Giant Interactive Announces Third Quarter Fiscal 2011 Results
Online Game Revenue Increased 7.4% Quarter-over-Quarter
GAAP EPS of US$0.24, or Non-GAAP EPS of US$0.19, Exceeds Consensus Estimates
GAAP Net Margin of 78.9%, or Non-GAAP Net Margin of 62.2%
Board Approves a New Round of Employee Incentive Stock Award
SHANGHAI, Nov. 1, 2011 /PRNewswire-Asia/ -- Giant Interactive Group Inc. (NYSE: GA) ("Giant" or the "Company"), one of China's leading online game developers and operators, announced today its unaudited financial results for the third fiscal quarter ended September 30, 2011.
Third Quarter 2011 Highlights:
- Net revenue was RMB457.9 million (US$71.8 million), an increase of 5.0% from the second quarter 2011 and an increase of 35.2% from the third quarter 2010.
- Gross profit was RMB394.6 million (US$61.9 million), an increase of 5.8% from the second quarter 2011 and an increase of 36.8% from the third quarter 2010. Gross profit margin for the third quarter 2011 was 86.2%.
- Net income attributable to the Company's shareholders was RMB361.3 million (US$56.6 million), an increase of 3,452.1% from the second quarter 2011 and an increase of 73.1% from the third quarter 2010. The margin of net income attributable to the Company's shareholders for the third quarter 2011 was 78.9%.
- Basic and diluted earnings per American Depositary Share ("ADS") or one ordinary share were RMB1.54 (US$0.24) and RMB1.53 (US$0.24), respectively, compared to basic and diluted earnings per ADS of RMB0.04 and RMB0.04, respectively, for the second quarter 2011, and basic and diluted earnings per ADS of RMB0.92 and RMB0.89, respectively, for the third quarter 2010.
- Non-GAAP net income attributable to the Company's shareholders excluding non-cash share-based compensation, recognition of additional deferred tax assets, and foreign exchange gains for payment of a special dividend, was RMB284.9 million (US$44.7 million), an increase of 3.8% from the second quarter 2011 and an increase of 28.9% from the third quarter 2010. The margin of non-GAAP net income attributable to the Company's shareholders excluding non-cash share-based compensation, recognition of additional deferred tax assets, and foreign exchange gains for payment of a special dividend, was 62.2%.
- Basic and diluted non-GAAP earnings excluding non-cash share-based compensation, recognition of additional deferred tax assets, and foreign exchange gains for payment of a special dividend, per ADS were RMB1.22 (US$0.19) and RMB1.21 (US$0.19), respectively, compared to basic and diluted non-GAAP earnings per ADS of RMB1.19 and RMB1.17, respectively, for the second quarter 2011, and basic and diluted non-GAAP earnings per ADS of RMB0.97 and RMB0.95, respectively, for the third quarter 2010.
- Active Paying Accounts ("APA") for online games was 2,087,000, an increase of 4.7% from the second quarter 2011 and an increase of 39.4% from the third quarter 2010.
- Average Revenue Per User ("ARPU") for online games was RMB217.0, an increase of 2.5% from the second quarter 2011 and a decrease of 3.3% from the third quarter 2010.
- Average Concurrent Users ("ACU") for online games was 661,000, an increase of 1.1% from the second quarter 2011 and an increase of 22.9% from the third quarter 2010.
- Peak Concurrent Users ("PCU") for online games was 2,297,000, an increase of 8.2% from the second quarter 2011 and an increase of 56.7% from the third quarter 2010.
Mr. Yuzhu Shi, Giant's Chairman and Chief Executive Officer commented, "We are pleased to report another quarter of continued top- and bottom-line growth. The strong performance of our core online games was highlighted by our new flagship game ZT Online 2 which launched open beta testing in September and reached a new high of over 435,000 PCU. This achievement, along with the game's consistent growth throughout 2011, demonstrates the strength of our internal game development capabilities in an increasingly competitive environment. The Chinese online game industry continues to grow, and our core competency, hardcore MMORPGs, remains the most profitable genre of games. While capitalizing on these industry-wide growth trends, we also continue to diversify our product portfolio. During the fourth quarter 2011, we plan to introduce our first action casual game, Elsword, which was licensed from South Korea. In addition to MMOPRGs, we have also initiated additional internal web game projects and are preparing our self-developed first-person-shooter game. We will continue to focus on making innovative and fun games, and we believe these new projects will help further diversify our user base going forward.
"People are the life of our company and we have been doing an excellent job in retaining our key employees since the inception of the company. In an effort to continue to attract and retain our key employees and particularly the best R&D talents, our board of directors has approved the issuance of additional restricted shares and the repricing of the existing options due to the recent decrease in the Company's share price following our special cash dividend."
Mr. Shi continued, "After the payment of the US$3 per share special cash dividend, we still have approximately US$300 million in cash on our balance sheet as of September 30, 2011, providing us with significant flexibility to finance our daily operations and to fund potential future investments. We will continue to look for investment opportunities in the Chinese online game industry that complement our existing products and services, such as developers of web, social, and mobile games, as well as opportunities in overseas online game markets. With our strong and growing online game business, high profitability and healthy cash flows, we are confident about our future prospects."
Third Quarter Fiscal 2011 Unaudited Financial Results
Net Revenue. Net revenue for the third quarter 2011 was RMB457.9 million (US$71.8 million), representing a 5.0% increase from RMB436.2 million in the second quarter 2011 and a 35.2% increase from RMB338.7 million in the third quarter 2010.
Revenue from online games in the third quarter totaled RMB443.9 million (US$69.6 million), representing a 7.4% increase from RMB413.4 million in the second quarter 2011 and a 35.6% increase from RMB327.4 million in the third quarter 2010. Online game net revenue increased sequentially primarily due to the growth of ZT Online 2 after the commencement of official closed beta testing with marketing campaigns during the second quarter 2011 and open beta testing towards the end of the third quarter 2011. The year-over-year quarterly increase was primarily due to the growth of ZT Online 2 and the ZT Online 1 Series, which primarily includes ZT Online, ZT Online Green Edition, and ZT Online Classic Edition.
ACU for the Company's online games in the third quarter 2011 was 661,000, representing a 1.1% sequential increase compared to the second quarter of 2011 and a 22.9% increase over the third quarter 2010. PCU for the Company's online games in the third quarter 2011 was 2,297,000, representing an 8.2% sequential increase and a 56.7% increase over the third quarter 2010. The ACU and PCU increases on a sequential basis were due to the continued ramp up of ZT Online 2, while the year-over-year increases in ACU and PCU were due to the continued growth of ZT Online 1 Series and ZT Online 2. ARPU for the Company's online games in the third quarter 2011 increased 2.5% sequentially and decreased 3.3% from the third quarter of 2010 to RMB217.0. ARPU fluctuated sequentially and year-over-year, but remained at lower than historic levels as Giant's newer games target a wider variety of audiences with a broader range of spending habits. APA for the Company's online games in the third quarter 2011 increased 4.7% sequentially and increased 39.4% from the third quarter 2010 to 2,087,000. The sequential increase in APA was due to the growth of ZT Online 2, while the year-over-year increase in APA was attributable to the increase in paying accounts within the Company's ZT Online 1Series and ZT Online 2 games.
Cost of Services. Cost of services was RMB63.3 million (US$9.9 million), representing a decrease of 0.1% from the second quarter 2011 and a 26.1% increase from the third quarter 2010. While the third quarter 2011 online game revenue increased, cost of services remained flat compared to the previous quarter due to effective cost controls. The increase in cost of services in the third quarter 2011 as compared with the same quarter last year was primarily due to the incremental operational costs mainly related to the growth of ZT Online 1 Series and ZT Online 2 games.
Gross Profit and Gross Margin. Gross profit for the third quarter 2011 was RMB394.6 million (US$61.9 million), representing a 5.8% sequential increase and a 36.8% from the third quarter 2010. Gross margin for the third quarter 2011 was 86.2%, which is an increase from 85.5% in the second quarter 2011 and 85.2% in the third quarter 2010.
Operating Expenses. Total operating expenses for the third quarter 2011 were RMB113.7 million (US$17.8 million), representing a decrease of 2.8% from RMB117.0 million in the second quarter 2011 and an increase of 20.6% from RMB94.3 million in the third quarter 2010. The year-over-year quarterly increase in operating expenses is mainly attributable to the marketing expenses for ZT Online 2 and XT Online.
Research and product development ("R&D") expenses for the third quarter 2011 decreased 17.7% sequentially to RMB48.9 million (US$7.7 million) from RMB59.4 million in the second quarter 2011 and decreased 7.0% from RMB52.6 million in the third quarter 2010. The sequential and year-over-year decreases in R&D expenses were mainly due to higher bonuses accrued in the preceding quarter and in the same quarter last year.
Sales and marketing expenses were RMB49.6 million (US$7.8 million) in the third quarter 2011, representing a sequential increase of 23.9% from RMB40.1 million in the second quarter 2011, and an increase of 32.6% from RMB37.4 million in the third quarter 2010. The sequential and year-over-year quarterly increases were due to marketing campaigns for the open beta testing of ZT Online 2 and XT Online during the third quarter 2011.
General and administrative expenses ("G&A") for the third quarter 2011 were RMB25.2 million (US$3.9 million), down 8.4% from RMB27.5 million in the second quarter 2011, and down 25.3% from RMB33.7 million in the third quarter 2010. The sequential decrease was mainly due to higher G&A expenses caused by the relocation to a new office building and related maintenance expenses incurred during the second quarter 2011. The year-over-year quarterly decrease was mainly caused by incremental compensation expenses recorded in the third quarter 2010 in connection with the repricing of certain incentive based share options and the Company's granting of restricted shares to certain select employees and management members.
Financial Incentive. In the third quarter 2011, the financial incentive, which mainly relates to sales tax refunds received from the municipal government, remained flat compared to last quarter at RMB10.0 million (US$1.6 million). This refund mainly relates to the sales tax accounted for in the Company's cost of services and is treated as a deduction in operating expenses.
Interest Income. Interest income for the third quarter 2011 was RMB39.5 million (US$6.2 million), compared to RMB41.1 million in the second quarter 2011 and RMB37.1 million in the third quarter 2010.
Income Tax. Income tax benefit for the third quarter 2011 was RMB19.3 million (US$3.0 million), compared to income tax expense of RMB286.5 million in the second quarter 2011 and income tax expense of RMB21.8 million in the third quarter 2010. Income tax expense decreased significantly both sequentially and year-over-year due to (a) a one-time withholding tax accrued in the second quarter 2011 in connection with the repatriation of cash for a special cash dividend paid during the third quarter 2011, and (b) the recognition of RMB63.0 million in deferred tax assets (an increase in deferred tax asset on the balance sheet and a corresponding income tax benefit on the income statement).
Net Income Attributable to the Company's Shareholders. Net income attributable to the Company's shareholders for the third quarter 2011 was RMB361.3 million (US$56.6 million), an increase of 3,452.1% from RMB10.2 million in the second quarter 2011 and an increase of 73.1% from RMB208.7 million in the third quarter 2010. Net income attributable to the Company's shareholders increased sequentially and year-over-year due to (a) the increase in online game revenue, (b) effective cost control that caused operating expenses to decrease sequentially and to increase at a slower rate than the increase of net revenue on a year-over-year quarterly basis, (c) an increase in other income of RMB25.6 million which was mostly due to foreign exchange gains as we obtained a more favorable exchange rate for the repatriation of cash for a special cash dividend paid during the third quarter 2011, and (d) a significant decrease in income tax expense. The margin of net income attributable to the Company's shareholders was 78.9% for the third quarter 2011, compared to 2.3% in the second quarter 2011 and 61.6% in the third quarter 2010.
Cash, Cash Equivalents and Short-Term Investments. As of September 30, 2011, Giant's cash, cash equivalents and short-term investments totaled RMB1,914.8 million (US$300.2 million), compared to RMB5,218.7 million as of June 30, 2011. The sequential decrease was primarily due to the payment of a significant special cash dividend of US$707.9 million in September 2011.
Business Highlights and Outlook
ZT Online 1 Series — During the third quarter 2011, Giant released a new ZT Online expansion pack to introduce various new gameplay features and in-game activities, such as a unique PK and ranking server. ZT Online Classic Edition also introduced a selection of new gameplay features, such as border battles and mount ornaments. The Company plans to release an expansion pack for ZT Online Classic Edition in the fourth quarter 2011. ZT Online Green Edition celebrated its second anniversary by introducing new functions in an expansion pack released during the third quarter 2011.
ZT Online 2 — Giant commenced open beta testing for its second flagship game, ZT Online 2, on September 16, 2011 and reached over 435,000 PCU. To prepare for the open beta testing, the Company gathered a large quantity of feedback from gamers and industry media during the closed beta testing in the second quarter and then enhanced the game based on the feedback. New features included both PK-oriented and community-based functions, such as improvements in large-scale PK battles, in-game voice chat, casual mini-games, and the in-game micro-blog system. The Company will continue to adjust existing gameplay features according to user preferences and feedback.
Giant Online — During the third quarter 2011, Giant released a new player-versus-environment dungeon and continued to enhance and expand existing player-versus-player dungeons. The newly added functions facilitated more interactions among gamers and kept them engaged in the game. The Company plans to introduce a new expansion pack in the fourth quarter 2011.
XT Online — The Company initiated open beta testing for XT Online in September 2011 and has gained positive feedback from users. Giant will continue to enhance the game and plans to release the first expansion pack in December 2011.
The Golden Land — During the third quarter 2011, Giant incorporated new gameplay features into The Golden Land and continued to optimize previously released functions. The Korean version commenced open beta testing in September 2011 and has been well-received by Korean gamers. The Golden Land remains popular in Taiwan and Japan. The U.S. and European versions are expected to enter open beta testing in October 2011, while localization is underway for the Spanish and Russian versions, with closed beta testing expected to commence in the fourth quarter 2011 in these regions.
Spirits of the Warriors — Spirits of the Warriors is a self-developed 3D MMORPG based on the Three Kingdoms period in ancient Chinese history. During the third quarter 2011, the Company conducted the second round of engineering testing, the purpose of which is to test the gameplay features and modify the game based on user feedback. The Company plans to continue testing and fine tuning the game in preparation for its commercial launch in 2012.
Elsword —Elsword is a 3D side-scrolling, action casual game developed by KOG Co., LTD. of South Korea. During the third quarter 2011, the Company conducted the last round of engineering testing. The closed beta testing is scheduled to commence in November 2011.
Allods Online — Allods Online is a 3D free-to-play MMORPG developed by Astrum Nival, LLC, a game studio owned by Mail.Ru Inc. of Russia. The Company initialized a two-week long engineering testing during the third quarter 2011 and received positive feedback from gamers and media. The game is undergoing further optimization and a new round of engineering testing is planned for the fourth quarter 2011.
Option Repricing and Restricted Share Grants — At a meeting held on Monday, October 31, 2011, the Company's board of directors approved an amendment to the Company's 2007 Performance Incentive Plan (the "2007 Plan") to increase the number of ordinary shares available for issuance under such plan by 13,000,000 ordinary shares to a total of 23,700,000 ordinary shares, and authorized the issuance of up to 14,000,000 restricted shares to certain select employees and management members of the Company pursuant to the 2007 Plan and subject to a five year vesting schedule. In addition, in light of the recent decrease in the Company's share price following the payment of a special cash dividend to its shareholders in September 2011, the board of directors approved the amendments of 1,098,600 stock options previously granted under the 2007 Plan to establish a new exercise price for such stock options equal to US$4.07 per ADS, which was the closing price of the Company's ADSs on Friday, October 28, 2011.
Fourth Quarter 2011 Guidance — For the fourth quarter 2011, the Company expects ZT Online 2 to continue to grow following its open beta testing at the end of the third quarter. As a result, the Company expects continued top-line growth in the fourth quarter 2011.
Conference Call
Giant's senior management will host a conference call on November 1, 2011 at 9:00 pm (U.S. Eastern Time) / 6:00 pm (U.S. Pacific Time), which is November 2, 2011 at 9:00 am (Beijing Time) to discuss its 2011 third quarter financial results and recent business activity.
The conference call may be accessed by calling + 1 866 519 4004 (for callers in the U.S.), +86 800 819 0121 (for callers in China), +86 800 930 346 (for callers in Hong Kong) or + 65 6723 9381 (for callers outside of the U.S. and China) and entering passcode 20852830. Please dial in approximately 10 minutes before the scheduled time of the call.
A recording of the conference call will be available starting 12:00 am (U.S. Eastern Time) on November 2, 2011, by calling + 1 866 214 5335 (for callers in the U.S.) or + 61 2 8235 5000 (for callers outside the U.S.) and entering passcode 20852830.
A live webcast of the conference call and recording of the conference call will be available on the investor relations page of Giant's website at http://www.ga-me.com/earningsannouncements.php.
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into U.S. dollars (US$) at the rate of US$1.00 to RMB6.3780, which was the noon buying rate as of September 30, 2011 in the City of New York for cable transfers in Renminbi per U.S. dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or U.S. dollar amounts referred to in this release could have been, or could be, converted into U.S. dollars at such rate or at all.
Use of Non-GAAP Financial Measures
Giant has reported net income attributable to the Company's shareholders for the period indicated below on a non-GAAP basis excluding non-cash share-based compensation, one-time accrued withholding tax associated with the repatriation of cash for a special dividend, recognition of additional deferred tax assets, and foreign exchange gains for payment of a special dividend. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant as well as when planning and forecasting future periods.
Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.
The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:
GIANT INTERACTIVE GROUP, INC. RECONCILIATION OF GAAP TO NON-GAAP (UNAUDITED) |
|||||||||||||||||||||
Three months ended |
|||||||||||||||||||||
September 30, |
June 30, |
September 30, |
September 30, |
||||||||||||||||||
2010 |
2011 |
2011 |
2011 |
||||||||||||||||||
(RMB) |
(RMB) |
(RMB) |
(US$) |
||||||||||||||||||
GAAP net income attributable to the Company's shareholders: |
208,654,381 |
10,170,791 |
361,274,260 |
56,643,816 |
|||||||||||||||||
Share-based compensation |
12,283,800 |
4,703,886 |
6,301,546 |
988,013 |
|||||||||||||||||
Accrued withholding tax associated with the repatriation of cash for a special dividend |
- |
259,647,915 |
- |
- |
|||||||||||||||||
Recognizing additional deferred tax assets |
- |
- |
(63,240,829) |
(9,915,464) |
|||||||||||||||||
Foreign exchange gains for payment of a special dividend |
- |
- |
(19,437,460) |
(3,047,579) |
|||||||||||||||||
Non-GAAP net income attributable to the Company's shareholders: |
220,938,181 |
274,522,592 |
284,897,517 |
44,668,786 |
|||||||||||||||||
Non-GAAP earnings per share: |
|||||||||||||||||||||
Basic |
0.97 |
1.19 |
1.22 |
|
0.19 |
||||||||||||||||
Diluted |
0.95 |
1.17 |
1.21 |
|
0.19 |
||||||||||||||||
Weighted average ordinary shares: |
|||||||||||||||||||||
Basic |
227,392,454 |
229,867,164 |
233,989,130 |
233,989,130 |
|||||||||||||||||
Diluted |
233,497,787 |
235,495,344 |
235,648,260 |
235,648,260 |
|||||||||||||||||
Three months ended |
||||||
September 30, |
June 30, |
September 30, |
||||
2010 |
2011 |
2011 |
||||
(RMB) |
(RMB) |
(RMB) |
||||
GAAP net margin: |
61.6% |
2.3% |
78.9% |
|||
Share-based compensation |
3.6% |
1.1% |
1.4% |
|||
Accrued withholding tax associated with the repatriation of cash for a special dividend |
- |
59.5% |
- |
|||
Recognizing additional deferred tax assets |
- |
- |
(13.8%) |
|||
Foreign exchange gains for payment of a special dividend |
- |
- |
(4.3%) |
|||
Non-GAAP net margin: |
65.2% |
62.9% |
62.2% |
|||
Statement Regarding Unaudited Condensed Financial Information
The unaudited financial information set forth above is preliminary and subject to potential adjustments. Adjustments to the consolidated financial statements may be identified when audit work has been performed for the Company's year-end audit, which could result in significant differences from this preliminary unaudited condensed financial information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is a leading online game developer and operator in China in terms of market share, and focuses on massively multiplayer online role playing games. Currently, Giant operates multiple games, including ZT Online, ZT Online Green Edition, ZT Online 2, Giant Online, XT Online, and The Golden Land. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games. For more information, please visit Giant Interactive Group on the web at www.ga-me.com.
Safe Harbor Statement
Statements in this release contain "forward-looking" statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include statements regarding sequential top-line growth in the fourth quarter 2011, future prospects of the Company and the Chinese online game industry, future financial position of the Company, the ability for the Company's new webgame projects to diversify its user base, the investment strategy of the Company and the timetable for engineering testing, closed beta testing, open beta testing, introduction and commercial launch of the various products in the Company's game pipeline. These forward-looking statements are not historical facts but instead represent only the Company's belief regarding future events, many of which, by their nature, are inherently uncertain and outside of the Company's control. The Company's actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause the Company's actual results to differ from what we currently anticipate may include a deterioration in the performance of the ZT Online 1 Series, failure of ZT Online 2 to grow as expected, unexpected delays in developing expansion packs or in the timetable for testing, introduction and launching its games, the Company's dependence on the ZT Online 1 Series games, which currently account for the majority of the Company's historical net revenues, the Company's limited operating history and unproven long-term potential of its online game business model, the uncertainties with respect to the PRC legal and regulatory environments and the volatility of the markets in which the Company operates. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in the Company's annual report on Form 20F for the fiscal year 2010, as filed with the Securities and Exchange Commission on June 17, 2011, and are available on the Securities and Exchange Commission's website at www.sec.gov. For additional information on these and other important factors that could adversely affect the Company's business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 5 of the Company's annual report for fiscal year 2010. The Company's actual results of operations for third quarter 2011 are not necessarily indicative of its operating results for any future periods. Any projections in this release are based on limited information currently available to the Company, which is subject to change. Although such projections and the factors influencing them will likely change, the Company undertakes no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release.
Contacts: |
||
Investor Contact (China): Rich Chiang, IR Director Giant Interactive Group, Inc. +86 21 3397 9959 |
Investor Relations (U.S.): Kelly Gawlik, Director Taylor Rafferty +1 (212) 889 4350 |
|
Investor Relations (HK): Mahmoud Siddig, Managing Director Taylor Rafferty +852 3196 3712 |
Media Contact (U.S.): Marc Raybin Taylor Rafferty +1 (212) 889 4350 |
|
GIANT INTERACTIVE GROUP, INC. CONSOLIDATED BALANCE SHEETS |
|||||||||
Unaudited |
Unaudited |
Unaudited |
Unaudited |
||||||
September 30, |
June 30, |
September 30, |
September 30, |
||||||
2010 |
2011 |
2011 |
2011 |
||||||
(RMB) |
(RMB) |
(RMB) |
(US$) |
||||||
ASSETS |
|||||||||
Current assets: |
|||||||||
Cash and cash equivalents |
605,049,628 |
3,271,041,797 |
1,608,527,647 |
252,199,380 |
|||||
Prepayments and other current assets |
111,616,927 |
193,432,805 |
108,285,283 |
16,977,937 |
|||||
Deposit for investment |
- |
958,800,000 |
- |
- |
|||||
Accounts receivable |
19,328,988 |
14,917,071 |
14,032,361 |
2,200,119 |
|||||
Due from a related party |
- |
6,315,310 |
3,598,811 |
564,254 |
|||||
Inventories |
276,940 |
329,677 |
234,833 |
36,819 |
|||||
Deferred tax assets |
87,715,173 |
121,116,763 |
187,550,300 |
29,405,817 |
|||||
Short-term investments |
5,148,286,000 |
1,947,696,920 |
306,254,260 |
48,017,288 |
|||||
|
|
|
|
||||||
Total current assets |
5,972,273,656 |
|
6,513,650,343 |
2,228,483,495 |
349,401,614 |
||||
Non-current assets: |
|||||||||
Property and equipment, net |
151,985,957 |
157,085,271 |
159,836,437 |
25,060,589 |
|||||
Intangible assets, net |
112,849,847 |
28,499,398 |
24,588,960 |
3,855,278 |
|||||
Due from R&D entity partners |
11,245,600 |
10,270,600 |
7,637,000 |
1,197,397 |
|||||
Goodwill |
6,224,587 |
22,201,960 |
22,201,960 |
3,481,022 |
|||||
Investment in equity investees |
2,597,350 |
40,688,607 |
39,942,140 |
6,262,487 |
|||||
Long-term investment |
- |
29,495,239 |
29,495,239 |
4,624,528 |
|||||
Available-for-sale securities |
431,544,605 |
411,251,399 |
399,097,693 |
62,574,113 |
|||||
Held-to-maturity securities |
- |
100,000,000 |
100,000,000 |
15,678,896 |
|||||
Deferred tax assets |
12,305,523 |
9,909,073 |
10,371,229 |
1,626,094 |
|||||
Other assets |
102,276,802 |
277,755,534 |
276,220,919 |
43,308,391 |
|||||
Total non-current assets |
831,030,271 |
1,087,157,081 |
1,069,391,577 |
167,668,795 |
|||||
Total assets |
6,803,303,927 |
7,600,807,424 |
3,297,875,072 |
517,070,409 |
|||||
LIABILITIES AND SHAREHOLDERS'EQUITY |
|||||||||
Current liabilities: |
|||||||||
Payables and accrued expenses |
108,370,100 |
319,384,342 |
186,607,355 |
29,257,974 |
|||||
Advances from distributors |
88,112,867 |
55,962,126 |
102,658,418 |
16,095,707 |
|||||
Due to a related party |
- |
81,216 |
1,836,294 |
287,911 |
|||||
Deferred revenue |
385,348,531 |
545,550,018 |
522,406,376 |
81,907,553 |
|||||
Unrecognized tax benefit |
12,028,576 |
24,111,091 |
42,967,121 |
6,736,770 |
|||||
Dividend payable |
- |
- |
- |
- |
|||||
Tax payable |
20,372,954 |
6,447,488 |
4,908,847 |
769,653 |
|||||
Deferred tax liability |
471,169 |
259,779,308 |
155,810,298 |
24,429,335 |
|||||
Total current liabilities |
614,704,197 |
1,211,315,589 |
1,017,194,709 |
159,484,903 |
|||||
Non-current liabilities: |
|||||||||
Deferred tax liability |
245,109 |
313,247 |
8,346,456 |
1,308,631 |
|||||
Total non-current liabilities |
245,109 |
313,247 |
8,346,456 |
1,308,631 |
|||||
Total liabilities |
614,949,306 |
1,211,628,836 |
1,025,541,165 |
160,793,534 |
|||||
Shareholders' equity |
|||||||||
Ordinary shares (par value US$0.0000002 per share; 500,000,000 shares authorized as at September30, 2010, June 30, 2011 and September 30, 2011 respectively; 263,110,626 shares issued and 227,455,322 shares outstanding at September 30, 2010, 263,110,626 shares issued and 230,031,399 shares outstanding at June 30, 2011, 273,110,626 shares issued and 235,956,731 shares outstanding at September 30, 2011) |
417 |
417 |
430 |
67 |
|||||
Additional paid-in capital |
6,069,015,652 |
6,097,439,836 |
4,336,278,339 |
679,880,580 |
|||||
Statutory reserves |
43,890,273 |
43,890,273 |
43,890,273 |
6,881,510 |
|||||
Accumulated other comprehensive loss |
(269,131,517) |
(353,873,429) |
(388,275,272) |
(60,877,277) |
|||||
Retained earnings |
2,507,469,095 |
2,696,113,340 |
378,816,423 |
59,394,234 |
|||||
Treasury stock |
(2,176,792,033) |
(2,104,592,372) |
(2,099,580,756) |
(329,191,087) |
|||||
Total shareholders' equity |
6,174,451,887 |
6,378,978,065 |
2,271,129,437 |
356,088,027 |
|||||
Non-controlling interest |
13,902,734 |
10,200,523 |
1,204,470 |
188,848 |
|||||
Total equity |
6,188,354,621 |
6,389,178,588 |
2,272,333,907 |
356,276,875 |
|||||
Total liabilities and equity |
6,803,303,927 |
7,600,807,424 |
3,297,875,072 |
517,070,409 |
|||||
GIANT INTERACTIVE GROUP, INC. CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME |
|||||||||||||||||
Three months ended |
|||||||||||||||||
September 30 |
June 30 |
September 30 |
September 30 |
||||||||||||||
2010 |
2011 |
2011 |
2011 |
||||||||||||||
(RMB) |
(RMB) |
(RMB) |
(US$) |
||||||||||||||
Unaudited |
Unaudited |
Unaudited |
Unaudited |
||||||||||||||
Net revenue: |
|||||||||||||||||
Online game |
327,368,323 |
413,397,708 |
443,922,834 |
69,602,200 |
|||||||||||||
Licensing revenue |
11,216,816 |
12,600,182 |
12,872,925 |
2,018,333 |
|||||||||||||
Other revenue, net |
82,844 |
10,231,572 |
1,092,202 |
171,245 |
|||||||||||||
|
|
|
|||||||||||||||
Total net revenue |
338,667,983 |
436,229,462 |
457,887,961 |
71,791,778 |
|||||||||||||
Cost of services |
(50,195,467) |
(63,395,955) |
(63,310,384) |
(9,926,369) |
|||||||||||||
Gross profit |
288,472,516 |
372,833,507 |
394,577,577 |
61,865,409 |
|||||||||||||
Operating (expenses) income: |
|||||||||||||||||
Research and product development expenses |
(52,596,816) |
(59,437,433) |
(48,895,557) |
(7,666,284) |
|||||||||||||
Sales and marketing expenses |
(37,438,525) |
(40,069,042) |
(49,630,468) |
(7,781,510) |
|||||||||||||
General and administrative expenses |
(33,652,902) |
(27,456,008) |
(25,155,496) |
(3,944,104) |
|||||||||||||
Government financial incentives |
29,386,000 |
10,000,000 |
10,000,000 |
1,567,890 |
|||||||||||||
|
|
|
|||||||||||||||
Total operating expenses |
(94,302,243) |
(116,962,483) |
(113,681,521) |
(17,824,008) |
|||||||||||||
Income from operations |
194,170,273 |
255,871,024 |
280,896,056 |
44,041,401 |
|||||||||||||
Interest income |
37,127,065 |
41,050,855 |
39,505,643 |
6,194,049 |
|||||||||||||
Other income (expense), net |
(2,451,391) |
594,442 |
25,557,006 |
4,007,056 |
|||||||||||||
Investment income |
- |
- |
- |
- |
|||||||||||||
Income before income tax expenses |
228,845,947 |
297,516,321 |
345,958,705 |
54,242,506 |
|||||||||||||
Income tax expense |
(21,781,031) |
(286,488,727) |
19,315,492 |
3,028,456 |
|||||||||||||
Share of loss of an equity investee |
(189,911) |
(1,690,931) |
(746,467) |
(117,038) |
|||||||||||||
Net Income |
206,875,005 |
9,336,663 |
364,527,730 |
57,153,924 |
|||||||||||||
Net loss attributable to non controlling interest |
1,779,376 |
834,128 |
(3,253,470) |
(510,108) |
|||||||||||||
Net income attributable to the Company's shareholders |
208,654,381 |
10,170,791 |
361,274,260 |
56,643,816 |
|||||||||||||
Other comprehensive loss, net of tax |
|||||||||||||||||
Foreign currency translation |
(31,809,524) |
(27,456,770) |
(29,652,528) |
(4,649,189) |
|||||||||||||
Unrealized holding (loss) gain |
10,028,594 |
(4,425,837) |
(4,749,315) |
(744,640) |
|||||||||||||
Total other comprehensive loss, net of tax |
(21,780,930) |
(31,882,607) |
(34,401,843) |
(5,393,829) |
|||||||||||||
Comprehensive income |
186,873,451 |
(21,711,816) |
326,872,417 |
51,249,987 |
|||||||||||||
Earnings per share: |
|||||||||||||||||
Basic |
0.92 |
0.04 |
1.54 |
0.24 |
|||||||||||||
Diluted |
0.89 |
0.04 |
1.53 |
0.24 |
|||||||||||||
Weighted average ordinary shares: |
|||||||||||||||||
Basic |
227,392,454 |
229,867,164 |
233,989,130 |
233,989,130 |
|||||||||||||
Diluted |
233,497,787 |
235,495,344 |
235,648,260 |
235,648,260 |
|||||||||||||
SOURCE Giant Interactive Group Inc.
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