NEW YORK, May 26, 2014 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
EMEA Online Gaming Market 2014
http://www.reportlinker.com/p02061519/EMEA-Online-Gaming-Market-2014.html
1.) Online gaming increasing on mobile devices and social networks in emerging markets of Europe, Africa and the Middle East
A new publication by Hamburg-based secondary research organization yStats.com, "EMEA Online Gaming Market 2014", reports a trend of gamers away from consoles and pre-installed PC games toward online and mobile games. This move to mobile and social is especially pronounced in emerging markets such as Eastern Europe, the Middle East and Africa compared to Western Europe, where a high percentage of gamers still play on their console or PC, but even there the trend is apparent as smartphone and tablet penetration continues.
In Europe, the UK led spending rates on digital game content, while Germany was the leading country by average monthly revenue per paying user. Online gaming is a vast market in the UK as nearly 20% of the population of the UK use the Internet to play video games. The online game market there has further growth potential because of the mobile trend. Tablets were the first choice of over a third of mobile device owners to play games in 2013 in the UK, while half of all tablet owners played games. In Germany, consoles and PC are still popular for gaming, but mobile and social platforms are gaining importance. Downloads generated the highest revenue on the online gaming market in Germany in 2013. Mobile game sales also grow. The most popular types of games played in Germany are strategy, casual and action games.
In France, digital games are expected to grow and take a large share of the total video games market, while physical games sales decline. The revenues of the digital gaming market in France grew by over 10% in 2013, while the share of digital gaming on the total gaming market increased. Computer was the device most frequently used for gaming in France last year, followed by smartphone. In Belgium, the largest group of gamers played social or casual games, with the mobile gaming audience also being significant. A similar pattern was observed in Spain, and in Italy the PC and consoles are still used more for games than smartphones and tablets.
The emerging markets Turkey and Poland were ahead of Western European countries in terms of the share of online gamers on Internet users in 2013. Eastern European countries also had a higher share of users who play networked games than in Western Europe, with Croatia in the lead. In Poland, computer games remained a major segment of the gaming market in 2013, but social, mobile games and online MMOs are catching up. In Turkey, over 20 million people play games online regularly, with social games being the largest contributors to this number.
In Russia, the online gaming market is booming, with still more growth expected from the mobile and social platforms. The online gaming market grew by over 20% in Russia, with MMO being the largest segment, followed by social. The number of mobile gamers in Russia is forecasted to increase annually to reach over 60 million in 2016, with around the same number playing online games other than on mobile devices.
In the Middle East, a quarter of Internet users in the UAE play or download video games or computer games online, almost double the share in 2010. Moreover, over 10% of mobile users in the UAE download games on mobile. In Jordan and Saudi Arabia, the most visited gaming websites have a monthly audience reach of over 10% of Internet users in those countries.
Online gaming revenues in South Africa are forecasted to grow by a small-double digit percentage between 2013 and 2017. Mobile gaming outperforms pure online gaming by far in South Africa, with the revenues differing by several times. In other African countries, such as Ghana, Nigeria, Kenya and Senegal, online and mobile gaming is also gaining popularity, with a small double-digit share of Internet users engaging in this activity on their mobile devices and PCs.
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1.Management Summary
2 . Europe (Regional)
•Top 3 Markets in Western Europe by Digital Game Content Sales, 2012
•Share of Online Gamers on Total Internet Users, in %, by Selected Countries, 2013
•Share of Internet Users Playing Networked Games with Other Persons, by Countries, in %, 2012
•Share of Players Who Pay for Mobile Games, 2012
•Average Monthly Revenue Per Paying User in Free-to-Play MMOs, by Selected Countries, 2012
3. Western Europe
3.1. UK (Top Country)
•Online Gaming Market Trends, 2014
•Online Game Spending, in GBP million, 2011 & 2012
•Online Game Spending, in GBP million, 2011 & 2012
•Mobile Game Spending, in GBP million, 2010 & 2013f
•Share of Individuals Who Play Video Games Online, in %, Q3 2013
•Share of Individuals Aged 16 - 34 Who Play Games Online, in %, 2012
•Average Time Spent Playing Online Games* per Week, in % of Individuals Aged 16 - 34, 2012
•Share of Tablet Owners Who Play Games on Tablet, in %, 2013 and Mobile Devices Used the Most for Playing Games, in % of Users, 2013
•Breakdown of Total and Daily Mobile Gamers, by Gender and Age, in %, April 2013
•Breakdown of Users Who Purchased Mobile Games and Who Download Mobile Games for Free, by Platform, in %, April 2013
•Breakdown of In-Game Purchases for Mobile Games, by Type, April 2013
3.2. Germany (Top Country)
•Online Gaming Trends, 2014
•Online Gaming Revenues, by Downloads, Subscriptions and Payments for Online and Browser Games, and In-Game
Purchases, in EUR million, 2011, 2012 & H1 2013
•Number of Mobile Games Sold, in million, Sales, in EUR million, and Average Game Price, in EUR, by Games for Mobile Phones and Smartphones, Games for Mobile Consoles and Total, H1 2012 & H1 2013
•In-Game Purchases of Virtual Goods, in EUR million, 2012, 2013e & 2017f
•Number of Online Gamers, by Game Type, in millions, 2013
•Devices Used for Playing Games, in % of Gamers, 2013
•Devices Used Most Frequently for Playing Games, by Used Daily and At Least Once a Week, in % of Gamers, March 2013
•Share of Gamers Who Pay for Games, in %, 2013 and Breakdown of Game Spending, by Type, in %, 2013
•Top 6 Categories of Most Visited Websites, Incl. "Gaming", in % Internet Users, June 2013
•Most Popular Types of Games, by Total, Male and Female Gamers, in %, 2013
3.3. France (Top Country)
•Online Gaming Trends, 2014
•Digital Gaming Revenues, in EUR million, 2012 & 2013e
•Share of Digital Gaming on Total Gaming Revenues, 2012 & 2013e
•Breakdown of Frequency of Usage of Devices for Gaming, by Device, in % of Gamers, 2013
•Share of Gamers Who Bought Digital Games at Least Once, by Age Group, in %, 2013 and Share of Gamers Who Prefer Buying Digital Games over Physical, in %, 2013
3.4. Belgium
•Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013
3.5. Denmark
•Share of Online Shoppers Purchasing Video Games Software Online, in %, by Age Group, Gender and Total, 2010-2013
3.6. Italy
•Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013
3.7. Netherlands
•Breakdown of Video Gaming On Different Platforms, by Frequency, in % of Gamers, 2013
•Share of Device Owners Who Purchased Games and Virtual Goods for Games, by Tablet and Smartphone, in %, July 2013
3.8. Spain
•Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013
3.9. Sweden
•Share of Individuals Purchasing Video or Computer Games Software Online, in %, by Age Group, Gender, Gender and Total, 12 Months to March 2013
4. Eastern Europe
4.1. Russia (Top Country)
•Online Gaming Trends, 2014
•Gaming Revenues, by Segment and Total, in USD million, 2010 – 2012
•Share of Online on Total Gaming Market, in %, 2010 - 2012 and Breakdown of Online Gaming Market, by Segment, in % of Total Gaming Market, 2010 – 2012
•Online Gaming Revenues, in USD million, 2011 & 2013e
•Number of Online Gamers, in million, 2012 & 2016f
•Number of Mobile Gamers, in million, 2012 & 2016f
•Breakdown of Gamers by Gender, Age Group and Income, by Browser Gamers and Social Gamers, in %, 2012
•Free-To-Play MMO Market Data, Including Monthly Users, in million, Average Revenue Per Paying User, in USD, Conversion Rate, in %, 2013
•Breakdown of Payments in Online Gaming, by Method, in %, January 2012 and January 2013
4.2. Poland
•Online Gaming Trends, 2014
•Share of Online Gamers on Internet Users, in %, 2013
4.3. Turkey
•Online Gaming Trends, 2014
•Share of Online Gamers on Internet Users, in %, 2013
5. Middle East
5.1. UAE (Top Country)
•Share of Internet Users Who Play or Download Video Games or Computer Games Online, in %, 2010 & 2012
•Breakdown of the Most Purchased Product Categories in B2C E-Commerce, Incl. Downloadable Games, in % of Online Shoppers, 2012
•Share of Mobile Users Who Download Games on Mobile, by Frequency, in %, 2010 & 2012
•Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012
5.2. Jordan
•Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012
5.3. Saudi Arabia
•Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012
6. Africa
6.1. South Africa (Top Country)
•Online Gaming Revenues, in ZAR million, 2012, 2013e & 2017f
•Mobile Gaming Revenues, in ZAR million, 2012, 2013e & 2017f
•Purposes of Internet Usage, Incl. "Playing or Downloading Video Games or Computer Games", in % of Internet Users, by Urban and Rural, 2012
•Product Categories Purchased Online, in % of Internet Users, November 2012
6.2. Egypt
•Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012
6.3. Ethiopia
•Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012
6.4. Ghana
•Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. „Gaming", in % of Urban Internet Users, 2012
6.5. Nigeria
•Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012
6.6. Kenya
•Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012
6.7. Senegal
•Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012
To order this report: EMEA Online Gaming Market 2014
http://www.reportlinker.com/p02061519/EMEA-Online-Gaming-Market-2014.html
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