Global Mobile Game Market 2016 Trends, 2020 Opportunities and Forecasts Discussed in New Research Report
PUNE, India, March 23, 2016 /PRNewswire/ --
In the forecasted period global mobile game market is expected to grow at a rapid pace for the next few years. Primary reasons for growth in the market will be technological advancements and innovation in gaming industry, increasing expenditure on mobile games, economic development in emerging countries and increasing use of smartphones & tablets etc.
The report titled "Global Mobile Game Market: Trends and Opportunities (2016-2020)" provides detailed analysis of global mobile game market with explanation of market overview, market sizing & growth, volume of mobile game players, top players and regional market of mobile games etc. The report also evaluates the opportunities of the market and sum up the major factors that will be responsible for growth in the market in coming years. The market size and forecast in terms of US$ for the market has been provided for the period 2016 to 2019 considering 2015 as the base year. The report also provides the compound annual growth rate (%CAGR) for the forecasted period 2016 to 2020. Complete report available at http://www.marketreportsonline.com/461864.html.
Country Coverage of Mobile Game Market: Japan, Korea, China & US
Company Coverage of Mobile Game Market: NetEase Inc., Tencent Holdings Ltd., WeMade Entertainment & Activision Blizzard Inc.
Purchase a copy of this mobile game market research report at USD 800 (Single User PDF) http://www.marketreportsonline.com/contacts/purchase.php?name=461864.
The report provides an in depth analysis of the global mobile game market in terms of revenue, top market players, number of mobile gamers and exports value etc. The report also summarizes the detailed information regarding the recent trends of the market, challenges faced by global mobile game market and the primary growth drivers of the market.
The mobile game market report also provides detailed country analysis of Japan, Korea, China and the US with their actual and forecasted market size. Asian countries have the largest stake in the global mobile game market. Three Asian countries namely Japan, Korea and China captured more than half of global market share. Among these three Asian countries, Japan is the biggest market for mobile games with the highest revenue followed by Korea and China. In North American countries, the US is the biggest market for mobile game market.
Major Points from Table of Contents Provided in Global Mobile Game Market:
Mobile Game Market
3. Global Mobile Game Market: An Analysis
3.1 Mobile Game Market: Sizing and Growth
3.1.1 Mobile Game Market by Value: Actual and Forecast
3.2 Global Mobile Game Market by Volume
3.2.1 Global Mobile Game Market by Number of Gamers
3.3 Global Mobile Game Market by Region
3.4 Global Mobile Game Market Share by Region
3.5 Global Mobile Game Market Share by Top 10 Country
3.6 Global Mobile Game Market by Exports
3.7 Global Mobile Game Market Share by Players
4. Country Analysis
4.1 Japan Mobile Game Market: Sizing and Growth
4.1.1 Japan Mobile Game Market by Value: Actual & Forecast
4.1.2 Japan Mobile Game Market Segmentation by Spending
4.1.3 Japan Mobile Game Market Segmentation by Demography
4.1.4 Japan Mobile Game Market by Genres
4.2 Korea Mobile Game Market: Sizing and Growth
4.3 China Mobile Game Market: Sizing and Growth
4.4 The US Mobile Game Market: Sizing & Growth
5. Market Dynamics
Other Related Reports on Mobile Game Market:
Mobile Game Market in China (http://www.marketreportsonline.com/347510.html) This report gives an overview of the Chinese mobile game market as it stands today and details its evolution over the years. The report lists out not only the market structure, but also profiles and shares of key developers and publishers, and also provides Chinese mobile game user behaviour and key trends.
Mobile Gaming 2016 - 2019 (http://www.marketreportsonline.com/445668.html) This research covers the technology, business issues, ecosystem, and opportunities for mobile gaming in the United States. The report addresses business and technical issues as well as evaluation of ecosystem participants and prospects for new development and integration of gaming into different applications.
Explore more related reports on IT & telecommunication market at http://www.marketreportsonline.com/cat/information-technology-market-research.html.
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