e Learning Market Size to Grow USD 15,000 Million by 2028 at a CAGR of 6.5%. | Valuates Reports
BANGALORE, India, June 9, 2022 /PRNewswire/ -- The e-Learning Market is Segmented by Type (Cloud-Based, On-Premise), by Application (Academic, Government, Corporate): Opportunity Analysis and Industry Forecast, 2022–2028. It is published in Valuates Reports under the Education Category.
The 2021 global e-learning market revenue is about USD 15,000 Million. The expected CAGR of 2021-2028 is 6.5%.
Major factors driving the growth of the Online Learning Market are:
The COVID-19 outbreak, the ability to access educational information from anywhere, the growing desire for deeper insights into learners' behavior, the demand for immersive learning experiences, and the personalization of learning content are all likely to propel the online learning market forward.
As employee safety concerns have grown, the Corporates have been pushed to establish work-from-home techniques to continue daily operational tasks. This has caused challenges for organizations in terms of training, communication, progress monitoring, and upskilling, resulting in a surge in demand for online learning platforms from both large corporations and small businesses. To satisfy the increased demand, several organizations are concentrating on building personalized learning solutions.
Get Your Sample Today: https://reports.valuates.com/request/sample/QYRE-Othe-0C243/Global_eLearning
TRENDS INFLUENCING THE GROWTH OF THE E-LEARNING MARKET
The e-learning market is changing, with more collaborative and inclusive approaches taking hold. Traditional offline learning and eLearning could go hand in side in the post-COVID-19 future, enriching the whole education experience for both young learners and adults. To keep learners interested, the industry is rapidly shifting toward more engaging formats that use modern technology such as AI, AR/VR, and gamification. To ensure an efficient and beneficial learning experience, it is critical to provide students with a pleasant and unique manner to study.
The e-learning market is predicted to grow in response to the growing need for corporate training. Knowledge transmission is at the heart of corporate training. For example, conferences and workshops are vital but expensive parts of the business, and e-learning makes them more economical and efficient employees. E-learning can save money by offering training in a shorter amount of time, which is especially advantageous when staff is spread out over the world. By incorporating learners as participants in the creation of new information that helps an organization grow and progress, corporate education, on the other hand, gives training a new dimension and depth.
The growing demand for Soft Skills Training is expected to drive the e-learning market. Among the most important workplace skills are critical thinking, problem-solving, people management, and creativity. Employers are looking for young professionals who can make difficult decisions and show leadership potential. Students and working professionals are turning to online websites for soft-skill training. This factor is expected to propel the e-learning market forward.
Employee training is becoming increasingly important to government entities around the world. This is also because they are competing with the private sector, which has gone to considerable pains to integrate cutting-edge technologies. In order to compete with private enterprises, government agencies must train their staff. Thus the increasing adoption of online learning by government organizations is expected to drive the growth of the e-learning market.
The need for micro-credentials and lifelong education is likely to drive growth in the e-learning market. These are often low-cost courses that cover a tiny fraction of the subject matter in a short amount of time. These types of micro-credentials could help overseas students save money while learning important skills for new sectors.
Furthermore, the gamification trend is expected to further fuel the e-learning market growth. While gamification can be beneficial for learning on its own, game-based learning dramatically improves the effectiveness of online learning aids. According to research, game-based learning can assist students in strategizing, improving problem-solving skills, and rethinking their previous approaches to a task in order to enhance future ways.
Browse The Table Of Contents And List Of Figures At: https://reports.valuates.com/market-reports/QYRE-Othe-0C243/global-elearning
E-LEARNING MARKET SHARE:
Based on product, Cloud-Based is the largest segment, with a share of over 70%. Cloud-based eLearning has cheaper startup expenses because they do not require the purchase of software. You won't have to spend time or resources installing programs, fixing bugs, or ensuring that software is installed throughout the firm.
Based on application, the largest application is Academic, followed by Corporate, Government, etc. Many educational institutions turned to eLearning providers for help in overcoming many of their issues, as eLearning is easier to operate and regarded as more engaging.
Based on region, Asia-Pacific is predicted to have considerable growth due to an increase in the use of e-learning services and the deployment of cloud-based smart learning solutions.
Get Regional Report: https://reports.valuates.com/request/regional/QYRE-Othe-0C243/Global_eLearning
TOP COMPANIES IN THE E-LEARNING MARKET
E-Learning key players include Benesse, Justsystem, NetLearning, Oracle, SAP, etc. These top five manufacturers held a share of about 45%.
Other Leading Companies in eLearning Industry
- Skillsoft
- Adobe
- SAI Global
- Cornerstone
- NAVEX Global
- John Wiley and Sons
- Japan Foundation
- Infor
- Articulate
- Udemy
- Pearson
- EDX
- Atama Plus
- Smart Education
- Schoo
- StreetAcademy
- CLEAR
- Surala Net
- Coursera
- Udacity
- Eden
- Proseeds
- Paiza
- Skillshare
- Pluralsight
- Uicommons
- LIGHTWORKS
Inquire for Chapter Cost: https://reports.valuates.com/request/chaptercost/QYRE-Othe-0C243/Global_eLearning
Buy Now for Single User + Covid-19 Impact :
https://reports.valuates.com/api/directpaytoken?rcode=QYRE-Othe-0C243&lic=single-user
SUBSCRIPTION
We have introduced a tailor-made subscription for our customers. Please leave a note in the Comment Section to know about our subscription plans.
SIMILAR REPORTS:
- Digital Education Market to Grow With 33.28% CAGR for 2020–2026
- The global K12 Education Technology market size is projected to reach USD 56490 Million by 2026, from USD 11850 Million in 2019, at a CAGR of 25.0% during 2021-2026.
- The global E-Learning VR Market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.
- The global Deep Learning market size is projected to reach USD 11910 Million by 2028, from USD 2671.2 Million in 2021, at a CAGR of 23.6% during 2022-2028.
- The global corporate learning management system (LMS) market size is projected to reach USD 9296 Million by 2026, from USD 2136.9 million in 2019, at a CAGR of 22.8% during 2021-2027.
- The global Learning Analytics market size is projected to reach USD 9611.6 Million by 2027, from USD 2483.7 Million in 2020, at a CAGR of 20.8% during 2021-2027.
- The global learning management system market size was valued at USD 1.2 Billion in 2020 and is projected to hit USD 3.6 Billion by 2027, at a CAGR of 20.76% from 2020 to 2027.
- The global Mobile Learning market size is projected to reach USD 76520 Million by 2028, from USD 20020 Million in 2021, at a CAGR of 20.6% during 2022-2028.
- The global K-12 Software market size is projected to reach USD 3619.8 Million by 2028, from USD 1052.5 Million in 2021, at a CAGR of 19.0% during 2022-2028.
- The global Social and Emotional Learning (SEL) Market size is projected to reach USD 5919.5 Million by 2028, from USD 1735.3 Million in 2021, at a CAGR of 18.8% during 2022-2028.
- The global Online Language Learning market size is projected to reach USD 31250 Million by 2027, from USD 9667 Million in 2020, at a CAGR of 18.1% during 2021-2027.
- The global Game-based Learning market size is projected to reach USD 18120 Million by 2028, from USD 5715.2 Million in 2021, at a CAGR of 17.3% during 2022-2028.
- The Global Digital Badges Market was valued at USD 118.9 million in 2021 which is expected to reach 365.1 million by 2028 at a CAGR of 17.1% from 2022-2028.
- The global EdTech market size was valued at USD 85 Billion in 2021, it is expected to reach over 230 Billion U.S. dollars by 2028, growing at a CAGR of 15% during 2022-2028.
- The global Education Technology and Smart Classroom market size is projected to reach USD 239900 Million by 2028, from USD 92870 Million in 2021, at a CAGR of 14.3% during 2022-2028.
- The global Smart Education and Learning market size is projected to reach USD 730500 Million by 2027, from USD 281680 Million in 2020, at a CAGR of 14.1% during 2021-2027.
- The global Smart Education market size is projected to reach USD 61.7 Billion by 2027, from USD 24.8 Billion in 2020, at a CAGR of 13.9% during 2021-2027.
- The global Education Software market size is projected to reach USD 6735.9 Million by 2026, from USD 3244.4 Million in 2019, at a CAGR of 11.0% during 2021-2026.
- The global Corporate elearning market size is projected to reach USD 37160.40 Million by 2026, from USD 17245.65 Million in 2019, at a CAGR of 10.91% during 2020-2026.
- The global Virtual Classroom market size is projected to reach USD 16020 Million by 2027, from USD 8602.8 Million in 2020, at a CAGR of 9.2% during 2021-2027.
- The global Education ERP market size is projected to reach USD 15470 Million by 2027, from USD 8397.9 Million in 2020, at a CAGR of 9.0% during 2021-2027.
- In 2021, the global Private Tutoring market size will be USD 236 Million and it is expected to reach USD 391.5 Million by the end of 2027, with a CAGR of 8.8% during 2021-2027.
- The global Online K-12 Education market size is projected to reach USD 12930 Million by 2028, from USD 7984 Million in 2021, at a CAGR of 8.3% during 2022-2028.
- The medical education market size was valued at USD 74.5 Billion in 2020 and is projected to reach USD 122.8 Billion by 2027 at a CAGR 7.60%.
- The global interactive whiteboard (IWB) market size was valued at USD 4.29 Billion in 2020, and is projected to reach USD 7.35 Billion by 2030 to register a CAGR of 6.0% from 2021 to 2030.
- Global Academic E-Learning Market Size, Status and Forecast 2022
- Global Blended E-learning Market Size, Status and Forecast 2021-2027
- K-12 Education Market Size, Share & Trends Analysis Report By Type, By End-use, By Region, And Segment Forecasts, 2021-2027
Click here to see related reports on e-Learning Market
ABOUT US:
Valuates offers in-depth market insights into various industries. Our extensive report repository is constantly updated to meet your changing industry analysis needs.
Our team of market analysts can help you select the best report covering your industry. We understand your niche region-specific requirements and that's why we offer customization of reports. With our customization in place, you can request for any particular information from a report that meets your market analysis needs.
To achieve a consistent view of the market, data is gathered from various primary and secondary sources, at each step, data triangulation methodologies are applied to reduce deviance and find a consistent view of the market. Each sample we share contains a detailed research methodology employed to generate the report. Please also reach our sales team to get the complete list of our data sources.
CONTACT US:
Valuates Reports
[email protected]
For U.S. Toll-Free Call 1-(315)-215-3225
For IST Call +91-8040957137
WhatsApp: +91-9945648335
Website: https://reports.valuates.com
Twitter - https://twitter.com/valuatesreports
LinkedIn - https://in.linkedin.com/company/valuatesreports
Logo: https://mma.prnewswire.com/media/1082232/Valuates_Reports_Logo.jpg
Share this article