Learning Games Network Expands Language Learning Platform to Support ESL Education in Libraries and Workplaces
Play Games-Learn English Project Launches with $1.99 million Grant from the Bill & Melinda Gates Foundation
CAMBRIDGE, Mass., March 28, 2012 /PRNewswire-USNewswire/ -- The Learning Games Network, a non-profit spin-off of the MIT Education Arcade that bridges the gap between research and practice in game-based education, today announced a $1.99 million grant from the Bill & Melinda Gates Foundation to expand Xenos, its flagship integrated social learning environment gaming platform, for Hispanic adults learning English (ESL) in libraries and workplaces. The goal of the Play Games-Learn English Project is to provide self-directed ESL instructional resources to adults in informal learning and vocational training settings. Pilot sites include the Boston and San Francisco Public Libraries and BJ's Wholesale Clubs.
Produced as an open educational resource (OER) with initial funding from the William and Flora Hewlett Foundation, Xenos and the Integrated Social Learning Environment (ISLE) enable players to navigate a virtual world, play games, and complete activities that support English language learning. Game and activity designs encourage players to discover and apply new vocabulary and phrases to complete specific tasks. Unlike traditional language instruction, which emphasizes memorization of vocabulary and grammar, Xenos provides players with an opportunity to explore and experiment with language in engaging new ways.
Development and Pilot Phases
During spring and summer 2012, producers and designers will be working with partners and project participants in Boston and San Francisco to refine existing Xenos games, test new concepts, and refine proposed learning paths, which are being designed to support early and mid-level beginner English language learners. Instructional and play pilots will be coordinated in fall 2012 and winter/spring 2013. In addition to online instruction, project participants will have an opportunity to practice what they learn in weekly discussion and play groups, which will give players an opportunity to apply new vocabulary, themes, and communication skills.
A formal evaluation of the pilot development and implementation phases is planned. In addition to noting potential changes in learners' English language skills, the development team hopes to gain insights into how alternative learning contexts such as libraries and workplaces affect performance, how games coupled with offline discussion groups create new opportunities for motivating learners, and how the experience supports technical literacy skill development.
Those interested in learning more about Xenos or participating in pilot phases, visit Xenos at http://www.xenos-isle.com.
For more information, visit: http://www.learninggamesnetwork.org.
CONTACT
Michael Suen
[email protected]
617.494.4946
SOURCE Learning Games Network
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