34% of the market's growth will originate from Europe during the forecast period. France, Germany, and the UK are the key markets for board games in Europe. Market growth in this region will be slower than the growth of the market in other regions. Demand for premium strategy-based board games has remained strong in Europe over the last few years. As board games constitute a key source of entertainment for customers across all age groups. This will facilitate the board games market growth in Europe over the forecast period
The potential growth difference for the board games market between 2020 and 2025 is USD 2.56 billion. To get the exact yearly growth variance and the Y-O-Y growth rate, Talk to our analyst.
Key Market Dynamics:
- Market Driver - The key factor driving growth in the board games market is the rapid improvements in content and gameplay. Manufacturers are increasingly focusing on developing story-driven board games with ample detailing to offer superior immersive experiences. These games involve a framework that enables participants to interact with each other in an easy and non-superficial manner while ensuring strong engagement throughout the duration of play. Classic board games such as Monopoly, Scrabble, Clue, and Life have undergone frequent updates in illustrations and gameplay to cater to changing market demand. Licensing deals between board game developers and popular movie and TV franchises also enable the development of story arcs and character updates in board games. Rapid improvements in content and gameplay features are expected to boost the growth of the global board games market during the forecast period.
- Market Challenges - The threat from alternate gaming platforms will be a major challenge for the board games market during the forecast period. The rising penetration of mobile devices such as smartphones and tablets has seen the emergence of myriad mobile-based game offerings that target gamers of different age groups. Technological advances enable these applications to offer superior engagement and immersive experience through extensive storyboarding and detailing. Moreover, factors such as ease of access, better graphics, and content interactivity enable mobile games to attract and retain gamers at a rate higher than traditional board games. Most mobile games are offered as free applications, as game publishers generate their revenue from in-game advertisements and the purchase of virtual points and other gaming items. Besides mobile game publishers, console-based and PC-based gaming publishers offer a range of gaming titles at competitive prices. Thus, the growing threat from alternative gaming platforms is expected to hamper the growth of the global board games market.
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The board games market report is segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Offline and Online), and Geography (Europe, North America, APAC, MEA, and South America).
The board games market share growth by the tabletop segment will be significant for revenue generation. Tabletop games have witnessed a rapid surge in demand over the last few years, primarily from the rising adoption of board games at game bars and cafes. These outlets offer gamers the opportunity to play a range of tabletop board games for a nominal fee and have been instrumental in increasing awareness about innovative board game offerings. Additionally, the growing influence of social media influencers and gaming specialists has provided new avenues for game publishing vendors for promotion and constructive publicity.
View our sample report for additional insights into the contribution of all the segments, and regional opportunities in the report.
Some Companies Mentioned
- Asmodee Holding
- Atlas Games
- Clementoni Spa
- CMON Ltd.
- Franckh-Kosmos Verlags-GmbH & Co. KG
- Hasbro Inc.
- Mattel Inc.
- PD-Verlag GmbH & Co. KG
- Ravensburger Group
- The Goliath Games LLC
- To gain access to more vendor profiles with their key offerings available with Technavio, Click Here
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Board Games Market Scope |
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 7.30% |
Market growth 2021-2025 |
USD 2.56 billion |
Market structure |
Fragmented |
YoY growth (%) |
7.14 |
Regional analysis |
Europe, North America, APAC, MEA, and South America |
Performing market contribution |
Europe at 34% |
Key consumer countries |
US, France, Germany, UK, and China |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, and The Goliath Games LLC |
Market Dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Key Topics Covered:
- Executive Summary
- Market Landscape
- Market Sizing
- Five Forces Analysis
- Market Segmentation
- Customer landscape
- Geographic Landscape
- Vendor Landscape
- Vendor Analysis
- Appendix
About Us
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SOURCE Technavio
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