
USD 1.103 Trillion |
Market Size (2022) |
USD 335 Billion |
CAGR (2022-2028) |
21.97 % |
Base Year |
2022 |
Forecast Year |
2023-2028 |
Market Segmentation |
Digital Health & Wellness, Type, Software & Services, Wearables, Age Group, Care Providers, and Geography |
Geographic Analysis |
North America, Europe, APAC, Latin America, and Middle East & Africa |
Countries Covered |
The US, Canada, Germany, UK, Italy, France, Spain, China, Japan, South Korea, India, Australia, Brazil, Mexico, Argentina, Turkey, South Africa, and Saudi Arabia |
Key Players |
Headspace, FranklinCovey, Vivify Health, Teladoc Health, Apple, Samsung, Altopax, Amelia Virtual Care, BigHealth, Calm, CogniFit, CuraLinc Healthcare, Epitel, Fitbit, Ginger, Global Kinetics, HealthUnlocked, Healthy Hero, Koa Health, Misu, MyndYou, OxfordVR, Psycurio, Rani Therapeutics, Talkspace, and Twill |
Market Dynamics |
|
Page Number |
285 |
Customization Available |
If our report does not include the information you are searching for, you may contact us to have a report tailored to your specific business needs https://www.arizton.com/customize-report/3725 |
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Key Winning Imperatives in the Global Digital Health and Wellness Market
- The growing usage of highly advanced technological platforms in hospitals is accelerating the adoption of healthcare robotics by making healthcare robots more sophisticated, efficient, precise, and affordable.
- The outstanding use of wearable monitoring devices is giving rise to new dimensions in medicine, healthcare, and fitness applications, putting them into a more significant category of wireless networks known as Wireless Body Area Networks (WBANs).
Geographical Insights
Millions of people in China suffer from untreated psychiatric disorders and mental diseases. The Chinese population is expected to show a higher demand in the future for practicing meditation. Therefore, this shows that health improvement methods emphasizing mind relaxation are vital opportunities to develop products/ services distribution to get along with emotional health. This is driving the demand for health & wellness mobile applications.
APAC is a huge market for digital health & wellness globally. The markets in China, India, Japan, and South Korea pose vital opportunities for vendors. The major factors contributing to the growth of the digital health & wellness market in APAC include an increased prevalence of mental disorders, a rise in the geriatric population, and rising expenditure on healthcare.
Key Leading Vendors
- Headspace
- FranklinCovey
- Vivify Health
- Teladoc Health
- Apple
- Samsung
- Altopax
- Amelia Virtual Care
- BigHealth
- Calm
- CogniFit
- CuraLinc Healthcare
- Epitel
- Fitbit
- Ginger
- Global Kinetics
- HealthUnlocked
- Healthy Hero
- Koa Health
- Misu
- MyndYou
- OxfordVR
- Psycurio
- Rani Therapeutics
- Talkspace
- Twill
Market Segmentation
Digital Health & Wellness
- Digital Health
- Digital Wellness
Type
- Software & Services
- Wearables
Software & Services
- eHealth
- mHealth
Wearables
- Ear-worn
- Smartwatches
- Smart Patches
- Head-mounted Display
- Wristbands
- Smart Clothing
Age-Group
- Pediatric
- Adults
- Geriatric
Care Providers
- Hospitals
- Home Care Settings & Individuals
- Clinics & Ambulatory Surgical Centers (ASC)
- Others
Geography
- North America
- The US
- Canada
- Europe
- Germany
- The UK
- Italy
- France
- Spain
- APAC
- China
- Japan
- South Korea
- India
- Australia
- Latin America
- Brazil
- Mexico
- Argentina
- Middle East & Africa
- Turkey
- South Africa
- Saudi Arabia
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Check Out Some of the Top-Selling Related Research Reports:
Mental Wellness Market - Global Outlook & Forecast 2022-2027: The global mental wellness market size is expected to grow at a CAGR of 6.35%, from USD 138.55 billion in 2021 to reach USD 200.42 billion by 2027.
U.S. Corporate Wellness Market - Industry Outlook & Forecast 2022-2027: The corporate wellness market in the US was valued at USD 11.31 billion in 2021 and is forecasted to grow at a CAGR of 12.27% to reach USD 22.65 billion by 2027.
U.S. Financial Wellness Benefits Market - Industry Outlook & Forecast 2022-2027: The U.S. financial wellness benefits market was valued at USD 446.31 million in 2021 and is expected to reach USD 964.69 million by 2027, growing at a CAGR of 13.71%.
U.S. Workplace Stress Management Market - Industry Outlook & Forecast 2022-2027: The U.S. workplace stress management market is valued at USD 2.34 billion in 2021 and is projected to reach USD 3.7 billion by 2027, growing at a CAGR of 8.25% during the forecasted period.
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Table of Content
1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 INCLUSIONS
4.1.2 EXCLUSIONS
4.1.3 MARKET ESTIMATION CAVEATS
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.4 MARKET SEGMENTATION
4.4.1 MARKET BY OFFERING
4.4.2 MARKET BY PRODUCT TYPE
4.4.3 MARKET BY AGE GROUP
4.4.4 MARKET BY CARE PROVIDER
4.4.5 MARKET SEGMENTATION BY GEOGRAPHY
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 PREMIUM INSIGHTS
6.1 MARKET OVERVIEW
6.1.1 MARKET TRENDS
6.1.2 MARKET OPPORTUNITIES
6.1.3 MARKET ENABLERS
6.1.4 MARKET CHALLENGES
6.2 SEGMENT OVERVIEW
6.3 COMPETITIVE LANDSCAPE
7 MARKET AT A GLANCE
8 INTRODUCTION
8.1 OVERVIEW
8.2 TECHNOLOGICAL DEVELOPMENTS
8.2.1 WEARABLE TECHNOLOGY: MONITORING DEVICES
8.2.2 INCREASING DEMAND FOR WIRELESS PATIENT MONITORING AT HOME
8.2.3 RISE OF VIRTUAL CLINICAL TRIALS
9 MARKET OPPORTUNITIES & TRENDS
9.1 INCREASING ADOPTION OF TELEHEALTH
9.2 GROWING REIGN OF ARTIFICIAL INTELLIGENCE (AI)
9.3 DATA ANALYTICS INCREASINGLY DRIVING WELLNESS
10 MARKET GROWTH ENABLERS
10.1 INCREASING SMARTPHONE PENETRATION & mHEALTH APPLICATION
10.2 INCORPORATION OF TECHNOLOGY FOR RISING SELF-CARE
10.3 RISING DEVELOPMENT IN WEARABLE DEVICES
11 MARKET RESTRAINTS
11.1 DATA SECURITY & PRIVACY RISKS
11.2 LACK OF STANDARD INTEROPERABILITY
11.3 PERCEIVED HIGH COST OF DIGITAL MENTAL WELLNESS PROGRAMS
12 MARKET LANDSCAPE
12.1 MARKET OVERVIEW
12.2 MARKET SIZE & FORECAST
12.3 FIVE FORCES ANALYSIS
12.3.1 THREAT OF NEW ENTRANTS
12.3.2 BARGAINING POWER OF SUPPLIERS
12.3.3 BARGAINING POWER OF BUYERS
12.3.4 THREAT OF SUBSTITUTES
12.3.5 COMPETITIVE RIVALRY
13 OFFERING
13.1 MARKET SNAPSHOT & GROWTH ENGINE
13.2 MARKET OVERVIEW
13.3 DIGITAL HEALTH
13.3.1 MARKET SIZE & FORECAST
13.3.2 MARKET BY GEOGRAPHY
13.4 DIGITAL WELLNESS
13.4.1 MARKET SIZE & FORECAST
13.4.2 MARKET BY GEOGRAPHY
14 PRODUCT TYPE
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.2.1 PRODUCT TYPE – SOFTWARE & SERVICES
14.2.2 PRODUCT TYPE – WEARABLES
15 SOFTWARE & SERVICES
15.1 MARKET SNAPSHOT & GROWTH ENGINE
15.2 MARKET OVERVIEW
15.2.1 MARKET SIZE & FORECAST
15.2.2 MARKET BY GEOGRAPHY
15.3 E-HEALTH
15.3.1 MARKET SIZE & FORECAST
15.3.2 MARKET BY GEOGRAPHY
15.4 M-HEALTH
15.4.1 MARKET SIZE & FORECAST
15.4.2 MARKET BY GEOGRAPHY
16 WEARABLES
16.1 MARKET SNAPSHOT & GROWTH ENGINE
16.2 MARKET OVERVIEW
16.2.1 MARKET SIZE & FORECAST
16.2.2 MARKET BY GEOGRAPHY
16.3 EAR-WORN
16.3.1 MARKET SIZE & FORECAST
16.3.2 MARKET BY GEOGRAPHY
16.4 SMARTWATCHES
16.4.1 MARKET SIZE & FORECAST
16.4.2 MARKET BY GEOGRAPHY
16.5 SMART PATCHES
16.5.1 MARKET SIZE & FORECAST
16.5.2 MARKET BY GEOGRAPHY
16.6 HEAD-MOUNTED DISPLAYS
16.6.1 MARKET SIZE & FORECAST
16.6.2 MARKET BY GEOGRAPHY
16.7 WRISTBANDS
16.7.1 MARKET SIZE & FORECAST
16.7.2 MARKET BY GEOGRAPHY
16.8 SMART CLOTHING
16.8.1 MARKET SIZE & FORECAST
16.8.2 MARKET BY GEOGRAPHY
17 AGE GROUP
17.1 MARKET SNAPSHOT & GROWTH ENGINE
17.2 MARKET OVERVIEW
17.3 PEDIATRIC
17.3.1 MARKET OVERVIEW
17.3.2 MARKET SIZE & FORECAST
17.3.3 MARKET BY GEOGRAPHY
17.4 ADULTS
17.4.1 MARKET OVERVIEW
17.4.2 MARKET SIZE & FORECAST
17.4.3 MARKET BY GEOGRAPHY
17.5 GERIATRIC
17.5.1 MARKET OVERVIEW
17.5.2 MARKET SIZE & FORECAST
17.5.3 MARKET BY GEOGRAPHY
18 CARE PROVIDER
18.1 MARKET SNAPSHOT & GROWTH ENGINE
18.2 MARKET OVERVIEW
18.3 HOSPITALS
18.3.1 MARKET OVERVIEW
18.3.2 MARKET SIZE & FORECAST
18.3.3 MARKET BY GEOGRAPHY
18.4 HOME CARE SETTINGS & INDIVIDUALS
18.4.1 MARKET OVERVIEW
18.4.2 MARKET SIZE & FORECAST
18.4.3 MARKET BY GEOGRAPHY
18.5 CLINICS & AMBULATORY SURGICAL CENTERS
18.5.1 MARKET OVERVIEW
18.5.2 MARKET SIZE & FORECAST
18.5.3 MARKET BY GEOGRAPHY
18.6 OTHERS
18.6.1 MARKET OVERVIEW
18.6.2 MARKET SIZE & FORECAST
18.6.3 MARKET BY GEOGRAPHY
19 GEOGRAPHY
19.1 MARKET SNAPSHOT & GROWTH ENGINE
19.2 GEOGRAPHIC OVERVIEW
20 APAC
20.1 MARKET OVERVIEW
20.2 MARKET SIZE & FORECAST
20.3 OFFERING
20.3.1 MARKET SIZE & FORECAST
20.4 PRODUCT TYPE
20.4.1 MARKET SIZE & FORECAST
20.4.2 PRODUCT TYPE – SOFTWARE & SERVICES
20.4.3 PRODUCT TYPE – WEARABLES
20.5 AGE GROUP
20.5.1 MARKET SIZE & FORECAST
20.6 CARE PROVIDER
20.6.1 MARKET SIZE & FORECAST
20.7 KEY COUNTRIES
20.7.1 CHINA: MARKET SIZE & FORECAST
20.7.2 JAPAN: MARKET SIZE & FORECAST
20.7.3 SOUTH KOREA: MARKET SIZE & FORECAST
20.7.4 AUSTRALIA: MARKET SIZE & FORECAST
20.7.5 INDIA: MARKET SIZE & FORECAST
21 NORTH AMERICA
21.1 MARKET OVERVIEW
21.2 MARKET SIZE & FORECAST
21.3 OFFERING
21.3.1 MARKET SIZE & FORECAST
21.4 PRODUCT TYPE
21.4.1 MARKET SIZE & FORECAST
21.4.2 PRODUCT TYPE – SOFTWARE & SERVICES
21.4.3 PRODUCT TYPE – WEARABLES
21.5 AGE GROUP
21.5.1 MARKET SIZE & FORECAST
21.6 CARE PROVIDER
21.6.1 MARKET SIZE & FORECAST
21.7 KEY COUNTRIES
21.7.1 US: MARKET SIZE & FORECAST
21.7.2 CANADA: MARKET SIZE & FORECAST
22 EUROPE
22.1 MARKET OVERVIEW
22.2 MARKET SIZE & FORECAST
22.3 OFFERING
22.3.1 MARKET SIZE & FORECAST
22.4 PRODUCT TYPE
22.4.1 MARKET SIZE & FORECAST
22.4.2 PRODUCT TYPE – SOFTWARE & SERVICES
22.4.3 PRODUCT TYPE – WEARABLES
22.5 AGE GROUP
22.5.1 MARKET SIZE & FORECAST
22.6 CARE PROVIDER
22.6.1 MARKET SIZE & FORECAST
22.7 KEY COUNTRIES
22.7.1 GERMANY: MARKET SIZE & FORECAST
22.7.2 UK: MARKET SIZE & FORECAST
22.7.3 FRANCE: MARKET SIZE & FORECAST
22.7.4 ITALY: MARKET SIZE & FORECAST
22.7.5 SPAIN: MARKET SIZE & FORECAST
23 LATIN AMERICA
23.1 MARKET OVERVIEW
23.2 MARKET SIZE & FORECAST
23.3 OFFERING
23.3.1 MARKET SIZE & FORECAST
23.4 PRODUCT TYPE
23.4.1 MARKET SIZE & FORECAST
23.4.2 PRODUCT TYPE – SOFTWARE & SERVICES
23.4.3 PRODUCT TYPE – WEARABLES
23.5 AGE GROUP
23.5.1 MARKET SIZE & FORECAST
23.6 CARE PROVIDER
23.6.1 MARKET SIZE & FORECAST
23.7 KEY COUNTRIES
23.7.1 BRAZIL: MARKET SIZE & FORECAST
23.7.2 MEXICO: MARKET SIZE & FORECAST
23.7.3 ARGENTINA: MARKET SIZE & FORECAST
24 MIDDLE EAST & AFRICA
24.1 MARKET OVERVIEW
24.2 MARKET SIZE & FORECAST
24.3 OFFERING
24.3.1 MARKET SIZE & FORECAST
24.4 PRODUCT TYPE
24.4.1 MARKET SIZE & FORECAST
24.4.2 PRODUCT TYPE – SOFTWARE & SERVICES
24.4.3 PRODUCT TYPE – WEARABLES
24.5 AGE GROUP
24.5.1 MARKET SIZE & FORECAST
24.6 CARE PROVIDER
24.6.1 MARKET SIZE & FORECAST
24.7 KEY COUNTRIES
24.7.1 TURKEY: MARKET SIZE & FORECAST
24.7.2 SAUDI ARABIA: MARKET SIZE & FORECAST
24.7.3 SOUTH AFRICA: MARKET SIZE & FORECAST
25 COMPETITIVE LANDSCAPE
25.1 COMPETITION OVERVIEW
26 KEY COMPANY PROFILES
26.1 HEADSPACE
26.1.1 BUSINESS OVERVIEW
26.1.2 PRODUCT/SERVICE OFFERINGS
26.1.3 KEY STRATEGIES
26.1.4 KEY STRENGTHS
26.1.5 KEY OPPORTUNITIES
26.2 FRANKLINCOVEY
26.3 VIVIFY HEALTH
26.4 TELADOC HEALTH
26.5 APPLE
26.6 SAMSUNG
27 OTHER PROMINENT VENDORS
27.1 ALTOPAX
27.1.1 BUSINESS OVERVIEW
27.1.2 PRODUCT/SERVICE OFFERINGS
27.2 AMELIA VIRTUAL CARE
27.3 BIGHEALTH
27.4 CALM
27.5 COGNIFIT
27.6 CURALINC HEALTHCARE
27.7 EPITEL
27.8 FITBIT (GOOGLE)
27.9 GINGER
27.10 GLOBAL KINETICS
27.11 HEALTHUNLOCKED
27.12 HEALTHY HERO
27.13 KOA HEALTH
27.14 MISU
27.15 MYNDYOU
27.16 OXFORDVR
27.17 PSYCURIO
27.18 RANI THERAPEUTICS
27.19 TALKSPACE
27.20 TWILL
28 REPORT SUMMARY
28.1 KEY TAKEAWAYS
28.2 STRATEGIC RECOMMENDATIONS
29 QUANTITATIVE SUMMARY
29.1 OFFERING
29.2 PRODUCT TYPE
29.2.1 PRODUCT TYPE – SOFTWARE & SERVICES
29.2.2 PRODUCT TYPE – WEARABLES
29.3 AGE GROUP
29.4 CARE PROVIDER
29.5 MARKET BY GEOGRAPHY
29.6 APAC
29.6.1 OFFERING
29.6.2 PRODUCT TYPE
29.6.3 PRODUCT TYPE – SOFTWARE & SERVICES
29.6.4 PRODUCT TYPE – WEARABLES
29.6.5 AGE GROUP
29.6.6 CARE PROVIDER
29.7 NORTH AMERICA
29.7.1 OFFERING
29.7.2 PRODUCT TYPE
29.7.3 PRODUCT TYPE – SOFTWARE & SERVICES
29.7.4 PRODUCT TYPE – WEARABLES
29.7.5 AGE GROUP
29.7.6 CARE PROVIDER
29.8 EUROPE
29.8.1 OFFERING
29.8.2 PRODUCT TYPE
29.8.3 PRODUCT TYPE – SOFTWARE & SERVICES
29.8.4 PRODUCT TYPE – WEARABLES
29.8.5 AGE GROUP
29.8.6 CARE PROVIDER
29.9 LATIN AMERICA
29.9.1 OFFERING
29.9.2 PRODUCT TYPE
29.9.3 PRODUCT TYPE – SOFTWARE & SERVICES
29.9.4 PRODUCT TYPE – WEARABLES
29.9.5 AGE GROUP
29.9.6 CARE PROVIDER
29.10 MIDDLE EAST & AFRICA
29.10.1 OFFERING
29.10.2 PRODUCT TYPE
29.10.3 PRODUCT TYPE – SOFTWARE & SERVICES
29.10.4 PRODUCT TYPE – WEARABLES
29.10.5 AGE GROUP
29.10.6 CARE PROVIDER
30 APPENDIX
30.1 ABBREVIATIONS
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